DS Lite: maybe it’s because it was my first gaming console I bought with my own money as a kid. But this thing is such a trooper. Looks beautiful clamshell and the battery some how is still good today, almost 20 years later. Works real well with game carts too!
GameCube: I’m such a sucker for Nintendo but this thing was so portable and had a phenomenal wireless controller if you had it. I loved this console and the mini disks were so fun until I lost my case full of them.
Switch Lite: I know this isn’t a common one but the weight and the power behind it is amazing to me. I’ve always wanted a super portable console that doesn’t weigh a lot. The regular switch hurts for me to hold too long even with grips.
Least Favs:
PS2 slim: this little shit barely worked. At one point the slim would stop working where I’d have to open it, spin the disk like I was pull starting a lawn mower. It also scratched half my disks for no reason. The OG was a tank.
OG DS: bulky pain in the ass. Felt like holding two GBAs glued together.
The game's story is thread-bare and incomprehensible in places because a bunch of stuff got cut extremely late to get the game out the door. The entire Zack thing. Yuffie and Vincent had almost everything related to them cut out entirely. And then there was the english localization which fixed some of those issues but added more of its own with the pretty bad translation making things even harder to figure out. Square would end up doing the same thing but far far worse with Xenogears with large chunks of the game removed and replaced with text at the beginning of the second disc to give one example.
Native English, conversational japanese, survival German (I was conversational at one point, but it's mostly gone), a tiny bit of french (same as German), very basic Spanish, and a tiny bit of Hebrew (I wanted to learn something in the semitic family and it seemed less intimidating than Arabic to start with)
OOT is objectively bad in hindsight, despite having played it like 20 times myself because of the place it holds in my memory as being something I’d never experienced before. Here’s the argument: youtu.be/XOC3vixnj_0?si=xnuSdmY942tBQGpp
FF7 has its flaws but IMO is a better designed game
Thing is those criticisms also mostly apply to FF7.
Disconnect between combat and exploration? I see that for Zelda, but ff7 goes harder, with a random encounter jolting you into a different game engine for combat.
To much time in combat waiting while nothing happens? FF7 battle system is mostly waiting for turns to come to with lots of dead time.
Exploration largely locked to narrative allowing it? Yeah, FF7 had that too, with rare optional destinations a very prescribed order and forced stops. It opens up late in the game.
The video generally laments that OOT was more a playable story than an organic gameplay experience, and FF7 can be characterized the same way. Which can be enjoyable, but it can be a bit annoying when the game half of things is awkward and bogs things down a bit. Particularly if you are getting subjected to repeated “spectacle” (the slow opening of chests in oot, the battle swirl, camera swoops, and oh man the summons in ff7…)
They both hit some rough growing pains in the industry. OOT went all in on 3D before designers really got a good idea on how to manage that. FF7 had so much opportunity for spectacle open up that they sometimes let that get in the way. Also the generally untextured characters with three design variations that are vastly different (field, battle, and pre rendered) as that team try to find their footing with visual design in a 3d market.
kbin.life
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