Have you tried connecting both via display port or both via HDMI?
Not that that should matter normally, but good starting point in trying to get around what may be a bug?
Edit: just remembered I’ve been having intermitten problems with my 2nd display since last nvidia driver if I have my vr head set plugged in to the 3rd port (even off). When i unplugged it and restarted I got my desktop loading as normal.
Yeah, the black screen after logjn happens when both monitors are plugged in I’ve noticed. If I unplug the second monitor I can get into a wayland session fine but the moment I plug the second monitor in, the refresh rate tanks if the DE doesn’t freeze first.
I’ll try your suggestion and update the results after work.
Kubuntu is fine. But for gaming, having old packages is very good for stability, but bad for gaming. In the latter use case, having access to the latest drivers and compositors, will grant you a better gaming experience.
A humble question: have you considered switching to another distro with newer packages?
Yeah I’ve looked into other distributions. So far Kubuntu fits the bill just fine for me.
I don’t have enough spare time to mess around with troubleshooting issues, so stability is what I’m looking for and the Ubuntu flavors provide just that without being too outdated. And they provide 3rd party drivers out of the box.
I hear Fedora might be a good alternative, but I heard it’s a bit more difficult to find 3rd party support for hardware.
Adjacently, Nobara is based on Fedora for gaming, uses KDE, and has a lot of packages pre-installed for a nicer end user experience. I used to use Kubuntu as my first foray into Linux desktop but I ran into a few issues. Nobara has been overall more stable and more reliable for my daily use.
Oh yeah! I haven’t tried it out yet. I’ve been testing some distros on VMs (I know, not the best way to test but that’s the best I can do.) It has a patched kernel for gaming and everything. That’s nice.
I’ve given it some thought and I think I’ll stay with Kubuntu. I think it’s best if I stick to a standard generic distro and simply report any problems I can come by to help developers know what challenges users face and how they can improve their software for general distribution. Nobara seems to do a lot of customizations which I think might lead to specific cases for that distro alone.
Is one of your monitors HDR? I’ve been getting similar issues (EndevourOS) ever since upgrading to 555, where both of my monitors are black/no signal when logging into Wayland. Unplugging my primary monitor fixes the secondary monitor, and it seems like HDR is the problem in my case - bugs.kde.org/show_bug.cgi?id=488941
After deleting ~/.config/kwinoutputconfig.json, I could login. I did some tests and the issue happens when HDR is enabled. In the config file that put “highDynamicRange” and “wideColorGamut” to “true”. Just changing “highDynamicRange” to “false” doesn’t work, but if I put both to “false”, I can login again.
Simply deleting kwinoutputconfig didn’t fix the problem for me but I haven’t tried setting it as read-only yet (Probably a good idea to back it up first). My X11 is working normally so I’ll stick with that until this bug is resolved.
Dowloaded it, its not perfect but the hdr makes it worth it so im backing away from x11. Im getting slight fps drops that dont seem to relate to the steam fps counter. I heard it messes with mozilla firefox, but havent seen much evidence.
Great update hope they catch the last things as well, i might be paranoid for the slight chopiness, since im playing cyberpunk and that game still has alot of problems even at the end of its lifecycle.
Ok after a bit of using, i can confirm that wayland crashes pretty often especially on firefox, also gaming performance degrades over time (still looking into it)
I’ll add I installed it on my OLED deck, and no obvious issues stand out. Chucked nix on it with the Determinate Nix Installer and deployed my Pipewire EQ and vkBasalt configs without issue (and without some of the audio output issues that SteamOS introduced with the 3.5 update). Oh and vkBasalt comes installed OOTB, which solves some maintenance annoyances with keeping it working on SteamOS.
Steam game mode UI feels slightly snappier, perhaps down to using the BORE CPU scheduler (but it could be placebo of course).
I hope this ends up being better, than what Vortex was built to be.
After hearing that one of the primary developers behind Mod Organizer got hired, i was super excited, but Vortex ended up being inferior in… practically every single way. I still wouldn’t recommend it even to brand new people, because the learning curve of MO is considerably lower, than the error fixing curve with the other
Do versions newer than 2.4.4 work properly now? Last I checked (with proton 8.0) the only version that worked was 2.4.4. Newer versions would not load USVFS and your mods don’t get loaded.
I’d recommend getting a good quality Bluetooth adapter known to work well in Linux. Even a decent one shouldn’t be expensive. Avoid combo BT/wifi sticks.
Basically on a scale or 1 to 10 how hard is it to get it running on wine though? That’s what I want to try to find out before buying it. Wine is a more manual approach than using proton but proton only works on games you own on steam.
Using lutris it should run flawlessly, even with MO2
Instead of giving money to Bethesda AGAIN you could also remove Steams DRM from your copy of the game with Steamless via Wine
You need to enable don’t rebase text section or what it’s called to not break SKSE mod support though (not at my computer atm. I can update you on the exact wording later if you want me to)
I use the latest wine-staging (which you can get from winehq), and that runs Skyrim SSE just fine on my system. You will need MO2 if you want to use mods, but that installs in wine as well.
I really don’t want to use a mod manager but I guess if no one posts a better fix I’ll do it. The fix to get manually installed mods to work is likely going to be just 1 secret config file change, I just have to figure out what it is.
Edit: MO2 replaces the executable with an executable that I assume is the ui for MO2 which fails to run on my system. This doesn’t patch out the Plugins.txt getting replaced either. I’m not sure that MO2 helps here. This is Skyrim special edition, not the original release. They made the mod situation shittier like they did in Starfield so not all of the same fixes and workarounds that have been working on Linux for the past decade still work.
Well you can just manually install everything, activate and organize it in skyrim’s own mod loader, it’s a huge pain on both windows and linux but you can do it. I don’t think plugin.txt has been in use since Bethesda added their own internal mod loader, that’s probably why it’s not working. Also LOOT isn’t required, it just does the load order for you.
Where can I find resources that may lead to figuring out how that stuff works? Where is the Skyrim built in mod loader? Google is no good these days. Every mod loader I’ve tried so far as borked my game to the point it won’t even launch. After trying flatpak loot I actually have to re-download, it borked things real good. Manual installation looks like the only way.
When manually installing mods, what do I have to do besides putting all the respective folders in the correct location? I think that’s the million dollar question here.
I have always used mod organizer since it has always worked perfectly so I never used the internal one more than just look at it once. You can access it by launching the game and the main menu should have the option to access it.
I'm sorry but not using a mod manager is just stupid and asking for all sorts of trouble. It's downright impossible to manually keep track of all the mods you install in case of updates or potential removals.
I use this version of MO2 in Starfield just fine, just had to use the pipx version of Protontricks since the one from the Fedora repos & the Flatpak version were both borked and caused an error during installation.
Help me understand why installing mods without a mod manager is such a bad idea. Is the argument that it’s too complicated to possibly keep track of all the files, with their updates and compatibilities you have to pay attention to, which is why it can’t be done? Or can you actuallynot do it? As in there exists hardcoded measures in place to make it actually impossible to install mods without some kind of hack.
I’ve heard the argument for using a mod manager so that it’s easier to uninstall stuff but I don’t really care about this. I only want cbbe, alternate start and maybe a lightsaber mod. I fucked with mod managers for hours earlier today and got nowhere. I fail to see how any of that is easier than copy and pasting files. I can keep track of 3 mods worth of files myself.
I play Starfield without a mod manager. At no point do I ever have to deal with mod managers that don’t work on Linux or programs I know nothing about borking my game files in ways I don’t understand. I don’t install a zillion mods or anything but i never have problems installing Starfield mods and would like to install my Skyrim mods the same way, I’ve been doing it this way, since non special edition Skyrim after all.
So. Did Bethesda actually put code in their game to make mods not possible to install manually, or are there just config files mod managers are editing to allow mods to get loaded? Because I think it’s the latter. And if I ever find what config files those are, I’m posting it somewhere so that other people that only want to install a couple of mods can do so without fucking with mod managers for hours.
Also, MO2 seems to work by replacing SkyrimSELauncher.exe with I guess the mod manager menu. Even if this actually worked on my machine, how would you get SKSE to work? You have to replace SkyrimSELauncher.exe with the SKSE executable to get it to run.
Fuck Bethesda for ruining Skyrim mods. Guess I’ll have to stick with Starfield.
Bethesda had absolutely nothing to do with “ruining skyrim mods”. Bethesda built the game for Windows, not Linux, it’s not their fault the game has issues running mods on a platform it wasn’t intended to run on. This is like saying “fuck toyota” because your gasoline car won’t run on diesel.
As an aside, you absolutely can mod Skyrim on Linux, with USSEP and SKSE. With one quick google search I found multiple guides.
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