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PlasmaDistortion , to asklemmy in What are your thoughts on website eco certification?

Whatever it is, it’s a joke. Things like this just take the focus off the people actually causing the problem.

RootBeerGuy ,
@RootBeerGuy@discuss.tchncs.de avatar

Yeah, this goes into the same bin as carbon offset. Just because you had a couple trees planted in one part of the world you should not be allowed to polute the rivers in another part of the world.

davel , to asklemmy in What are your thoughts on website eco certification?
@davel@lemmy.ml avatar

Marketing bullshit that appeals to some low-information, vibes-based liberals.

TakiMinase ,

Greenwashing for profit.

naticus ,

Pretty much. Being liberal myself, it drives me insane seeing the absolute triple people will buy into. Websites aren’t the things to target, let’s look at things like cruise ships and transitioning to renewable energy.

Omega_Haxors ,

Implying they’re not all vibes-based liberals. (try avoid using low-information due to its ties with the racist dogwhistle “low-information voter”)

davel , (edited )
@davel@lemmy.ml avatar

I’ve never seen low-information voter used as a racist dog whistle, at least not when it was first used during the Obama years. Has it been used differently since?
UC Berkeley cognitive linguist George Lakoff, 2012: Dumb and dumber: :

As the U.S. presidential campaign heats up, Mitt Romney and Barack Obama are piling up money and shoring up their political bases. But they’re also going after a few million voters in a handful of swing states — voters considered critical to winning the election. And within this bloc of voters is a special camp: “low-information voters,” or LIVs, a term that keeps popping up in magazines and political blogs.

The term is mainly used by liberals to refer to those who vote conservative against their interests and the best interests of the nation. It assumes they vote that way because they lack sufficient information about issues. The assumption being, of course, that if only they had the real facts, they would vote differently — for both their own best interests and those of the nation.

The problem is that, as neutral as the term “low-information voters” may sound, it’s pejorative and used to express frustration with these voters, who (we’re told) act against their own best interests. Liberals tend to attribute the problem in large part to conscious Republican efforts at misinformation — say, on Fox News or talk radio — and in part to faulty information gleaned from friends, family and random sources.

Omega_Haxors , (edited )

to refer to those who vote conservative against their interests

They mean black people who don’t vote for them. That’s why it’s a dogwhistle. It became a lot more clear what they meant by that during the 2016 presidential election between Clinton and Trump. The implication being that the reason they weren’t voting for them was because they were intellectually inferior, and not because they were making a conscious and willing decision to not vote for a neoliberal hag.

I mean you’re probably not murdering anyone by using it, just wanted to tip you off of its problematic connotations.

davel ,
@davel@lemmy.ml avatar

Good to know, thanks.

Skelectus , to asklemmy in What are your thoughts on website eco certification?
@Skelectus@suppo.fi avatar

If this encourages light, fast loading pages, I’m all for it.

pineapplelover ,

The future is no JavaScript!!

Skelectus ,
@Skelectus@suppo.fi avatar

I wish.

lolcatnip ,

Lies are good if I like one of the outcomes they promote!

Skelectus ,
@Skelectus@suppo.fi avatar

It was kind of a joke response.

weeeeum , to asklemmy in What are your thoughts on website eco certification?

I personally think it’s kind of dumb as hell. I’m not sure how you would know but also websites are a tiny fraction of emissions. If you want to lower emissions it’s much more effective to go for legislation local to you.

plistig , to asklemmy in What are your thoughts on website eco certification?

Is it too difficult to post some context?

federalreverse ,

This appears to be the calculator: www.websitecarbon.com

And it only appears to check the size of downloaded assets and then whether the hosting provider is known to use renewables. Indeed not terribly exhaustive or useful.

moon , to lemmyshitpost in brutal

Is this a challenge?

Sanctus , to lemmyshitpost in efficiency
@Sanctus@lemmy.world avatar

Welcome to gamedev. Its all smoke, mirrors, and magic tricks. Come intervene in our fancy electric rock dreams.

Ephera , to lemmyshitpost in efficiency

Generally more than half of the rock is underground, so while it might be only one rock, you see many distinct sides of it…

intensely_human ,

Most rocks are one sided actually.

sebinspace , to lemmyshitpost in efficiency

This is literally every game with rocks, since fucking forever…

MrJameGumb , to lemmyshitpost in efficiency
@MrJameGumb@lemmy.world avatar

You want them to pay to design TWO ROCKS??? What are they, billionaires???

Dabundis ,

The monkey’s paw curls. New AAA games now feature thousands of individual rock models, among other labor- and space-saving measures being forgone in favor of realism. The game is 400 GB and the devs have worked 110 hours per week for the last 3 months

FinalRemix ,

All you did was describe the current sad trajectory of AAA games anyway.

Suburbanl3g3nd ,

Thought he was describing CoD lol

Gullible ,

There was a game that came out a few years ago that scanned in most of its rocks for photorealism. I can’t recall the name. EA was the publisher, I think?

c0mbatbag3l ,
@c0mbatbag3l@lemmy.world avatar

UE5 uses mega scans of real world assets.

Vee4 ,

I think the newer Star Wars Battlefront games did that.

doggle ,

Tons of games do that now. Usually they get scans and models from other companies, like Quixel Mega scans. It makes for a relatively fast workflow. Pretty much any photo-real game is doing something like this, it’s just more affordable than paying people to digitally sculpt rocks by hand.

starman2112 ,
@starman2112@sh.itjust.works avatar

Why did the finger curl? Nothing changed

Dabundis ,

I should have specified. This finger curled 15 years ago

mojofrododojo ,
Aceticon ,

And all the 5GB worth of rocks were generated using a single Houdini script.

doggle ,

Setting aside that asset production is genuinely one of the most expensive parts of game dev, if they’re smart they can use some clever GPU instancing to improve performance by reusing assets

No clue if that’s happening here, though

Pothetato ,
@Pothetato@lemmy.world avatar

It’s one more rock, Michael. What could it cost, ten dollars?

SilverShark , to lemmyshitpost in efficiency

I honestly don’t see the similarity. So nice rotating, scaling, moving skills I guess.

bleistift2 , to lemmyshitpost in efficiency
snooggums ,
@snooggums@midwest.social avatar

SMB had game file size limitations in the dozens of kilobytes range.

bruhduh ,
@bruhduh@lemmy.world avatar

Modern AAA games need optimisations too

PeterPoopshit ,

Optimization? Pffffft. Nvidia probably pays game developers to make unoptimized games just to boost gpu sales.

bruhduh ,
@bruhduh@lemmy.world avatar
snooggums ,
@snooggums@midwest.social avatar

Yes, but not ‘every rock is identical’ optimization like back then.

WarmSoda ,

You’d be surprised

Agent641 ,

Laughs in Cities: Skylines 2

Jerkface ,

For comparison, that screenshot is 342kb, and Super Mario Bros is 40kb. The screenshot is more than 8.5 times bigger than the game it comes from.

dhtseany ,

I like this math lesson

sus ,

I managed to recreate almost the same screenshot in 5kb (and with much less compression artifacts!)

https://programming.dev/pictrs/image/4067e190-3764-4bce-a413-f98e39c53754.png

before adding the text and circles it was only 1.6kb

it’s a case where jpeg compression ironically results in the picture getting 60x larger and more blurry because everyone recompresses the images and jpeg is designed for large photos and not pixel art

Valmond ,

Use png and IDK I don’t remember which cmd line soft but it stripped out unused colors and compressed images like that one hard.

That, without the red lines and circles, and without jpeg jitter should be like 1kb. Or less less.

Now, as an oldtimer, when you load that 1kb image up, it will still take like 640x320 bytes (it was all 8bit) so 200KB of RAM. But back in the day I guess it was more like the original GB 160x144 so 22.5KB RAM needed to show that image.

Did it work like that?

No, because cartridges didn’t have a lot of space, and the consoles didn’t have much RAM, so you used tiles. You had a tile map image, each tile was 8x8 pixels pointing to a palette (so you could use 4-bits for the color. More or less so, there were a lot of ‘modes’). Each tile had a number and your screen was some 20x18 tiles x 1 byte numbers, designing the ‘tile’ to be shown at that particular position of the screen.

All done by hardware so way fast!

To make the scrolling run you had a ‘delta’ pixels to slightly move the “screen” around.

Fun times.

Time to go to bed 😪😴

s_s ,

pngcrush

Revan343 ,

ROM Cartridges like that were also basically as fast as RAM, and mapped into system memory, so you could reference things directly instead of having to load things to RAM first like off a disc

Valmond ,

Yes yes! But wasn’t there some limit, like if you had a 1Mbit cartridge you still had to shuffle the data around? Or was it just a penalty to map a different chunk of memory?

My memory is sure not that fast or reliable:-)

Notorious_handholder ,

Not the guy you replied too, and my memory is also fuzzy, but I always love how crazy and analog nes hardware was. Im like 70% sure that later in the nes lifespan they made it to where cartridges had more rom and could shuffle the data banks/tables around and that the nes could only process something like 32kb at a time I think? So they would just swap around the data sets depending on when they where needed.

Almost like one of those choose your own adventure books… Im probably horribly wrong in that summary and analogy though. It’s been years since I last got a refresher on nes tricks lol

Lojcs ,

Here’s the same image in 3.8kb (lossless jxl):

https://files.catbox.moe/03j2i4.jxl

Interestingly, lossy jxl is larger (59kb):

https://files.catbox.moe/5m1ujx.jxl

starman2112 ,
@starman2112@sh.itjust.works avatar

What I would give to have modern devs work that hard to reduce file sizes

SpaceCowboy ,
@SpaceCowboy@lemmy.ca avatar

Is it more than the price of a hard drive?

starman2112 ,
@starman2112@sh.itjust.works avatar

For the sake of all my homies with data caps and limited hard drive funds, I would gladly give more than it costs me personally

ichbinjasokreativ ,

Games on ssds benefit from faster load times. Don’t put your games on spinning metal.

stringere ,

Because most of the time and energy are spent trying to hold on and not be tossed off by centripetal force?

Klear ,

Exactly.

Rhaedas , to lemmyshitpost in efficiency
@Rhaedas@kbin.social avatar

I've seen this same suggestion years ago on Blender tutorials. Generating a scene isn't about making it realistic, it's about fooling the audience into thinking it's real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.

BoiLudens ,

deleted_by_author

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  • FinalRemix ,

    They did this in the Hitman 1>2>3 progression and got H3 down to like… 36 gigs… they reused doors when posssible, fruits in bowls, etc. Instead of bespoke items for each game in the series, they compressed and repeated stuff, and got the entire trilogy game down to the size of one of the individual games.

    NOPper ,

    I just got back into H3 a week or two ago and was caught off guard by the install size! Last time I installed 2 I had to disable a ton of map DLCs and rotate em out as I went to not take up most of the storage on my Steam Deck SD card.

    They did an amazing job on streamlining things.

    Tar_alcaran ,

    Halo 3 came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!

    Track_Shovel OP ,

    Fuck I’m old

    Im_old ,

    I can agree on this statement

    stringere ,

    Yeah, what Track_Shovel said: fuck you!

    Edit: not sure why they said it but I wanted to be in agreement, too!

    fossilesque ,
    @fossilesque@mander.xyz avatar

    My partner compares video game design to stage theatre.

    200ok ,

    Good analogy! Anything in particular they’ve used as examples?

    fossilesque ,
    @fossilesque@mander.xyz avatar

    Cyberpunk, literally all of it.

    MarcomachtKuchen , to lemmyshitpost in efficiency

    Is this halo?

    funkajunk ,
    @funkajunk@lemm.ee avatar

    It’s minecraft

    Empricorn ,

    Mario

    EdibleFriend ,
    @EdibleFriend@lemmy.world avatar

    AND MY AXE

    TokenBoomer , to lemmyshitpost in brutal

    Realize, someone thought of this.

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