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Admetus , in Tango Gameworks employee shares pictures from the Xbox studio’s final day

So Xbox bought the studio about 3 years ago and then just went ‘nah, not profitable.’ Fuck Xbox.

FarceOfWill , in Thoughts on Space Games, Part 3: Too Many Tiny Games!

Star ruler as an honourable mention is fair, but have you tried the totally different and now open sourced StarRuler2?

It’s a much better game, much tighter with a definite progress path for colonies shipping things to each other (later used by slipstream which is more pure management and might not fit your list)

It’s free, it’s worth a try I promise it’s very different to SR

Kolanaki , in Thoughts on Space Games, Part 3: Too Many Tiny Games!
@Kolanaki@yiffit.net avatar

Hell yeah for Duskers! I was sold on it like 2 minutes into a 12 minute review just on the basis of its uniqueness.

comicallycluttered , in Thoughts on Space Games, Part 3: Too Many Tiny Games!

I’m really surprised that neither of the 2019 “Outer” games with similar names showed up in any of your posts: The Outer Worlds and Outer Wilds.

Worlds because if we’re talking about Starfield, it’s something to consider as a smaller, more compact alternative (although I recently finished a playthrough and there’s actually very few comparisons to be made between the two), and Wilds because… well, it’s just straight up space archaeology that makes heavy use of travel and planet exploration. Also because it’s probably one of the most critically well-received space games.

Something else I wanna throw out there: Heaven’s Vault. Nice little narrative game which takes place in space and has quite a calming (even if completely unrealistic) method of space travel.

t3rmit3 OP ,

I actually enjoyed Outer Worlds a decent bit, but I would consider it much less of a space game than Starfield. For all that people rag on Starfield about the ships just being loading screens, you got to manually assemble spaceships, and then walk around inside of them. Outer Worlds was really just spaceships as loading screens.

I don’t really go in for Annapurna games, for a number of reasons.

localhost , in Thoughts on Space Games, Part 3: Too Many Tiny Games!

Have you tried Cosmoteer? It’s a pretty satisfying shipbuilder with resource and crew management, trading, and quests. Similar vibe to Reassembly.

t3rmit3 OP ,

Yep, I’ve played it!

Sordid , in Thoughts on Space Games, Part 3: Too Many Tiny Games!
@Sordid@beehaw.org avatar

I can’t agree with your recommendations of Starbound and Starsector. I spent a lot of time with these games trying to figure out why I wasn’t having a good time, and I think in both cases it boils down to the fact their development didn’t fulfill the expectations that the early versions created.

Starbound has beautiful graphics and music and a charming atmosphere, but the gameplay is incredibly dull, the combat is awkward and clunky, your movement abilities are pathetic, etc., etc. For some reason the devs decided to implement a story, and it’s literally the dumbest shit I’ve ever heard. And even though this is a building game like Minecraft or Terraria, you can’t build your ship or any of the boss arenas, all bosses are fought in special levels that are protected from your mining/building tool with a magic forcefield. It’s like the devs didn’t even know what kind of game they were making.

Starsector has the opposite problem, the dev knows exactly how he wants his game to play and implements mechanics specifically to prohibit other playstyles. You want to spend all your skill points on buffs for your piloted ship and play this like a space shooter? Too bad, your single ship will run out of combat readiness and explode. You want to sit back and just command your fleet without getting directly engaged? Too bad, every command you issue consumes a command point, and once you run out, you can’t give any more orders. Unfortunately the playstyle the dev enforces results in the player’s role diminishing as the game progresses and their fleet grows, until eventually the game mostly plays itself. The game is overengineered, bloated, and the development drags on. I’ve lost count of how many skill system reworks there have been in the last decade. The dev is just fiddling at this point, and a lot of the systems he’s been trying to balance for years could just be removed entirely without anything of value being lost (ECM, capture points & command points, combat readiness, etc.).

t3rmit3 OP ,

Thanks for the detailed breakdown!

Starbound is I think very much reliant on you wanting to play it as a sandbox. It definitely has a lot of shortcomings. It sounds like you didn’t play it with mods, or at least with Frackin’ Universe, because FU solves most of the QoL pain points from the vanilla game (like movement being slow). The boss arenas actually used to allow you to build in them, but it completely ruined the difficulty; you could go into any boss room, build a box around yourself, and just whittle them down imperviously. While that might be someone’s preference, I don’t fault the devs for not wanting that, and that’s pretty standard for games to remove ‘cheesing’ exploits for bosses.

Starsector is really interesting to me, because I don’t feel that way about it at all.

I almost never end up running out of command points, if only because I only need to re-task ships if something is going wrong. Usually if I’m running low on them, it’s because I’m trying to kill off incoming DPS by focusing fire on one ship at a time, and at that point I should probably be retreating anyways. I can’t speak to the skill tree changes in detail, because honestly I mostly rely on them for the larger fleet bonuses, or tech unlocks (e.g. AI). They never struck me as being impactful enough to make my ship into a ‘hero unit’, so I never tried to see if they could.

The combat is definitely (imho) about fleet composition rather than fleet control.

But really, combat is only one small part of the game to me. Exploration, missions, building up colonies, looting ruins, etc etc. That’s what I really love about Starsector, and what sets it apart to me.

EvilCartyen , in Thoughts on Space Games, Part 3: Too Many Tiny Games!

You should revisit Space Haven, it is improving every month.

t3rmit3 OP ,

I’m sure I’ll rotate back around eventually! :)

stargazingpenguin , in Thoughts on Space Games, Part 3: Too Many Tiny Games!

Endless Sky has sucked up large chunks of time from me over the years! Definitely recommend it if anyone hasn’t tried it yet. I’ve worked on several mods for it over the years, and that’s lots of fun as well.

NakariLexfortaine , in Jauwn Reviews Awful Crypto (Scam) Games (Timestamped Video)

Jauwn is a treat, and he makes such cool intros. He adds a nice perspective to the crypto games market. Open about his views on what it’s used for, but still willing to give it an honest try and look at it as a game alongside everything else.

rozwud , in Thoughts on Space Games, Part 1: Top-5 AAA Games

I got into gaming late and don’t have a ton of time to play, so I’m not a super experienced gamer. I LOVE No Man’s Sky. Any thoughts on which of these I would enjoy most if I feel like branching out?

t3rmit3 OP ,

I think that depends on what you love about NMS.

If you’re a fan of the procgen exploration, Avorion, Starbound, or Elite:Dangerous

If you’re a fan of the multiplayer interaction, Eve Online or Star Citizen.

If you’re a fan of the base-building, Space Engineers or X4.

If you’re a fan of the Alien interactions, that’s very tough, but probably X4 or Star Control 2/ The Ur Quan Masters. xD

There aren’t a lot of other single games that have as many systems as NMS does.

I think that I would probably say start to check out X4 if you want 3D, and Starbound if you don’t mind 2D. Be warned, X4 does not fit well with “not much time to play”, though.

loops , in Tango Gameworks employee shares pictures from the Xbox studio’s final day

I’ve been through a similar process (as an employee) and all I can keep thinking is “Fuck you.” after every sentence this guy says.

Glide , in Tango Gameworks employee shares pictures from the Xbox studio’s final day

Hi-Fi Rush might genuinely be one of my favorite games of all time.

These guys did great, and I’ll be thinking twice about any Xbox product I consider purchasing in the future.

tacosanonymous , in Tango Gameworks employee shares pictures from the Xbox studio’s final day

The shareholders aren’t making enough money until every worker’s dreams are crushed.

frog ,

Not even then. I think the thing that’s easy to forget about shareholders is they’re not doing this because they’re evil and get off on watching people suffer. They’re doing it because their own personal inadequacies are so vast that the only way they can cope with life is by trying to fill that enormous emotional hole with money. As a result, even when every other person on the planet has been crushed and ground into paste, and just one person with this mindset finally owns everything… it still won’t be enough for them. They will still be left with that unfillable emotional hole. They will still be empty inside.

HarvesterOfEyes , in Thoughts on Space Games, Part 2: Top-5 Medium-Sized Games +
@HarvesterOfEyes@lemmy.ml avatar

So many great games mentioned, like Sins of a Solar Empire (will have to get back into it sometime), Homeworld, Freespace, and Galactic Civilizations. Thanks for reminding me of them!

Oh, and since we’re on the topic, here’s a great playthrough by Tom Francis that showcases how great the Galactic Civilizations II AI is.

Although, I have to ask: no Endless Space? Not even 2? I had a great time playing it, to be honest. Probably not as complex as the aforementioned GalCiv but it was a ton of fun for me, nonetheless.

DmMacniel , in Thoughts on Space Games, Part 2: Top-5 Medium-Sized Games +

No love for the old classic Alpha Centauri? The drones need you …

t3rmit3 OP ,

I do love Alpha Centauri! I’d probably add that under “space-adjacent” games.

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