I did in the past: Replace .bik intro video file with an “empty” one to skip intros
I know of, haven’t used: Change game window to be borderless with Borderless Gaming
IIRC I’ve used Cheat Engine, before it was littered with shit, to speed up an awfully slow singleplayer game
In Wolfenstein: Enemy Territory (W:ET) I had a whole setup of config scripts for key bindings
For W:ET server hosting I put configuration into a deliberate, structured set of files (it’s not necessarily obvious between splitting base game and alternateable mod configuration)
I enjoy the series and still come back to it, but honestly the number of zombies in the mall is a little bit of a turn-off for me. I guess I want something closer to a simulator, which this was never meant to be.
But I’d love to be able to at least thin out the zombie hord a bit. Running around can get annoying.
Dang this is pretty huge actually! Steam Deck has this capability through a plug-in, I imagine now it may be able to get further community development now that there’s an official method. And Steam Deck aside, this should be a pretty significant benefit to low-spec gamers or anyone who just wants less software to work with.
Its huge for me, because in Linux I can only record through OBS. And OBS is suboptimal, compared to a builtin solution like this. On Steam Deck I used the plugin too, but had to remove it again, because the plugin system stopped working.
It works pretty well, but kind of barebones at the moment, a lack of advanced audio and video settings lets it down.
The timeline feature is great though, being able to easily watch back your gameplay in real-time as it records.
They need support for multiple audio tracks, other codecs, resolution options, framerate options, different bitrate options.
Also recording to memory absolutely needs to be an option so I'm not wearing down my disk by constantly writing to it.
Sure, a few more settings wouldn’t be bad, in example for saving as video file. But I think for the sake of simplicity for the end user and also for the devs themselves (I mean Steam devs) they kept it a bit barebones when it comes to codec or resolution settings. This has to work on Windows and on Linux (not sure about Mac) and on the Steam Deck out of the box.
It’s still beta and they already said in the article some features are coming. I’m more than happy with the timeline feature, this is amazing. I set it to 16 hours at highest quality, lol.
For an initial release yeah, but no real reason for them settings to not exist (in an advanced section if they are too scary for people), people are making their voice heard in the right channels though, so we just gotta hope Valve implement them.
Its built-in and therefore independent from gpu and driver or additional software, and independent of the operating system, it even works on the Steam Deck out of the box. This is a feature I waited long time for.
It will be nice for Steam Deck and desktop Linux gamers. Discord will never fix their Linux game audio capture, and using OBS for this might be too complex for some people (and has its own issues on Wayland).
BTW I've been using the Vesktop Discord mod for the last little while and the audio has generally worked for desktop streaming. Whenever it doesn't I just fall back to Discord in the browser, which supports audio streaming because Firefox does. (Although of course YMMV.)
I typically don’t keep the nividia or windows gaming stuff turned on. Having it built into steam will be nice, since I use their overlay a lot more. Plus steam deck support is really nice!
People give discord free access to their screens whenever they play a game? This will be much easier to use than nvidia’s (and obs) since it has controller support
I’ve been playing Soulmask and enjoying it, but I need a break as the building in that game leaves a lot to be desired. So I’m returning to Baldur’s Gate 3. I can never bring myself to play Durge or evil aligned characters, but I’m going to try a class and character I’ve never considered and see how it goes.
I hate using AWSD as direction keys. I don’t understand why some games refuse to map the arrow keys to the same commands, but some don’t and it becomes up to me to manually set that right before playing anything.
It irritates me so much to me that if a game doesn’t let me change the key mappings, I’m probably going for a refund rather than play at all.
Oof, yeah I’m pretty picky about some keybinds and games that lock down keys can be almost unplayable.
Helldivers 2 doesn’t let you remap interact to F (which is the only muscle memory interact key I can use) and I haaaaate that so much. I had to get a workaround just to fix it.
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