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linux_gaming

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thadah , in Plasma 6: How to use HDR with games?
@thadah@lemmy.world avatar

Hi! To enable HDR in most games you will need to set your game in fullscreen. Windowed or Borderless won’t allow you to use HDR functionality.

You’ll also need to use the DXVK_HDR=1 %command% startup variable in steam to enable HDR in any Proton game. Proton 8 and 9 should support HDR without issuez although there are some games that might need additional configuration.

If you use an NVIDIA card, you might need to enable NVAPI with DXVK_ENABLE_NVAPI=1

Happy gaming! :D

Hominine ,
@Hominine@lemmy.world avatar

Excellent, thanks for this!

BoiLudens ,

Well I was wondering this whole time how that works! Thanks a ton!

Lojcs ,

This only lets you enable hdr in game. Since proton runs under xwayland the hdr info won’t reach the compositor.

million OP ,
@million@lemmy.world avatar

Oh really? That sucks, how do you work around that?

usrtrv ,

Use Gamescope and a Vulkan layer. Here’s a more detailed post: …kde.org/xavers-blog-2023-12-18-an-update-on-hdr-…

If you get the latest gamescope from git. You no longer need the vulkan layer.

Lojcs ,

Gamescope supports hdr with --hdr-enabled --hdr-debug-force-output flags and running the game under it doesn’t require xwayland in my understanding. It doesn’t support nvidia though

million OP ,
@million@lemmy.world avatar

So what is the benefit of KDE’s HDR support at that? Could you do something similar under Gnome and get HDR support in games?

Lojcs ,

If gnome supports hdr too you can. Kde’s support is a part of the stack that needs to support hdr for it to work. The programs and drivers can speak hdr all they want but if the compositor (kde) doesn’t understand and relay the info to the monitor it won’t work.

million OP ,
@million@lemmy.world avatar

Nice, this appears to allow me to enable HDR at least in Resident Evil 8.

Is there a distinct command if the game is native Vulkan versus using the Direct3d to Vulkan layer?

Edit: Lojcs is saying this only allows you to enable it but it isn’t actually working, a.lemmy.world/lemmy.world/comment/8535260

domi , in Plasma 6: How to use HDR with games?
@domi@lemmy.secnd.me avatar

To play Proton games you only need the latest gamescope from git, the HDR layer and environment variables are no longer needed for gamescope

Just set the launch arguments on Steam for any game to: gamescope --hdr-enabled --nested-refresh 165 --fullscreen --steam -w 3440 -W 3440 -h 1440 -H 1440 – %command%.

Don’t forget to set your refresh rate and resolution.

If you want to play videos files in HDR (YouTube also works) you need to use mpv together with the HDR layer.

After installing the layer you can run mpv like this: ENABLE_HDR_WSI=1 mpv --vo=gpu-next --target-colorspace-hint --gpu-api=vulkan --gpu-context=waylandvk “https://www.youtube.com/watch?v=dQw4w9WgXcQ”.

million OP ,
@million@lemmy.world avatar

Thanks, appreciate the write up. Definitely sounds like HDR under Linux has a long way to go to reach the “just works” level.

I asked this in another thread but I would be curious to get different perspectives; could you use gamescope and mpv under Gnome and get HDR support or is KDE’s HDR support essential here?

domi ,
@domi@lemmy.secnd.me avatar

Thanks, appreciate the write up. Definitely sounds like HDR under Linux has a long way to go to reach the “just works” level.

It’s not as long as you might think, by the end of the year we should have out of the box HDR on Linux. At least for Proton games. All the puzzle pieces are there, they just need to be put in place.

could you use gamescope and mpv under Gnome and get HDR support or is KDE’s HDR support essential here?

No, not until GNOME implements their HDR support. You can however run gamescope and mpv directly in tty instead of KDE/GNOME.

million OP ,
@million@lemmy.world avatar

Fingers crossed on the out of the box support.

Thanks again for the knowledge.

usrtrv ,

On the Steam Deck it already “just works” for a lot of games (with an OLED or an external display). So we’re not that far off for those changes propagating to Desktop.

million OP ,
@million@lemmy.world avatar

I finally got a chance to try this out and couldn’t get it to work then I realized you mentioned this was git only right now, and I am all Flatpak’d up, so I need to wait.

What is the specific commit that adds the magic since the last release?

domi ,
@domi@lemmy.secnd.me avatar

Not sure, probably somewhere around when the new Wayland backend was introduced: github.com/…/9563271dea5ee4844b16a7e179e9f6bc7ed5…

I also normally run in Flatpak but I switched to native until everything settles in. Turns out the config files are compatible now so you can run either and they will pick up the others config with no issue. Just have to watch out with shader pre-compilation because if you have different Mesa versions the clients will pre-compile back and forth all the time.

million OP ,
@million@lemmy.world avatar

I could compile my own flatpak locally I suppose but I imagine they will do a release soon

Bo7a , in Transistor - Epic Games version

Shot in the dark - Is there any chance the game data is on a shared NTFS partition? The start > blackscreen > dead pattern often happens if you happen to be accessing the game data from an NTFS partition, but that part of the error message is super deep and not really obvious.

miss_brainfarts OP ,

Everything’s on my ext4 Linux drive.

After some more trial and error, I think I’ve come to the conclusion that either the Epic Version can’t actually be run DRM-free, or I’m somehow being too dumb to copy paste the launch option that allows it to.

d3Xt3r , (edited ) in Plasma 6: How to use HDR with games?

I haven’t tested it myself, but you’ll need to install gamescope and the Vulkan HDR layer, then set the launch options to use it.

Of course, you’ll also need a monitor that supports it, and a cable that supports it as well (I recommend using a DisplayPort 1.4+ cable).

Edit: Here’s a detailed how-to: …github.io/…/update-on-hdr-and-colormanagement-in…

GlitterInfection , in Playtron plan to launch PlaytronOS, a Linux-based system for gaming

Steam OS

Linux based game OS compatible with Steam only. Locked to the Valveverse.

What a weird thing to lie about on the home page of your company.

Not that I would, because it’s trash, but you can install Epic Games Launcher on your steam deck.

polygon.com/…/epic-games-launcher-steam-deck-inst…

ServeTheBeam ,

Fortnite still doesn’t work due to anti cheat which is probably what some people are looking for.

pivot_root ,

It still won’t work with Playtron since it also can’t load Windows kernel drivers under Linux.

The only way this could ever happen without also making it work for SteamOS is if they made a deal with Epic to either support user mode anticheat with their OS or to compile and ship ring 0 anticheat with every release of Playtron.

GlitterInfection ,

That issue will be true on any linux platform because Epic Games is a nasty company that doesn’t care about consumer friendly practices. How will this device get around that?

gamingonlinux.com/…/fortnite-on-linux-steam-deck-…

Regardless, to say that the Steam Deck is locked down to the steamverse, is such a weird thing to lie about. You can install basically anything on Steam Deck:

gamingonlinux.com/…/nonsteamlaunchers-for-other-s…

DarkThoughts ,

Sweeny also has a personal vendetta against Linux. It's kinda comical at this point.

Voyajer ,
@Voyajer@lemmy.world avatar

Fortnite works (confirmed in beta), both anticheats it uses work, Epic just needs to enable Linux support in the EAC dashboard and ship the library to get EAC to work, and for BattlEYE all that is required is an email. They just don’t care about us.

A_Random_Idiot ,

It really is amazing at how little effort it takes, and even that is to much to expect from these enormous companies.

helenslunch ,
@helenslunch@feddit.nl avatar

You can play Fortnite using Xbox Cloud for free.

Is it really worth dealing with Windows’ bullshit to play a native version of a bad competitive shooter from a shitty company, with a controller? It’s not like you can play it offline either.

Neato ,
@Neato@ttrpg.network avatar

You can also easily install the Bnet launcher (If you wanted to) on your Steam deck. Which was very surprising that it worked so easily.

helenslunch ,
@helenslunch@feddit.nl avatar

you can install Epic Games Launcher on your steam deck.

Yes but you don’t need to and shouldn’t. HGL is a much better experience with way more options.

warmaster ,

It’s semantic, they mean you can play games from the epic games store.

helenslunch ,
@helenslunch@feddit.nl avatar

It’s semantic

I do not think this word means what you think it means

Thrickles , in Playtron plan to launch PlaytronOS, a Linux-based system for gaming

Cool, but would probably just install Bazzite anyway.

Willdrick , in Is there an easy way to trick games into scaling?

If gamescope misbehaves, proton-ge releases include wine fshack with fsr capabilities. Select proton-ge as the compatibility tool and add WINE_FULLSCREEN_FSR=1 %command% to the launch options. Once in game, select any resolution you like, and it’ll scale it using fsr to your display’s resolution.

Deceptichum , in Playtron plan to launch PlaytronOS, a Linux-based system for gaming
@Deceptichum@sh.itjust.works avatar

Are those touch “buttons”? Hard pass.

lemann , in Playtron plan to launch PlaytronOS, a Linux-based system for gaming

Sounds very interesting, but I can’t shake the feeling that this company is looking to profit from Valve and the OSS community’s contibutions to Linux gaming without contributing much back.

On the plus side, at least the Box86 developer and a couple others they’ve hired from various Linux gaming projects are now getting paid for their contributions 👍. They also managed to get The Witcher 3 running on an ARM device which is pretty cool.

Playtron hasn’t quite decided just how open source it’ll be, though, and how much it will cater to Linux power gamers versus the next hundred million that Playtron hopes to bring into the fold.

Seems likely that Playtron would follow Valve’s apprach where the client application/shell is proprietary IMO, with the rest of the OS remaining open source.

There’ll be no Linux desktop mode.

Hard pass for me, since the deck is also a partial laptop replacement in my case. The article also mentions wanting power users to debug the alpha version of the OS they’ll be releasing in 2 months or so - not too sure how they expect that to happen if they’re not providing a DE besides their Playtron shell.

I’ll be following the progress of their OS though, will be interesting to see if they’ll aim for Valve’s pretty tight hardware integration or whether they’ll keep things on the more generic side like we see with the current Windows handhelds

warmaster ,

lol, DOA for sure.

guara22 ,

What are the potential challenges and limitations of expecting power users to debug an alpha version of an operating system without providing a desktop environment, particularly in the context of the deck being a partial laptop replacement play poppy playtime chapter 3?

mranderson17 , in Gamescope/Steam Deck UI on Arch Linux - How do I exit?

Is it on a tty in embedded mode? If so does switching ttys using CTRL+ALT+F{1…10} work? Usually the display manager is on F1 or F7. If it’s not in embedded mode, does Left Alt + Enter work?

EDIT: Re-read and realized I didn’t understand completely. You’re starting it with your display manager. I’m not sure how you would kill it in that case.

take6056 , in Gamescope/Steam Deck UI on Arch Linux - How do I exit?

I’m using this package: aur.archlinux.org/…/gamescope-session-steam-gitLooking at the source here: github.com/ChimeraOS/…/steamos-session-select

You can see it looks for a script to shutdown steam or defaults to normal shutdown. I pointed os-session-select to a script that restarts my sddm service, before shutting down steam, so it returns me into the default session. It was a bit finicky though and I hacked a systemd service into it to ensure the script didn’t get killed.

Hope this helps. Might clean it up some time and put it in a repository/on the aur.

EDIT: I was inspired by ChimeraOS; it uses that os-session-select for its main project as well to return to the gnome desktop.

RuneF OP ,

That helps a lot, thank you! I will look at it. Would really appreciate if you shared your work. Do you have the problem where you don’t see the menu or is this only me?

take6056 ,

I haven’t had the issue with the menu, never had as far as I remember. It might be because of the way you set up the session. If you try installing the aur package I linked and start that session, the menu hopefully just works as it did for me.

RuneF OP ,

That session does not work for me at all, or to be precise, it works only when I disconnect my second display. I might have to search for an option to disable that before launching the session.

take6056 ,

Oh interesting & unfortunate. I can confirm I use one display, running it on my TV. I must say, big picture on my desktop session gets closer to the experience than when I initially set this up. I hope they add the quick settings overlay to the normal big picture mode some time. I might switch back to running on my desktop session.

RuneF OP ,

I got it to work following the customization instructions on their GitHub. The only problem that remains now is the still invisible menu.

RuneF OP ,

Now, launching games does not work… This sure lacks some polish😅

take6056 ,

I definitely did not run into this many issues when I installed it… Just kinda worked for me, so I’m not sure where you should investigate

RuneF OP ,

Also, switching to desktop works now, but the menu is still invisible.

bigmclargehuge , in Playtron plan to launch PlaytronOS, a Linux-based system for gaming
@bigmclargehuge@lemmy.world avatar

Everything about this seems kinda sus. The website is worded very strangely, makes a lot of big but really vague claims, shits on other OSs, just generally seems… again, “kinda sus” is the best way my lizard brain can describe it.

Voyajer , (edited ) in DXVK 2.3.1 Released
@Voyajer@lemmy.world avatar

Ooh nice Kenshi perf updates. I remember it struggled on my 970.

Max_P , in How does Heroic Launcher work for WMV-encoded videos on GOG games run through Proton?
@Max_P@lemmy.max-p.me avatar

Valve can’t distribute the codecs legally, but the community sort of can. VLC for example can get away with it because France doesn’t recognize software patents and in general has pretty good interoperability laws. So the codecs exist in open-source form that you can compile yourself. I think Proton-GE does bundle them, and if not I’m sure someone did or at least have instructions to compile with the codecs. We’ve dealt with wmv files in games well before Proton even existed, well before Valve even supported Linux at all.

For the shaders, it’s a normal and one-time thing. Once they’ve been compiled once they’re cached, and then afterwards it doesn’t need to recompile them and you don’t get stutters. What Valve does there is they collect the compiled shaders and distribute them to everyone so it’s faster. So it’ll be a stuttery mess for a couple minutes and it’ll progressively get smoother and smoother as new shaders will become rarer and rarer until they’ve all been seen once.

ampersandrew OP ,
@ampersandrew@lemmy.world avatar

Right, I’m familiar with what performance looks like when the shaders aren’t compiled, but is it still the very visible and tangible issue that it was back when Proton first came out, when playing a game through Heroic/GOG? If so, do modern enough games relieve the issue by having the shader compilation step within the game itself?

And as for the distribution of those codecs, does Heroic handle that automatically? Or if I have a version of Proton-GE, does it know to use that version when applicable?

chrishazfun , in Halo infinite on Linux

Found this note on ProtonDB that recommends Proton-GE and some tweaks such as setting launch options to gamemodecmd %command% and maybe 120 fps as a cap, some other notes are suggesting the latest Halo Infinite update might’ve affected performance a bit.

Blxter OP ,
@Blxter@lemmy.zip avatar

Ok I just installed gamemode and made sure it was running and passed all tests. Do you enter the game name where %command% is? so for Halo Infinite it is gamemoderun Halo Infinite ? Sorry if this is a dumb question but game wont open now lol

thurstylark ,

No, use %command%. This is a cue for the steam client to replace that string with the real command that launches the game.

Blxter OP , (edited )
@Blxter@lemmy.zip avatar

Whelp no idea what I did but even removing the cmd and going back to proton experimental game does not open.
https://lemmy.zip/pictrs/image/de99f18f-32b1-4eff-802e-97edc5a4f12d.webp

But thanks for help with command it works for other games.

Edit: have no idea It seems whenever I change whatever compatibility I use it breaks after a fresh install. I have reinstalled the game 3 times now boots first time but as soon as I change anything in breaks and brings that image back even if I revert back to what was there…

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