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linux_gaming

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Leax , in Coolercontrol - a GUI to setup fan profiles based on temperature sensors in your system (other than just cpu from the bios)

I still haven’t managed to make it work on Nobara. I didn’t know it was well known though, I’ll give it a try again soon!

Telorand , in Open-Source NVIDIA Driver Moving To NVK + Zink For OpenGL On Newer GPUs

Wow, fantastic news. I only learned about NVK a few weeks ago (been around for a couple years), so it’s awesome they’re moving at such a good pace!

D_Air1 , in Installing Steam from BOTH package and Flathub? Any gotchas?
@D_Air1@lemmy.ml avatar

I was using the flatpak version on arch for a while with no issues up until I started getting into modding and stuff. I ended up switching to the native version. Some issues were easy to fix by just granting permission to access a certain folder. Other issues I never figured out. Most importantly though, the vast majority of guides and tools simply don’t assume flatpak which means that resources and community help is a bit more scarce. I think it is because of people that use the steam deck which is an immutable os that I was able to figure out anything regarding the various different things you may need to do in order to get different kinds of mods and programs to run withing the flatpak sandbox.

NoLifeGaming , in Steam Audio Open Source Release

Is this what’s used in the steam deck?

Confetti_Camouflage ,
@Confetti_Camouflage@pawb.social avatar

No, this is for game developers to make it easier to add more realistic sound propagation to their games, particularly for virtual reality games.

SuperSynthia , in if this succeeds, WMR headsets might be made Linux compatible and this will turn out to have been on-topic

Microsoft concerns me greatly, but they seem to be in transition to primarily software/cloud based tech.

I’ll sign the petition while not getting hopes up, but this is the iteration of Microsoft most likely to pull such a crazy move

sep , in Steam Audio Open Source Release

Valve beeing awesome again.

silverchase , in Steam Audio Open Source Release
@silverchase@sh.itjust.works avatar

Thanks, Valve

Robin , in if this succeeds, WMR headsets might be made Linux compatible and this will turn out to have been on-topic

The team at Microsoft that was working on it probably got put on different projects. There wouldn’t be anyone to put in the effort to get the code cleaned up of any proprietary libraries, internal references,… No way they are shifting people back around and paying for development to get this done.

okamiueru , in if this succeeds, WMR headsets might be made Linux compatible and this will turn out to have been on-topic

When not even Valve can muster enough motivation, I wouldn’t hold my breath on Microsoft.

F04118F OP ,

Valve actively maintains SteamVR and put in a lot of work for Linux compatibility. Doing that while open sourcing the software is hard. It adds work.

However, open sourcing an abandoned piece of software costs virtually nothing, and can be a big image boost.

DAMunzy ,

You’re wrong about open sourcing abandoned software being easy.

Atemu ,
@Atemu@lemmy.ml avatar

Valve actively maintains SteamVR and put in a lot of work for Linux compatibility

You have never used SteamVR on Linux, have you?

Luci ,
@Luci@lemmy.ca avatar

Are you sure about this?

okamiueru ,

Sure? No. It was silly of me to suggest it was a question of motivation. I don’t know enough about it to make any such assumptions.

I did however give it another go earlier this year, with no success. I could try again if there is reason to think it should work. Valve is the company I respect the most when it comes to caring about Linux. Which is why it always surprised me that I couldn’t use the Vive there. Still one of the very few reasons left for dual booting.

HeyLow , in if this succeeds, WMR headsets might be made Linux compatible and this will turn out to have been on-topic

As if ms actually gives a shit about a change.org petition

F04118F OP ,

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

sugar_in_your_tea ,

No, the more people that sign it, the more people give their personal information away. These petitions do nothing.

bionicjoey , in if this succeeds, WMR headsets might be made Linux compatible and this will turn out to have been on-topic

Not a chance in hell MS dignifies this with a response.

F04118F OP ,

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

DAMunzy ,

Good luck but insert meme of wiping tears off with dala dollar bills.

qaz ,

Do you know how many people signed the proposal to release Visual Studio on Linux?

Opafi ,

Then just sign it as a middle finger to Microsoft. The more people sign it, the worse they look

I just love the ambiguity of who “they” is in this case.

vikingtons , in Installing Steam from BOTH package and Flathub? Any gotchas?
@vikingtons@lemmy.world avatar

A super minor thing that will likely not matter to most people - I believe steamcli requires the traditional steam package to be installed, and will not work with the flatpak (at least on the atomic desktop systems I’ve tested with).

If you have both I’d imagine everything would work fine

MajinBlayze , in Installing Steam from BOTH package and Flathub? Any gotchas?

I did this for a short while and didn’t run into any issues. They have their own separate libraries, though you could change that if you wanted to though.

million OP ,
@million@lemmy.world avatar

Separate libraries as in game libraries? Meaning you have to install games twice?

If that is the case did you experiment with point them to the same library?

MajinBlayze ,

I didn’t, libraries are stored in different places in flatpak vs native install. You could probably add the normal install location in the flatpak using flat seal, but having the install directory in /home (the default for flatpak) was fine for me .

For what it’s worth, I’m using steam in flatpak in microos now, and it’s been mostly seamless

million OP ,
@million@lemmy.world avatar

Thanks for the further explanation.

A move to microos is what I am evaluating.

MajinBlayze ,

Good luck! I’ve been very happy with my microos installs. I’ve got kalpa on my desktop and aeon on my laptop. I’m following a project that uses a microos base for the Steam Deck too (which is ironic since the steam deck is what made me aware of read only root Linux and flatpak in the first place).

Chewy7324 ,

Library sharing between two instances of Steam works great. My shared ~/Games/SteamLibrary works well in Steam flatpak and Steam native, and I’ve done that for years.

million OP ,
@million@lemmy.world avatar

Since I installed native first I wonder if I can point the flatpak version to that. I actually have no idea where it is but I assume it’s outside of the home directory.

Might make more sense to move it into home like you are saying for more seamless flatpak compatibility.

Chewy7324 ,

I also had to add ~/Games to the flatpak sandbox with flatseal to allow Steam flatpak to access my library.

Steam settings should show the path to where your library is located.

million OP , (edited )
@million@lemmy.world avatar

Follow up, have both the Flatpak version and package steam up and running. Moved my game library to ~/Games/Steam. I added ~/Games/Steam:rw (and later ~/Games/Steam:create) to my Flatpak permissions and tried to install a game that already existed to make Flatpak Steam realize it was there, Steam instead gives me a “Disk Write Error”. Did you hit this at all, any idea what it may be?

EDIT: Fix it, or it magically fixed itself. I removed the Steam library and re-added it and that seemed to make it happy.

Chewy7324 ,

Great to hear it works! I’ve also had issues with the SteamLibrary not being detected a few times over the years, but that also happened on SteamOS so I guess it’s a bug.

slappy , in Installing Steam from BOTH package and Flathub? Any gotchas?

deleted_by_author

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  • narc0tic_bird ,

    Works great for me on Fedora 39.

    Molecular0079 , in CS2 on KDE plasma goes black for a few seconds

    Do you have a VRR monitor? Nvidia 545 has a VRR regression that causes this exact black screen issue. 550 beta drivers fix this.

    lambipapp OP ,

    Thank you! I will keep an eye for the stable release.

    Yes. I have a freesync monitor so it very well might be this issue.

    Molecular0079 ,

    As a a quick test, go into the Nvidia control panel and under OpenGL settings disable G-sync. If the problem goes away then you’re affected by the VRR regression. More info here: forums.developer.nvidia.com/t/…/46

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