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linux_gaming

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tal , (edited ) in Is there a way to disable the rumble feature on the Xbox controller?
@tal@lemmy.today avatar

If you’re playing the games in Steam, using Steam Input, there’s an option to disable it.

Steam->Settings->Controller->Game rumble

A number of games will also have an option to do so.

EDIT: If you are certain that you don’t ever want rumble, you could probably open up the controller and just disconnect one of the wires running to each motor. I think that the XBox controllers use security bits, though. I had to open one a while back.

kagis

Yeah:

www.ifixit.com/Wiki/Xbox_Controller_Screwdriver

A TR8 Torx Security screwdriver can remove the fasteners securing Xbox 360 controllers and standard Xbox One and Xbox Series X|S controllers.

Note that the security Torx bits aren’t regular Torx bits, so if you do want to do that, be sure to get the security bit.

Could even just remove the motors from the controller, make it a bit lighter.

EDIT2: I think that the controller uses the xpad driver (if it does, it should be loaded and visible when you run lsmod and have the game controller active). Unfortunately, that doesn’t seem to have an option to disable force feedback at the driver level:


<span style="color:#323232;">$ modinfo -p xpad
</span><span style="color:#323232;">dpad_to_buttons:Map D-PAD to buttons rather than axes for unknown pads (bool)
</span><span style="color:#323232;">triggers_to_buttons:Map triggers to buttons rather than axes for unknown pads (bool)
</span><span style="color:#323232;">sticks_to_null:Do not map sticks at all for unknown pads (bool)
</span><span style="color:#323232;">auto_poweroff:Power off wireless controllers on suspend (bool)
</span><span style="color:#323232;">$
</span>

There are some software packages that let you create “virtual” controllers that take input from another controller. That adds more moving parts, but if none of the above options work for you, you could look into that.

lay OP ,

Disabling it in steam input doesn’t disable it in Lutris. I have already thought about disconnecting the motors as an alternative method after making sure there’s nothing in the software that can do that, as in Windows.

Also, thanks for the info on the screwdriver.

tal ,
@tal@lemmy.today avatar

It sounds like the controllers may also have some persistent internal “disable rumble” setting that Microsoft’s software can toggle:

askubuntu.com/…/xubuntu-22-04-any-way-to-disable-…

Although the ‘Xbox Accessories’ tool on Windows 10 didn’t give the option to update the firmware on these two generic controllers (20d6-2005 and 24c6-581a) it did enable the rumble to be turned off (in the Configure… menu).

I’m not sure exactly what I did, but I first attached a Microsoft-brand controller (045e-0b12) which had the rumble feature ticked. I then connected the other two controllers and their rumble feature was unticked too - without me having to untick it. When I moved all 3 controllers back to Linux none of them rumble anymore. And they are all working as expected and no longer affected by this problem.

Not sure if that’s the same controller as yours, but also might be worth looking at.

lay OP ,

It did let me disable it on the Xbox Accessories app back on Windows. Then it stopped working, and I couldn’t open it again because it thought I had an old version of Windows for some reason. Now on Linux, it is still working aggressively to the point that the controller sometimes disconnects or falls off my hand.

Chee_Koala ,

As a person who has opened up a few xbox controllers to clean them up ‘to the max’, it’s probably beginner level DIY to open it up and disconnect the rumble motors. I think it was even broken in one or two we had ( OG xbox and wired 360 versions), and the system doesn’t prompt you to do something about or, or refuse service (can you imagine? that would suck). Still, I’d try to disconnect it non-destructively first

bisby ,

Wow. I did not know about the Torx security thing. It looks like the ifixit kits come with a torx security instead of a regular torx, so I never even noticed when I took my controller apart to replace a shoulder button. 🤯

lay OP ,

You could break the security pin or use a small flat-head screwdriver.

I didn’t have a Torx screwdriver, so I broke the pin and used a regular polydrive, disconnected the red wire, and rolled tape around the exposed end.

tal , in Headset recommendation
@tal@lemmy.today avatar

I won’t recommend a particular model, but I will say that my experience with “touchpad control” based headsets, as compared to ones with mechanical buttons and switches, has not been very good. Controls are unreliable and too prone to being bumped. Unfortunately, a number of high-end headset makers seem to like making these

lal309 OP ,

I’ve watch a few videos that compare a few headsets and for the “lower” audio and mic quality ones, they usually say that with their tweaking software you can make it a bit better. I was wondering about it since usually those type of programs are made for Windows only plus I don’t really think I want something that I must use software to make better. Long story short, thanks for the heads up!!

CarlosCheddar , in Headset recommendation

You could get any headset and attach a modmic to it, it opens up a lot more options.

lal309 OP ,

I’ve never heard of modmic. Will look into this. Thanks!

mox , (edited ) in Headset recommendation

You might want to consider VoIP headsets, too. They often have better sound and build quality than many “gaming headsets”.

As for compatibility, I would expect any headset to work as long as it connects as a USB audio device or with analog plugs. Just make sure that any nonstandard controls are on the device itself instead of requiring special software.

cyborganism , in Headset recommendation

I was able to acquire a Jabra Evolve2 85 through my last employer and it’s absolute shit. The sound quality drops to telephone/ AM radio quality when the microphone turns on. Otherwise it’s okay.

Noctis , in Headset recommendation
@Noctis@lemmy.world avatar

Surprisingly the Sony PS5 pulse headset works great in Linux. It’s dongle based and has really good quality.

bigmclargehuge ,
@bigmclargehuge@lemmy.world avatar

If you look into PlayStation from a software angle, it makes perfect sense. Sony has always been pretty pro-unix.

They had an official Linux kit for the PS2 (came with a custom Linux distro on a CD, a HDD, and a KB+M).

OtherOS was also a selling point on the PS3, and was only ditched when they realized it opened the door to major security risks.

Further, CellOS, the operating system for the PS3, and OrbisOS, which is the base operating system for the PS4 and PS5, are all based on FreeBSD.

So, a lot of their hardware is designed around Unix systems already. I know all their controllers since the Dualshock 3 are natively supported by the Linux kernel (no dongles or drivers needed in theory).

helenslunch , in Is there a way to disable the rumble feature on the Xbox controller?
@helenslunch@feddit.nl avatar

I took mine apart and just cut out the rumble motors. Bonus is it makes the controllers lighter.

prunerye , in Headset recommendation

Disclaimer: I’m incredibly ignorant. Wouldn’t wireless necessarily mean high-latency?

lal309 OP ,

I don’t think it’s necessarily true anymore. Perhaps at one point in time but generally speaking, this isn’t the case anymore.

Trainguyrom ,

The short answer is that new Bluetooth codecs have made the latebcy pretty much unnoticeable

anywho , in Gamescope and PS4 controller

Try running the game with older Proton, 6.x

tal , in Gamescope and PS4 controller
@tal@lemmy.today avatar

Not familiar with it – never used gamescope myself – but there are various people talking about what may be your issue at:

github.com/ValveSoftware/gamescope/issues/782

and

github.com/ValveSoftware/gamescope/issues/1180

And they list other workarounds.

The -steamos3 thing looks like it might be worth a try.

DrDominate ,
@DrDominate@lemmy.world avatar

Someone also noted that if the game supports the controller, you can manually disable steam input for that game. Apparently the root cause is game scope doesn’t play nicely with Wayland.

JustEnoughDucks , in Headset recommendation
@JustEnoughDucks@feddit.nl avatar

Why not get a separate standing microphone like a Blue Yeti or snowball and have much better audio quality with no wires on your headphones and you are free to choose whatever headphone that you like?

Standing mic plus a Bose quiet comfort is top tier wireless setup. Or you can even use earbuds at that point.

sugar_in_your_tea ,

That’s what I did for my wife and no complaints yet.

A good mic is essentially “buy it for life,” whereas wireless headphones are “consumable.” It’s much better to not have to find a good mic and good audio at the same time, just get a good mic and then feel free to experiment with headphones.

SidewaysHighways , in Steam in-game overlay is not working in Bazzite

I wish this notification you’re about to get was a solution but alas it is someone experiencing similar issues with bazzite.

Also I can’t seem to get the OS to register another audio output from the Nvidia video card, so I can use my AVR for surround sound.

Have you had any issues with the OS hanging up sometimes after login? It will occasionally get stuck on the splash screen

Sunny , in Steam in-game overlay is not working in Bazzite

I believe the quickest way to get the best possible answer to your question, is through their discord server or their discourse forum. Devs and mods are more likely to point you in the correct direction.

Telorand ,

There’s even a channel specifically for support questions, and people are often quick to respond.

mranderson17 , in Steam in-game overlay is not working in Bazzite

Does Bazzite use a gamescope session on wayland by default? Gamescope has a bug which prevents the wayland client from drawing the steam overlay. I suppose it’s unlikely to be the same issue but I happen to be dealing with it on my system (not Bazzite) so I immediately made the connection.

DannyBoy , (edited ) in Bugfix time! Looking at the Steam game bugs...

They’re running games on the M1 GPU? The last time I heard about it the developers had to restart the GPU driver every frame and they said there was a huge way to come still.

Rustmilian OP ,
@Rustmilian@lemmy.world avatar

Yes. They’re live, so feel free to ask them about it. They can explain it much better than I ever could.

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