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savvywolf , in Braid Anniversary Edition has ‘sold like dog sh*t’, creator Jonathan Blow says
@savvywolf@pawb.social avatar

I played Braid ages ago, and it was okay. I can see it being influential when it first came out when there wasn’t many indie games.

Don’t think I really want to play it again though - it told it’s story and that was that. Unless it adds tons more levels or something, I’m not sure what value the remaster adds.

It’s sadly one of many “platformers with interesting mechanics but slow and clunky controls” that the industry has moved away from.

pushka ,
@pushka@beehaw.org avatar

I’ve only heard of the creator making official statements a few times - but they were all like “im the only person in the world making a game that completely innovates its genre every time” and “my remaster is selling like dog-shit”

I took one videogame design class, and the lecturer was like - this guy is a massive douche, but his game is amazing, so he’s allowed to be~

YuzuDrink ,
@YuzuDrink@beehaw.org avatar

Having worked as a game designer, I humbly disagree with your instructor. No amount of brilliance or success makes it okay for someone to be ac douche

entropicdrift ,
@entropicdrift@lemmy.sdf.org avatar

Yeah, agreed. You can appreciate the art and still think the guy is a douche who people shouldn’t have to put up with

Jimbo , in Braid Anniversary Edition has ‘sold like dog sh*t’, creator Jonathan Blow says
@Jimbo@yiffit.net avatar

I’m rather unfamiliar with this game and even I know a remaster would not have done well

tal ,
@tal@lemmy.today avatar

It has an engine that permits recording and “rewinding” gameplay, with a lot of interesting quirks, like elements that don’t rewind. Puzzle platformer based on that.

It was a fascinating thing technically, and the creator did a lot with that capability. But IMHO it’s not otherwise exceptional, like graphically or such.

Tearcell ,
@Tearcell@mastodon.gamedev.place avatar

@tal @Jimbo truly something special back in 09 or whenever it was released. The twist ending and mind screwy real end were super unexpected back then .

Today nothing really to write home about. It's all been done and built on already.

Jimbo , in Kitsune Tails, the colorful platformer inspired by Super Mario 3, is out now
@Jimbo@yiffit.net avatar

Gay furry weeb mario game you say…

Custom levels?

You have my curiosity

Caligvla ,
@Caligvla@lemmy.dbzer0.com avatar

… Okay, I was skeptical but custom level tools convinced me. Dirt cheap too, I wonder how long it is, hopefully more than a couple of hours.

Joltey ,

According to hltb it’s around 10 hours.

xnx ,

What’s that acronym

Joltey ,

howlongtobeat.com

HotsauceHurricane , in Braid Anniversary Edition has ‘sold like dog sh*t’, creator Jonathan Blow says

Always wanted to try this. I might have to grab this when i have an extra $20

theangriestbird OP ,

it’s great as a piece of historical intrigue, but as others have said here, some of it just does not hold up. Controls are a little clunky, and the story is fine but no longer nearly as interesting or surprising as it was back in 2008. Nowadays, you can’t go to Steam without tripping over 3 indie puzzle platformers with better controls and story. I think the puzzle design probably still holds up, but i haven’t played recently so i can’t say for sure.

chloyster , in Trying to remember a video game trailer about managing a big walking living tank in a fantasy setting

Kind of sounds like rocket slime. I looked up games like that and found this. Older than a couple months ago but maybe keeping on the trend of rocket slime like games will help you find it?

store.steampowered.com/…/Fuga_Melodies_of_Steel/

Edit: a sequel to this came out in late 2023 so maybe that’s it

peppersnail OP ,

Thanks! Not quite. The tank in the game I had in mind wasn’t mechanical…I think…it had a more organic feel to it. Like, one would look like a turtle, and another would look like an insect. And it was always a top-down view.

orca , in Trying to remember a video game trailer about managing a big walking living tank in a fantasy setting
@orca@orcas.enjoying.yachts avatar

Last Oasis?

Oh wait, not top down. 🤔

drcouzelis , in A Complete History of Birdo’s Gender
@drcouzelis@lemmy.zip avatar

That was an outstanding write-up!

hungprocess , in Trying to remember a video game trailer about managing a big walking living tank in a fantasy setting
@hungprocess@lemmy.sdf.org avatar
GammaGames ,

Maybe this post? lemmy.zip/post/16899846

peppersnail OP ,

Yes yes yes!!! Omg thank you both so much! I’m writing it down this time!

toxicbubble420 , in Let's discuss: Animal Crossing

NH is one of the worst games I’ve ever played

Cagi , in Trying to remember a video game trailer about managing a big walking living tank in a fantasy setting
Jimbo , in Trying to remember a video game trailer about managing a big walking living tank in a fantasy setting
@Jimbo@yiffit.net avatar

Shit, now I remember something like this from somewhat recently…

How dare you curse me with this

Megaman_EXE , in Bungie Lays Off Over 200 Employees, Announces Plans For Deeper Integration With Sony - Game Informer

I miss when bungie made halo. Bring back that bungie.

Autumnal , in After Nearly 20 Years, ROMhacking.net Moves to News Only, Database and File Archive Released to Internet Archive

Oh, no. I’ve followed this site for the past 20+ years (back when it was still called the Whirlpool) and I’ve always enjoyed seeing what kind of hacks or translations people release. I’ll really miss this site. I am truly sad about this.

GammaGames , in Let's discuss: Animal Crossing

Boss Fight Books is releasing their AC book later this month! bossfightbooks.com/…/animal-crossing-by-kelsey-le…

millie , in GameStop Shuts Down Game Informer, The Longest-Running Gaming Magazine In The US

Bummer. Game Informer was the leading game magazine when Game Pro and Nintendo Power were around, though? I think not. Game Informer was third fiddle at best.

GammaGames OP , (edited )

Let’s compare circulation numbers:

I’d say they led by a few copies (edit: for the mid-2000s!)

millie ,

2006 is a bit late in the game. Game magazines as a relevant medium peaked in the 90s. By 2006 you have a pretty robust internet, what’s the point? Yeah, sure, if you stick them in every single B&N they’ll sell, but Game Pro and Nintendo Power were institutions in the 90s. If you wanted to know about games, that was the way.

GammaGames OP ,

Fair point! Looks like Nintendo Power had well over a million throughout the 90s and Game Pro sat around half a million. GI didn’t start until 1991 so it would’ve been significantly lower, but it started getting pushed harder by 2000.

We’ve probably done more research in this thread than the person writing the article lol

millie ,

Honestly I mostly just know because I have a big stack of old Game Pros and Nintendo Powers from the 90s and I only ever remember seeing Game Informer in Barnes and Noble once those became a thing.

But you may still be right! xD

otherbarry ,

Same here, back in the 90’s had multiple year’s worth of Nintendo Power magazines & later on Game Pro as well. I do remember seeing Game Informer around & sometimes bought those issues but never really got into them. I can’t even think of any friends that had Game Informer magazines back in those days.

TBH I’m kind of surprised at those numbers /u/[email protected] posted, maybe Game Informer was a bigger thing outside of the northeast U.S. where I was.

GammaGames OP ,

(According to my hastily-done internet digging)

It was mostly distributed by FuncoLand, and only really started to pick up when they included it in their Fan Club subscription. B&N bought them in 2000 and pushed it hard while expanding stores, eventually they got big enough that they could get exclusive reveals.

So it’s a case of pretty much always being bundled in with another service!

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