I wonder if Star Citizen one day ends up as a case study for bad project management.
That pisses me off so much. They could probably be at Star Citizen 3.0 or something by now with two fully working prior iterations, but now, instead they constantly shift their target around.
If it collects money without delivering a result, it is a scam, isn’t it?
The definition of a project is
A project is any undertaking, carried out individually or collaboratively and possibly involving research or design, that is carefully planned to achieve a particular goal.
If the only goal they achieve is “make money”, I don’t think that would align with what people gave money for. Because they could have chosen a charity otherwise.
algitht than if you like a nicely structured story than stay away its purposely confusing to “portray a certain type of mental illness”, which i call bullhog on, a confusing mess is a confusing mess
combat i find too slow the game is generally boring to actually play
like it wanted to be an art project so bad bad just had to attach a game to it
I’ve been into the BattleTech universe since I was a kid (when I first got MechWarrior 2 on Win95), and nothing has frustrated me quite as hard as some BattleTech missions.
There are some mega mod packs for that game too that drastically change the ruleset (hit mechanics, how cover and evasion works, etc) as well as add in hundreds of new units ('Mechs, armor, VTOLs, even Clan Elemental infantry if you’re playing one of the post-3050 mods). RogueTech is absolutely fucking infuriating, but so far it’s the closest you can get to tabletop rules.
Community-made mods that you can find over at Nexus, but they usually require ownership of the expansions, if I remember correctly. You definitely want to play through the standard vanilla game for a while before you go messing with any mod packs though, because they are substantially harder.
I also enjoyed it far less than I wanted to. Re: Your 2nd point : I find this really funny as I just started a sorc the other day and one my first reactions was how terrible the spell animations look for a modern game. I’ve been tempted to re-install Diablo 3 just to compare them, as I remember them being much better.
I finished the campaign as a Druid and am now tinkering with the other classes, so nowhere near endgame, all my feedback is just from the above.
The writing is bad, laughably bad. Not like, bad grammar or sloppy prose bad but just like…written by a really edgy teenager and then heavily edited by adults who weren’t allowed to change any of the actual plot points bad? There were some good ideas (trying to avoid spoilers), but (for me) none of them ever went anywhere. And there were so many just…dumb/silly things…nevermind all the cutscenes rendered with the games engine that look laughably bad/amateur compared to Blizzard games like…what is going on with those??
D3 items were a hot mess of garbage compared to D2 and I think these might be a tiny bit better, but still seem overly messy and the mod pool is too big. I also don’t think I found a “real” unique yet? They all seem like RNG trash just there for the aspects to be extracted? I could be wrong here, maybe the real uniques come later but if so that’s (more) bad design imho.
frequent lag
agree on the automap. Quest interface also seems poorly designed and very frustrating to use.
the whole thing feels aggressively like a console game ported to PC, not vice versa. I strongly dislike that in my PC games.
FWIW, I’m enjoying playing my sorc more than the druid, but we’ll see. By the last 2 acts, I could close my eyes and hold two buttons and kill any of the bosses (except the last boss where you have move 3-4 times).
Life is Strange games! More story then anything, and the dialog is a bit cringy these days but there’s really no other games like it and I highly recommend them.
Specifically the first game (unarguably the best one), its prequel, and True Colours. Life Is Strange 2 has two brothers, instead. They're all very, very good games that all have made me cry (some multiple times).
I would third control. I picked it up from the Humble female protagonist bundle and it was fantastic, loved everything about it.
Once you unlock all the powers the combat and exploration really open up, and the game still has a significant bit of story left giving you time to have some fun with them.
Also loved the environmental lore, all the notes and the vids with Dr. Darling are great. Highly recommend the game.
Amazing game, definitely one of my all-time favorites and the most fun I've had with a combat system. The atmosphere of the game is fantastic as well, pulling so much tension out of every new supernatural office space you discover. I'm absolutely thrilled they confirmed a Control 2 recently, I can't wait to get back into that world with all its lore to discover. I feel like I need to play Alan Wake now too since they're connected.
Alan Wake is pretty interesting from a female perspective, because it's a male hero but it's good a pretty good female supporting character in the Sheriff and the plot with Alice is really interesting in light of the idea of fridging. Also, the sequel will have a second playable protagonist that's a woman.
@grumbul, oh, I missed that subtlety... Maybe it wasn't even so subtle, but I was focused on the does not connect to the Internet to see the "or devices."
These are actually pretty cute, but again with the fucking app and online connection. I'd never have one of these in my house, let alone give one to my kids to play with unless I've disabled any network connectivity (but the simplest solution would be to just not buy one.)
I think you misread the post friend. The app says that they introduced that garbage 10 years ago, but in a misleading move, they didn't clarify that this new iteration of Furby does not have either.
It's a super dishonest way of writing. I hope this helped!
Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.
Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.
I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.
Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.
And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.
CDs in current gen physical copies aren’t really much more than a license to download anyway considering many require a gigantic day 1 patch to play. So the CD doesn’t really give you anything anymore (except I guess you could lend it to a friend).
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