GIMP or Krita might not be up to the standard as Affinity and Photoshop are, but at least while perfecting my skills in GIMP, I don’t have to worry about having to find a different software because a random company purchases it.
Even more so, you don’t have to worry about hardware support, since they can be compiled from source code, as long as you have pc with enough power to run it, you can run it, no matter which architecture
That’s what I used to think as well actually. I opened it, saw the airplane control center, and closed it. But then I volunteered for editing a photo for my school, and I had to learn how to effectively create borders around the text, as I would have to makes a lot of changes to them. So I searched and came across this video. And then I understood that GIMP is actually a really powerful tool, you just have to learn how the developers intended you to work with it. Admittedly, having to use the drop shadow feature for text borders is pretty retarded, but it lets you fine tune the how the end result will look.
I love open office. Partially true though with gimp. I just loathe how it does layers and I hate how the tools and shortcut keys are. Some of the most common design patterns are completely ignored. Unintuitive design is unintuitive design, even if you get used to it.
I’ve become used to an alt modifier being typically negative and shift positive so ctrl+alt+a would be more like the unselect all and shift would add to a selection (though I guess you can’t add more to the selection after “all”)
I’ll give the video a watch but yeah I’ve used it countless times at this point. Doing extremely basic things like adding text to a document is painful for me due to the extremely weird way layers and selection works. Not to mention basic stuff like zoom shortcut keys standard everywhere else do not work.
I feel the same about Krita. I used it for about a year of hobbyist drawing, and I just never could get comfortable using it.
Clip Studio Paint came out with 3.0, and after some deliberation I decided to pay for the update. Felt like coming home. I’ve done more art in two weeks than I’ve done in nearly a year of using Krita.
It’s not just what you are used to, but yes that can play a role. I think apple gets a pass because of the image they have. My mom has an iphone and struggles with anything new or changed on it. But people told her it’s the easiest phone so she’ll never switch…
I’m thinking I might switch, I’m only a casual user (Literally just for shitposting) but they changed how the brushes work as far as I can tell, and it’s thrown me off.
The only time I ever fell for a “lifetime” software purchase was back when Trillian (the IM client) was popular. That lasted less than 5 years. Then they released “Astas”, which was just a UI refresh, but they treated it like it was a whole new company and product. “Lifetime” is always a scam.
If it’s for software you like, yes. Lemmy apps are a great example of this.
A lifetime license isn’t going to sustain the dev long term. If you like the app, buy a monthly subscription that gives them predictable income every month. Do a year if you feel confident about it. But honestly monthly is probably best.
For shitty corporate apps like Adobe, pirate that shit.
No. It is not the consumer’s job to support the software developers. It is the software developers’ job to develop a product that they can make a living on.
You act like nobody can make a living without these bullshit subscriptions. That is simply not the case, and anyone who disagrees is brainwashed by subscription pushers. You are being fleeced like sheep with all these bullshit subscriptions.
Software developers have been around for many decades, making damn good money all over the place. Only in the recent years have the software companies turned to the subscription model for everything, because their accountants figured out it makes them more money over the long term.
Again, it is not OUR job to support them. It is THEIR job to support themselves by making a product that people want to buy. I don’t want to buy their subscriptions, so they are doing a bad job of marketing to me.
I bought Affinity Photo because their software marketing was more attractive to me than any of Adobe’s bullshit subscriptions. I will continue to use the product I paid for (once) indefinitely, and if it stops getting updates I will still be able to use it as long as I want because I control its installation locally.
Nope. I’m here to tell you from 20 years of IT experience, you should definitely get perpetual licenses, whether they call them “lifetime” or not. Fuck all subscriptions.
Im using Jellyfin now. It’s great, but it doesn’t have the same support across platforms. It was nice to have a native Plex app on the TV, Xbox, etc. I’m now just switching to Chromecasts on the TVs and teaching my wife to use the app for everything.
Same here, although I’m still using it. It’s doing what I got it for and some of the additions are welcome (I use live TV fairly often and some friends and I are sharing libraries) but I have been concerned. What made you switch and did you find something better?
I still actively use Plex, but I’ve been trying Jellyfin. It’s almost there but still has some work to do to catch up to Plex fully. However, its wonderfully free from bloat. I can’t stand all the crap they’ve added to Plex. Especially when I search for content that’s IN MY LIBRARY and the result it sends me to is a streaming service I don’t even have. 😡
I still find myself using Plex for its native DVR functions. NextDVR alway seemed a little bit buggier, after finally getting an IPTV source working in Plex I went back (at least for DVR stuff).
Edit: forgot to add, Plexamp and the way Plex does its sonic analysis is worth the lifetime subscription cost to me.
Scooping up a lifetime sub to Nexus, back when they were still available, might have been one of my best online moves. If a game can be modded, I will be modding it - I get SO much value from that one-time investment.
Oh yeah I mean, it’s expensive. But if you’re very much into modding and like me don’t like your gbit download speed to be limited to 3mbit or whatever the free thing is… I get paying it.
I wouldn’t pay for what yearly costs now, but the 40eur lifetime price 10 years ago sure wasn’t a bad deal.
Also you’re supporting modders through Donation Points. Creators get real money proportional to mod download count. The mods are still free, to clarify.
Honestly the way I always look at it is just take the lifetime cost and divide it by the yearly cost and if I think the product/license deal will exist for that long (and I’ll use it for that long) it’s worth it otherwise not. Like, I have lifetime Plex and frankly I don’t expect the, to exist forever but I like the premium features and I’ve had lifetime for long enough that I’ve saved money.
If you read the fine print, many “lifetime” warranties are like this too. They mean the “lifetime of the product” which is usually defined in the same fine print as like, 5 years or some other bullshit timespan.
An easy WYSIWYG content creator for making flyers & posters. Question stands for any cloud-hosted, paywalled service.
Far as I know, you can’t pirate Google Maps or OpenAI services (API key required), for other examples. Or YouTube Premium or Spotify (albeit you can adblock the free versions).
As more programs move to the cloud, I’m imagining piracy getting much more difficult if not essentially impossible.
To the people in this thread saying “don’t buy lifetime”, how is that any different than a perpetual license? Your alternative is subscription based… I’d definitely prefer perpetual to subscription.
Yeah but for software you want it to work and sometimes need help, when you steal that software you are often on your own. In open source, there is nearly always an open alternative that comes with community support!
I mean, the only time I’ve used official support for some software was when I was having a license issue with Windows. Everything else has been solvable using the open internet.
The reason why I don’t pirate software anymore is you have no idea if the people who cracked it added malware or not and it’s, IMO, a perfect way to deliver malware.
Fair point, that is my fear too. I run Ubuntu so nearly all my software is open source already and for the slim number of tools that aren’t in just pay for them because they are good enough to warrant it imo.
I don’t mean the distribution tools like bittorrent etc have malware. If you pirate games or software, you run binaries provided by the people that cracked it, which don’t tend to be open source. At least they weren’t back when I was consuming them.
I mean I used tools like UltimMC to get around having to make a minecraft account. UltimMC doesn’t provide the games themselves, that is downloaded from mojang’s website, UltimMC simply provides a way to get around basic DRM.
I’m not at home in this field. I have looked at Non-Slave Labour in the Greco-Roman World by Garnsey, and can probably hop on from there, but would you mind providing more details on the sources, e. g. are you referring to the economist Richard D. Wolff? Any particular papers / DOIs you could provide?
It’s not really an adequate comparison. I work in orthopedics and rehabilitation, and modern people do indeed acquire specific chronic orthopedic ailments based on their occupation.
Most of these injuries are acquired from jobs where you repeat specific motions all day. It doesn’t really mean you’ve done hard labour, more that you’ve over used specific muscle groups and joints.
Btw I do agree with your general rebuttal, that any work back then was much more labour intensive. I just don’t know if that particular anthropological fact lends much weight to your argument.
You’d probably get better information examining the average age of the working male. From anecdotal experience, hard labour is a young mans game. I work in oil country, and I don’t ever have any old rough necks as patients. At least not one’s whole are still working.
It depends on when in history you are comparing from. For most of human history, humans as hunter gatherers worked on average only 3-8 hours each day.
Agrarian societies worked similar number of days each year, but work was heavily dependent on weather and seasons. It was the sudden shift to proto industrialisation and industrialisation that brought about an extreme increase to 60-80 hour work weeks, but in the spam of human history this is a very small minority.
The working week in manufacturing since 1820 | How Was Life? Volume II : New Perspectives on Well-being and Global Inequality since 1820 | OECD iLibrary - www.oecd-ilibrary.org/sites/…/index.html?itemId=/…
I think that depends on what kind of slave you were… Debt slavery, yeah not the worst thing that could happen. Penal slavery, or slave of war…? No thank you. Not much is really comparable to the fate of being a penal slave mining silver in Iberia. It was a death sentence carried out over a period of being worked to death while breaking rocks.
And single women, queer women, and women without families are able to survive by working, instead of being in extremely uncertain/abusive situations (or worse).
So without sarcasm: thanks to feminism, women can experience wage-slaving. Better than being treated as subhumans, even if it's still a crappy life.
I am okay with supporting my wage slave partner for our fam 💪 I am not okay with women not having oppys to support themselves if they have no one but themselves
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