I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.
Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.
It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.
I’ve only heard of the creator making official statements a few times - but they were all like “im the only person in the world making a game that completely innovates its genre every time” and “my remaster is selling like dog-shit”
I took one videogame design class, and the lecturer was like - this guy is a massive douche, but his game is amazing, so he’s allowed to be~
It has an engine that permits recording and “rewinding” gameplay, with a lot of interesting quirks, like elements that don’t rewind. Puzzle platformer based on that.
It was a fascinating thing technically, and the creator did a lot with that capability. But IMHO it’s not otherwise exceptional, like graphically or such.
it’s great as a piece of historical intrigue, but as others have said here, some of it just does not hold up. Controls are a little clunky, and the story is fine but no longer nearly as interesting or surprising as it was back in 2008. Nowadays, you can’t go to Steam without tripping over 3 indie puzzle platformers with better controls and story. I think the puzzle design probably still holds up, but i haven’t played recently so i can’t say for sure.
Kind of sounds like rocket slime. I looked up games like that and found this. Older than a couple months ago but maybe keeping on the trend of rocket slime like games will help you find it?
Thanks! Not quite. The tank in the game I had in mind wasn’t mechanical…I think…it had a more organic feel to it. Like, one would look like a turtle, and another would look like an insect. And it was always a top-down view.
Oh, no. I’ve followed this site for the past 20+ years (back when it was still called the Whirlpool) and I’ve always enjoyed seeing what kind of hacks or translations people release. I’ll really miss this site. I am truly sad about this.
Bummer. Game Informer was the leading game magazine when Game Pro and Nintendo Power were around, though? I think not. Game Informer was third fiddle at best.
2006 is a bit late in the game. Game magazines as a relevant medium peaked in the 90s. By 2006 you have a pretty robust internet, what’s the point? Yeah, sure, if you stick them in every single B&N they’ll sell, but Game Pro and Nintendo Power were institutions in the 90s. If you wanted to know about games, that was the way.
Fair point! Looks like Nintendo Power had well over a million throughout the 90s and Game Pro sat around half a million. GI didn’t start until 1991 so it would’ve been significantly lower, but it started getting pushed harder by 2000.
We’ve probably done more research in this thread than the person writing the article lol
Honestly I mostly just know because I have a big stack of old Game Pros and Nintendo Powers from the 90s and I only ever remember seeing Game Informer in Barnes and Noble once those became a thing.
Same here, back in the 90’s had multiple year’s worth of Nintendo Power magazines & later on Game Pro as well. I do remember seeing Game Informer around & sometimes bought those issues but never really got into them. I can’t even think of any friends that had Game Informer magazines back in those days.
TBH I’m kind of surprised at those numbers /u/[email protected] posted, maybe Game Informer was a bigger thing outside of the northeast U.S. where I was.
It was mostly distributed by FuncoLand, and only really started to pick up when they included it in their Fan Club subscription. B&N bought them in 2000 and pushed it hard while expanding stores, eventually they got big enough that they could get exclusive reveals.
So it’s a case of pretty much always being bundled in with another service!
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