And then you get a game like Brigadore where I actually spent in game money to unlock game lore. Absolutely no in game benefit, it was just that well written (imo) and I realised after a bit was hinting at good equipment combos.
Brigador is a great example of a game that does a whole lot of good world building with just portraits and quality writing. Blowing up civilians is also fun.
I have often likened Fromsoft and Bethesda in the way that while Bethesda outsources their bug fixing to the community, Fromsoft outsources their story to the community. In both cases the community adds more than there really is and acts like the developer earned the credit.
Well I’m currently playing Armored Core 6, and I gotta hand it to em, there’s basically no story whatsoever. It’s just giant robots. And it’s pretty fantastic.
Bro, I cried for AC6’s story. What insanity Handler Walter has to go through. And how can forget buddy. What more story do you need than two bros fucking over a tyrannical megacorp?
“FROM’s attention to world building and lore to tell the story is truly unmatched” - YouTuber in six hour long video about a bit of wall an intern level designer forgot to remove.
Flank, skirt, and hanger are three (technically 4 if you count inside and outside skirt) different cuts. Skirt comes from the short plate, flank comes from the flank, and hanger comes from the diaphragm between the rib and the loin.
It is true that skirt and flank can be used almost entirely interchangeably, but they’re different.
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