The voice acting is nice, but I won’t lie questing is a bit shallower than with Skyrim. Lots of collectables, horizontal progression. Its a nice package!
It has options for group dungeons and I quite enjoyed the PvP for when you get that multiplayer itch.
I like to heal and have a pet to help with soloing, so Warden is my main, but that’s another thing I really really like about the progression is that all classes can tank, heal, or DPS with so many different abilities based on the weapons you use.
Obviously there’s more meta picks, like a Templar was for tanking (might be out of meta by now), etc. But for real, the systems are very accomodating to build variety IMO (again people will probably disagree, but im not playing the game hardcore. Just for funzies)
I would say that ESO is probably one of the best MMO solo games out there. You can even play the game as an actual Bethesda Elder Scrolls game, to some extend.
Every modern MMO is pretty much solo with people around. I’d say this is especially true for ESO. There’s essentially no reason to socialize from what I recall, but I never made it to end-game. I prefer the FFXIV design where you can play solo if you want, but there’s also reasons to socialize if you want to. It’s much more interesting to hang out in. In ESO, from what I remember, I never felt like hanging out and only played to complete content.
That seems awesome. But I wonder how it will do with Add-ons that you can install on the PC version. I can’t play without them since the QOL additions just make everything so much better.
Add-ons work just fine. You can even get a native version of the add-on manager Minion from Flathub. Not all of addons support the gamepad input mode, but that’s the same situation it is on Windows.
Does the game support the controller? When you’re running the game via Steam, it uses its controller service(?). When you are running the game somewhat directly this part will not be running. So if the game does not support your controller directly, you might need to find a way how to make it recognize it
It works when I launch through Lutris, but yea - using the Steam shortcut it doesn’t work. I’m sure it all used to work on my old system, but not sure if I’ve tried it since moving to Wayland
I’m guessing they have a pre-selected all-in-one board (designed for mobile devices) and they’re just designing a chassis around it. There’s still a lot that could go wrong, but it’s a bit more achievable than actually designing, testing and assembling your own board.
I had a very similar issue with Heroic Games Launcher (streaming to steam link, steam shortcut added, game thought I was using mouse and keyboard instead of controller). I fixed it by enabling “minimize heroic on game launch” in Heroic’s options. Maybe see if something similar exists for Lutris
It’s definitely something like this - from what I can tell the controller hasn’t moved “focus” to the game as I can still hear the Steam Big Picture menu making noise etc.
Doesn’t that game require a massive amount of storage with all the expansions/add-ons installed? Doesn’t seem very Deck friendly, IMO. Especially for base model Decks. It’s one of the main reasons I don’t bother playing BG3 on it, either.
Edit: I just looked and can’t get a concise answer, seems like tons of players’ install size differs by notable margins. Official site says it needs roughly ~95GB plus another ~30GB during the install process (guessing for temp install files during decompression/compression). Meanwhile, some players report folder sizes ranging from ~97GB all the way up to ~150GB. Regardless, seems ~95GB is the bare minimum which is still a lot for even the 500GB Deck models. And there’s no way the game would run comfortably off an SD card.
It’s definitely massive - I’d guess at the 90GB+ number, but I don’t think it reached 150GB. I had it installed awhile back on an SD card and I didn’t experience many problems in the game. Just takes a little longer to load new places, but the gaming experience was still smooth.
Yeah, from the comments I read, it looked like some people might have needed to clear their folders out and/or others had installed the PTS files as well. Regardless, ~95GB is still quite large. I’m surprised your loading speeds weren’t that bad on the SD card. How fast were your load times, if you don’t mind me asking?
I’m not sure to be honest, it’s been awhile. Definitely slower than on my PC, but it was never long enough that I got frustrated. I was usually entering dungeons around the same time as other players. Not like it took long enough to load they already started running ahead without the healer.
I’m going to have to spend some more time playing it again! It worked fine on my desktop install previously, so I’m curious to know what they changed to bump it to verified. I’m guessing UI tweaks or something with the launcher.
Don’t have Lutris already running before starting the game, don’t use flatpak Lutris and don’t use gamescope. Basically make the way from Steam to the game as short as possible.
EmuDeck uses EmulationStation, in which I’ve seen a lot of controller-related problems. Controllers working in the menu but not in the emulators. Controllers working in the emulators but not in the menus.
For a dedicated emulation machine, I’ll once again shill for Lakka, that boots LibreELEC directly into RetroArch without EmulationStation, and has bootable installers for multiple configurations of x86_64 machines and images for loads of single-board computers.
I haven’t had any problems here. From what I can tell, it just hands all the input and display off to your configured emulator of choice once you make the selection, so once you boot the game, it’s however you’ve got that emulator configured.
Maybe they’ve finally fixed those problems. In Lakka, I set my controller up once (for each unique controller) in RetroArch frontend, and then it works in any emulator core. I don’t think it’s normal to have to set up the controller in each core (but you can, if you want or need to!)
Have you tried it? I played the beta and didn’t care for it, but a few years after release I tried it again, with a different mindset, and enjoyed it. I played it for a few months then. It’s not the best MMO I’ve played, but it’s good enough. If you want a pretty casual MMO in the Elder Scrolls world, it does the job fine enough. I personally don’t think it does enough to push you to socialize (most MMOs now have moved away from this), but it’s a decent single-player theme park with plenty of interesting things to do.
How are the controls for this? I found FFXIV controls are great, not perfect but great, and was wondering how they compare. Getting a solid control scheme for an MMO isn’t easy.
It’s not the normal inventory, that’s fine, it’s that if you pay for eso+ you get a separate limitless inventory for crafting, and TBH I couldn’t imagine playing without it and still interacting with the crafting system.
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