I think the 8Bitdo controller has a button layout like a switch pro controller. Try going to steam settings - Controller and change “Use Nintendo Button layout”
Yeah you’re right. I didn’t care that much since i was ready to be surprised as it seemed way simpler than the other options to install. You don’t even need a GUI Application, since the daemon also starts a webserver on localhost:11987 which looks like this: https://feddit.de/pictrs/image/60856ce1-183b-4d16-9e49-d912cb219722.png
I’ve noticed all my streaming videos are stuttering since the last NVIDIA driver, I would use the open source drivers, they work much better for almost everything…
Someone had mentioned AC may be fixed by the .NET4 fix in the last update - feddit.uk/comment/6293633I’ve not tested it yet and it doesn’t look like anyone has posted on ProtonDB with that updated Proton version, so it’s only a “maybe”.
I don’t think AC is ever going to work without some workarounds to get it to start. AFAIK the only one required right now for vanilla AC is protontricks 244210 dotnet472 corefonts and then I think it will start. GE might implement a fix for that I guess but honestly the vanilla game isn’t worth playing without content manager at this point and that’s a whole multi-step process to install inside the wine prefix and in the game root outside of steam, and not something GE can do anything about.
Anyway the process is much simpler than it used to be. Here’s my notes from last time I did it about a month ago or so. I race (badly) in AC pretty much daily.
<span style="color:#323232;">Install game
</span><span style="color:#323232;">select GE-Proton8-25 (get it from github if you don't have it)
</span><span style="color:#323232;">run game and let it crash (takes like 15 minutes)
</span><span style="color:#323232;">protontricks 244210 dotnet472 corefonts (about 20 minutes)
</span><span style="color:#323232;">add fonts from here https://files.acstuff.ru/shared/T0Zj/fonts.zip (readme)
</span><span style="color:#323232;">Install Content Manager in .steam/root/steamapps/common/assettocorsa/
</span><span style="color:#323232;">set launch options to c="%command%";sh -c "${c::-17}Content Manager Safe.exe'"
</span><span style="color:#323232;">mkdir -p $HOME/.steam/root/steamapps/compatdata/244210/pfx/drive_c/Program Files (x86)/Steam/config
</span><span style="color:#323232;">ln -s $HOME/.steam/root/config/loginusers.vdf $HOME/.steam/root/steamapps/compatdata/244210/pfx/drive_c/Program Files (x86)/Steam/config/loginusers.vdf
</span><span style="color:#323232;">protontricks 244210 winecfg, then add library override for dwrite.dll (native, builtin)
</span><span style="color:#323232;">Run game, will launch CM
</span><span style="color:#323232;">echo 'Z:home'$USER'.steamrootsteamappscommonassettocorsa' then paste that in the AC location when prompted
</span><span style="color:#323232;">install your key for the full version
</span><span style="color:#323232;">install CSP, then upgrade to 0.2.2 (will say Can't find INIReader::cache when launching if you don't), then upgrade to the preview if you want.
</span><span style="color:#323232;">install anything else you want like SoL, pure, etc.
</span><span style="color:#323232;">Drive!
</span>
Hey folks, just curious, is it a bad idea to switch between different versions of proton-ge? How does it apply fixes related to the prefix creation on a game that already had a prefix?
I don’t know about your second question, but with almost every proton-ge update I’ve gone into Steam and switched over to the new version with no issues so far.
Maybe that’s a no-no for some games but, again, no issues so far.
EDIT: Same goes for wine-ge whenever I have games I bought through GOG and play through Lutris.
Thinking about it, using a new version of proton/wine-ge on lutris does show a setup dialog similar to the one that shows when you first run it so I would assume wine refreshes things on a new version.
IMO, the issue is social, rather than a technical one. Competitive games, especially ones that can make people a lot of money through cosmetics, prizes, even just social capital (“high skill” players are the ones that dominate streaming platforms, after all) all provide a real, tangible benefit to the cost of cheating.
Consider the games where legitimate players suffer the most impact from cheating: MOBAs and competitive FPS. Consider games that have limited to no cheating problems: Indie games, single player experiences (duh), cooperative games.
One reason I’ve put 100s of hours into Deep Rock Galactic (ROCK AND STONE!) is because I can get the same multiplayer experience but without the stress or suspicion of competing with others. This might be obvious, but if you think about it the draw of many of these competitive games isn’t just the competitive aspect, but the cooperative aspect.
You could easily play 1v1 on many of these games (Rocket League, CSGO, Valorant all have popular 1v1 modes) but the largest playerbases always exist on the team side of these games: There’s a real draw to working cooperatively towards a common goal.
PvE and Co-op is a massively underlooked gaming paradigm that is thankfully coming into its own after the last few years. DRG, It Takes Two, CoD Zombies, Minecraft, Overcooked etc. all have incredibly dedicated communities and I don’t think that’s a coincidence.
Couch/online Co-op totally counter the problems faced by competitive, player-vs-player toxicity and cheating. I know it sounds like a reach, but does it surprise you that gaming genres that emulate capitalism (competition and individualistic profit-seeking) are facing many of the same problems of capitalism (cheating against “legitimate” participants, toxic cultures of “the grind” and many others). Maybe competition, at least in a direct sense, can be a curse to your game from the beginning?
With that said, you may just he right. You could try booting Fedora from a USB and trying from there. Being that you would be running it from a USB drive, if you have jobissues there, its most likely your suspicions are spot on.
After decades of license strangleholds by the likes of MPEG LA and Microsoft, it’s refreshing to see open codecs adopted in mainstream hardware and APIs. Hooray for progress!
This is great news. Being able to tap into hardware acceleration for AV1 will be crucial to it taking off. And all 3 of the major GPU vendors have support now.
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