Considering that Bethesda doesn’t seem to have enough people to work full time with two major releases simultaneously, giving Fallout to other studios wouldn’t be that far fetched. Otherwise Microsoft would have to wait for Elder Scrolls 6 release to have a full team working on a Fallout game, and that release window is rumoured to be 5-6 years from now. So 8+ more years without a real main series game in one of their big franchises seems like bad business…
Interesting thing is that Microsoft has the key building blocks from Interplay era under their banner already. Through Obsidian they have Tim Cain, Chris Jones and Feargus Urquhart, who lead the first two Fallout games. inExile has Brian Fargo, the original idea man of the series. And Bethesda has the IP. They could really get the original team together to cook up a new game.
They could really get the original team together to cook up a new game.
I shit you not, that was likely an idea MS had when they started buying up all the studios. But the boys are slowly starting to retire from game development or have moved on to greener pastures and other ideas, so good luck on the prospect of some OG Fallout/Wasteland stuff coming.
Plus, let’s not delude ourselves into thinking MS gives a shit about the customers, the franchises or anything other than their own wallets.
And Bethesda has been a shitshow for a while now and it shows in their games. Poor management leads to poor development and poor products. If they have 3000+ employees and only releases one game every 5(+/-) years. And the games are still so alpha-levels of broken upon release that the Modding Community have to fix every release, for the same bugs, every time, you’re doing something wrong.
I’m not trying to be super negative here. Cynical? Sure. But mostly just trying to give another perspective.
I believe something is coming. But don’t get your hopes up too high. In the end, it’s more that likely just about milking something that maybe should have remained dead.
I really loved Divinity Original Sin II, but I've never finished it. At a certain point I lost momentum and afterwards the idea of trying to pick back up where I left off is just too daunting, and the idea of starting over again is even more daunting.
It's a great game but there IS a catch that wasn't mentioned.
The devs plan on implementing one of the more intrusive Anti-Cheats (Face It Anti Cheat) which doesn't work on Linux which also stops all Steam Deck users from playing. It also forces you to disable virtualization on windows. I can't recall the last time I had to go into bios to disable an option to turn off important windows features.
According to their stream, it's non-negotiable and will be added regardless of what the community wants. But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
Well tbf, on most devices it’s usually disabled by default so this is one of the typical “well 99% of our users are unaffected so eat it or go away”. Always kinda dick-ish to do something like this.
But they did mention that community servers would be able to pick which Anti Cheat they wanted to use?
As I understand, there are three tiers to this:
Official servers will use FaceIt exclusively.
Servers rented from official partners will have the choice of FaceIt or EAC.
Community-run servers will only be able to use EAC, and won’t be hooked into the global progression system.
One of the many problems with FaceIt is that the server-side component is not allowed to be freely distributed, which is why community-run servers won’t have the option to use it.
Personally, there is no way I am buying this unless if they reverse their plans to use FaceIt.
From what I read, it also requires Secure Boot to be enabled. I played the game for 90 minutes before reading about the anti-cheat change, fortunately I didn’t hit 2 hours and took a refund.
I was about to buy this but apparently they are planning to change their current anti cheat software to FaceIt which does not support Linux. EAC is still used for upcoming selfhosted servers but ranking up is disabled. I’d rather not feel like being considered as a second class citizen so I’ll have to skip for now.
Other than that the game looks fun. I prefer to look in to the current state of the game rather than the promises of future content (which kind of contradicts my anti cheat point but eh), and I feel like the current price would be worth it even though it’s an early access game.
I thought I was alone with that feeling. I’m in exactly the same boat as you.
For me, it’s a tiny bit different, because I played BOTW shortly before my daughther was born in 2017. I still had time for games like that back in the day. Now I don’t only have a daughter, but a son as well.
When I grab the controller and start playing something time intensive like BOTW and now TOTK, I usually feel really guilty really quick, because there are so many other things to do, that in theory should have a higher priority.
Just do what I do. Split your time between family, work, house projects, errands, and play a little of each backlogged game you have. Get absolutely nothing in your life done by trying to do everything 24/7. This way you get the benefit of feeling like you have no free time while also having the benefit of getting burnt out and overstressed. It can't backfire. 100% sustainable.
Don't forget taking so long a break between games that you completely forget what you're supposed to be doing, and if the game offers no sort of recap/hand-holding quest system - you have to start from scratch.
At which point the daunting nature of that overwhelms you and you just sit there browsing your catalog for something new to play/continue until you're 15 minutes past your allotted time - and you're now even further behind.
If you are in to singleplayer bot matches Ravenfield is pretty cool. The game's workshop is vast, so you can go from a WWI shooter to 40K and everything in between.
The issue is scammers buy keys with stolen or fraudulent credit card info, then they sell those keys via key resellers like G2A to make money.
Meanwhile the original sale gets disputed, and the sellers are hit with a chargeback, which means not only do the developers have to pay back the money they made, but they also LOSE money because of chargeback fees that credit card companies levy on them for the disputed transaction.
It doesn’t matter that they can void the key that was fraudulently purchased, they still lost money on that sale because of the chargeback fee. That’s why they’re saying “please at least pirate it”, because in that case, while they’re not making a sale, they’re at least not losing money on the transaction.
Fighting games? Street Fighter 6, The King of Fighters XV and Guilty Gear Strive all have crossplay, are pretty recent and good fun even if you don’t want to fully dedicate yourselves to it.
Never played it but heard good things about it. Is it similar to Mordhau? If it is, I second your recommendation, because I played that game with friends and had a ton of fun.
It’s a lot closer to a typical fighting game than Mordhau, TBH. Combat is more structured around “moves” that you have rather than being able to just drag a weapon around wherever.
I really wish more indies could take on the no-sales policy. It’d give me tons more peace of mind to buy a game when I actually want to play it, rather than always waiting and doing weird backlog hoarding when Valve decide it’s wallet-opening-time.
But as the video shows, the policy was a risk for Wube even back in the day – it’s an even bigger risk now that everyone and their dog expects to wait for the sale, and especially if you happen to have a game that’s not quite as incredibly popular as Factorio.
It’s not exactly the same thing, but itch.io allow developers to have a “reverse sale”, where the price goes up for a given period. It was mostly a joke feature, perhaps intended to provoke a little thought about sales culture.
Factorio is in the minority IMO. My experience has been that indie games will often, say that they probablely wont do sales as a way to engourage purchases during beta and then a bit after release when there are potential financial benefits on the line they do sales anyway. I am totally not speaking from first hand experience /s.
This game gets universal praise and I’d love to play it but as a PC gamer I refuse to as I wouldn’t want to support a dev who not only never does sales but raises the price because of “inflation”
Me, I wish more games respected my time like that, instead of costing 40$ and going on 20% sale every few weeks, leaving me to hunt bargain bins to be able to get it at its “efficient” price.
I don’t really understand your take. They sold the game cheap after 7 years of development and it’s still a really good value after the increases in price. I couldn’t praise the developers and how they run this game / business enough.
Factorio returns an ever increasing value for the money due to the continuous effort the developers have put in especially on modding, and on the ever expanding quality and amount of mods that gives you a whole new game many times over.
I cannot think of a game that has better value for money than Factorio.
The only downside is that you will spend an indeterminate amount of time playing the game and when you think your finally done, there is another game changing mod that will give you another full and even longer gameplay, for free.
There’sa free demo you can download to try it out and see if it’s something you’d value.
Does the value you get of the game change depending on which time of the year you buy it?
Actually, the only change is up, as the game was improving and expanding pretty much constantly from the first early release to version 1.1. And it value is going up, when you buy in early access you’re only getting the current (unfinished but playable) state and a “promise” that it will get better in the future. When you buy the finished product you’re already certainly getting that better state, so it makes sense that it’s more expensive.
A game going up in price is fair from early access to release. This is a typical concept and an expected one for the reason you stated, the company makes a promise that it will be fully released.
To me the issue is the inflation price increase that most recently happened. Typically when a digital good releases in a finished state, it tends to stay at a max price. 30 USD is what Factorio decided on. Then it’s up to 35. Sure its had updates since the full release but why should I have to pay more then the full release price because I waited?
Typically sales are the reward for those who wait. Factorio seems to be the opposite, those who wait pay more. Inflation is real I understand, but this is also a digital good that has infinite supply. I as a consumer want to buy a game, and I can’t tell what the content changed from this 1.0 to the 1.1 since I haven’t played it. It probably is justifiable for the 5 bucks increase, but the consumer doesn’t know that. I just know this game I want, was 30 bucks and now it’s 35 and still hasn’t been on sale.
The reward for getting a full release game before a sale is to play it early. You aren’t losing the value of your purchase because I got it for 30% off. You got to play it early, and I waited for a price that I felt willing to pay. (The you is referring to people in general, not you specifically)
To me the issue is the inflation price increase that most recently happened. Typically when a digital good releases in a finished state, it tends to stay at a max price. 30 USD is what Factorio decided on. Then it’s up to 35. Sure its had updates since the full release but why should I have to pay more then the full release price because I waited?
Because when you buy it now for $35 right now, you get more for your money than what I got years ago for $25. Even ignoring the additional content and polishing, you’re also getting the benefit of all the testing and bug reporting by early adopters, as well as the bug fixing by the developers.
Typically sales are the reward for those who wait.
This is just the wrong mindset. Why would the developer, publisher, valve, or anyone else want to reward you for not buying their product?
(yes, I know software pricing is a clusterfuck. But the common theme is that the seller wants to extract as much value from every customer as possible, so ideally they would set the price individually for each customer based on the highest amount that customer is willing to pay. Sales after a while are a mechanism for this.)
Because when you buy it now for $35 right now, you get more for your money than what I got years ago for $25. Even ignoring the additional content and polishing, you’re also getting the benefit of all the testing and bug reporting by early adopters, as well as the bug fixing by the developers.
Is that not the opposite? Sure I get less buggy version, but you also have how many years to play compared to me. And you are getting the same game I am when I buy it. You eventually get that content, which one could say is added value to the 25 bucks vs the 35 I spend. You got 10 bucks of content from free essentially.
This is just the wrong mindset. Why would the developer, publisher, valve, or anyone else want to reward you for not buying their product?
It’s not the publisher rewarding me. The reward comes from me waiting and getting a cheaper game then those who bought it earlier. As you state
so ideally they would set the price individually for each customer based on the highest amount that customer is willing to pay. Sales after a while are a mechanism for this.
If a game isn’t worth X amount of dollars to me then I will wait till the game is Y amount of dollars. If the game never does then I never buy it, meaning the publishers lose, not me.
Is that not the opposite? Sure I get less buggy version, but you also have how many years to play compared to me. And you are getting the same game I am when I buy it. You eventually get that content, which one could say is added value to the 25 bucks vs the 35 I spend. You got 10 bucks of content from free essentially.
No, you’re forgetting the fact that when I bought it, I didn’t know what I’ll be getting in the future. I lucked out with Factorio, but it could happen that the devs just stopped working on it, I didn’t know at the time.
It’s not the publisher rewarding me. The reward comes from me waiting and getting a cheaper game then those who bought it earlier. As you state
Who do you think sets the price, if not the publisher?
the publishers lose, not me.
And yet, it’s not the publishers complaining about it online.
No, you’re forgetting the fact that when I bought it, I didn’t know what I’ll be getting in the future. I lucked out with Factorio, but it could happen that the devs just stopped working on it, I didn’t know at the time.
That’s the risk you paid for. My criticism is price increase after full launch. If early access game goes up in price when it fully releases that is a different thing.
Who do you think sets the price, if not the publisher?
The publisher sets the price. They put a game on sale to make more money. I buy the game on sale. I get the game as the reward. The publisher gets money they wouldn’t have otherwise.
And yet, it’s not the publishers complaining about it online.
I’m a random person who has no reputation to defend. I could just as easily start over online and nothing would hurt me. The publisher has a reputation to keep. They need to keep making money. Other then that, complaining is the way to for the consumer to get thoughts out about practices. I don’t like a game going up in price due to “inflation” and a game never going on sale therefor I will communicate that.
I constantly run out of mana, preventing me from spamming my main spells and enjoying playing as a Sorc
Couldn’t agree more. Problem is when I have mana and my CDs available, my damage output is insanely high. But once I’m out of mana and CDs are off, I just walk around like an idiot lol. My build takes out basic spell too so I literally have nothing else to do but walk around. It needs a rebalance, I don’t want to have such high burst dps but a more constant gameplay with stable dps output.
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