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Manticore

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Manticore ,
@Manticore@beehaw.org avatar

Good lord. So glad my country has strict animal welfare standards for livestock. Uncomfortable that we still import and slaughter pigs from countries without those standards. (And yes, we import-and-slaughter because we don’t import pork itself. We do however, allow the import/export of live animals, so international trade buys our sheep for ‘breeding’, and sell us their pigs for ‘NZ-made pork’. I suppose it at least enforces abattoir health standards…?)

Manticore ,
@Manticore@beehaw.org avatar

Metaverse was such a weird pitch to me. It seemed to think the way we are living our lives in the way we want to live them, and just offered that in a sterile, miserable package of digital ennui.

Like I get it, our lives right now are built around work and material consumption. But we don’t enjoy work and material consumption! It doesn’t make us happy; it’s not what we’re excited about! We just can’t meet basic survival needs without money (work), and the stress kills us so much that we look to any shallow escape to recover juuuuust enough to keep doing it.

Why on earth would a working human - which is >90% of us - want to move into a space that has all the drudgery, tracking, oversight, micromanagement, and shallow pandering of the current world… and lose all the socialisation, birdsong, walking past a busker playing blues, the smell of a nearby cafe, the sound of passers-by laughing; life?

I want to wake up in the morning in a comfortable bed and open my curtains to clear skies without traffic smoke; you think waking up to traffic noise and grey skies and shuffling over to my laptop to do my economy-mandated 8 hours labour with a blue backdrop is somehow appealing? If anything, it highlights just how incredibly dystopic the waking world is becoming in the name of productivity and efficiency.

How little does MZ understand about humanity, to think we want an existence devoid of nothing more than existing in a closed economy and 3D storefronts?

Manticore ,
@Manticore@beehaw.org avatar

I’m not aware of what Discord has been doing that is causing people’s concern. What are people currently concerned about re: Discord?

I accepted that it would have to start doing something eventually - it can’t operate for free forever. But the only news I’ve heard recently is giving servers optional tools to monetise, and free users can continue to not use servers that do that. The few servers I’ve been in that do it are doing it ironically - donate to the sub to gain access to a channel with a giant 🍆 emoji and nothing else! Comments disabled! etc.

I wouldn’t blame Patreon for somebody moving all their content behind a $20/m sub, I just wouldn’t subscribe to them… so I’m not concerned with Discord until it enshittifies for users.

Manticore ,
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Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.

Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.

Manticore ,
@Manticore@beehaw.org avatar

Be 80 and play FIFA, it’s fine. There’s no age where you are obliged to put down your controller for the last time. But it shouldn’t be your first answer while you’re dating, and definitely not your only one.

Being a gamer, as an identity, has a lot of baggage.

Having gaming be your only interest or hobby is associated with being an unambitious self-interested person who intends to do as a little as possible, as long as possible. The recognisable games are marketed towards kids/teens with time to burn.

Imagine your date’s interest was “moderating Reddit”, “watching TikTok”, or “reading Instagram”. That’s what ‘gaming’ sounds like: your hobby is media consumption.

There’s no age where you aren’t allowed to consume media; but it’s worrying if that consumption is your identity, if consumption makes up your routine.

So it’s not actually about age - it’s about maturity and goal-setting.

When we’re younger, most of us live moment-by-moment. Media consumption offers no future, but it has a pleasurable present.

But as people age, people develop goals and interests that require more investment and focus, and they’re looking for people that are doing the same. A cutthroat economy demands people develop goals for financial stability, even if they still otherwise like games.

As we age, we stop looking for somebody to hang out with, but to build a life with.

So once the people you’re talking to have interests for the future, “I enjoy my present doing my own thing” doesn’t offer them anything. If they don’t play games, they don’t even know what games are capable of. Maybe one day they’d enjoy playing Ultimate Chicken Horse with you.

But right now, they just see the recognisable titles that want to monopolise children’s time, and assume you’re doing that. They picture you spending 20+ hours a week playing Fortnite. And there is an age cut-off where it’s no longer socially-acceptable to be a child.

It’s not that video games are bad, but they’re a non-answer. They want to know what you do that’s good, and a non-answer implies you don’t have a good answer at all, and that makes video games ‘bad’.

Manticore ,
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Maybe - certainly generations always assume anything that younger people do is somehow worse than what they did, and the digital landscape is a part of that. When writing slates became accessible, the old guard complained it was ‘lazy’ because they didn’t have to remember it anymore. Any music popular among teenagers (especially teenage girls) is mocked as foolish, cringe, etc.

But I suspect like most hobbies, it’s mostly the following that determine our assumptions:

  • history of the media and its primary audience (digital mediums are mostly embraced by youth; video games initially marketed to young children)
  • accessibility; scarcity associated with prestige (eg: vital labour jobs are not considered ‘real jobs’ if they don’t require a degree)
  • the kind of people we visibly see enjoying it (we mostly see children, teenagers, and directionless adults as gaming hobbyists)

You’re right, reading is not somehow more or less moral than video games. Many modern games have powerful narrative structure that is more impactful for being an interactive medium. Spec Ops: The Line embraces the players actions as the fundamentals of its message. Gamers are hugely diverse; more than half the US population actually plays games at this point, and platforms are rapidly approaching an almost even gender split. (Women may choose to play less or different games, and hide their identity online, but they still own ~40% of consoles.)

Games as a medium is also extremely broad. I don’t think you could compare games to ‘watching anime’ for example, so much as ‘the concept of watching moving pictures’, because they can range from puzzles on your phone, to narrative epics, to grand strategies, to interactive narratives.

So a better comparison for video games isn’t ‘reading books’ so much as reading in general, and are you reading Reddit, the news, fiction, or classic lit? What does your choice of reading mean?

So for your suggested hobby of ‘reading books’, one might assume any (or all) of the following:

  • they are intelligent and introspective (or pretentious),
  • they are educated (or think they’re better than you),
  • they are patient and deliberate (or boring),
  • they’d be interesting to discuss ideas with (or irrelevant blatherers).

Assuming everybody who reads is ‘smart’ is as much an assumption as assuming everybody who games is ‘lazy’, and the assumptions you make about the hobby are really assumptions you make about the typical person who chooses it. It may not be a guarantee, but its a common enough pattern.

TLDR: Ultimately? I think books have inflated status because it’s seen as a hobby for thinkers; people picture you reading Agatha Christie (but you could be reading Chuck Tingle, or comic books). Games have deflated status because it’s seen as a hobby for people who consume mindlessly - the people who know what games are capable of are the ones playing them, too.

Manticore ,
@Manticore@beehaw.org avatar

This… is dumb. Reddit gets traffic from people using it as a secondary search engine to get relevant answers.

Most people on the Internet view it from mobile. Reddit already makes their mobile experience genuinely awful despite this. Blocking it entirely?

The herding to their mobile app is so transparent (and DEFINITELY through stick, not carrot) I’m morbidly curious to see what horrible things they planning to put in their app that they know users will loathe, that requires their alternatives to be zero.

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