It is pretty shit at remembering search filters in general, e.g. the Linux platform filter or the co-op filter constantly reset for me and have for years.
Aus for example community servers get full quick, there is a pro league going with multiple divisions, and then those who try brave casual servers as well.
Aus alone would have over 500+ players regularly playing daily.
How is Valve pumping up the concurrent player count not a bigger news story? That is like the metric for calculating popularity of a game and Valve is openly fudging the numbers without anyone caring. I feel like I’m taking crazy pills.
If you join an official public server, there’s an extremely high chance you’ll join with cheater bots that spawn endless, aimbotting snipers. It’s less of a problem on community servers as they’re actively moderated by players, but official servers have to rely on vote kicking a fresh cheater bot every few minutes.
This is all done by some script kiddy group who apparently want to highlight Valve’s deprecated support. Basically ruin the game until Valve fixes the game. There’s also some measure of farming ingame item drops to sell for money, I think.
Botters have gone from aimbotting and afk item farming to basically crowding public lobbies with their bots, then using ai to voice spam slurs and “confessions of illegal activities” in the voice of people trying to bring attention to the bot problem. The botters have also done both doxxing (impersonating said people and spamming their personal info as well as using ai voice chat spam to get people to do vigilante action against innocent people), swatting (see previous), as well as using their majority in a server to kick anyone that tries to combat them.
What kind of dumb answer is that? So its either accept the way it is or shut the game down? There is no way to fix a thing? Can’t work on anti cheat, better moderation, actual consequences for the assholes doing this, etc?
What is it with so many people crawling so deep up Valve’s ass. They are not some holy company that loves you deeply.
And I’m not just talking about the tf2 situation. Valve turns a blind eye to a lot of things on their platform such as hate speech and groups that purely exist to harass people.
Why do i need to come up with a solution? I don’t work at Valve. We’re asking Valve to come up with a solution and do something. Its their game. Its their code.
And to pretend Valve is trying hard is very ignorant… the only thing they try hard is adding more hats and making sure the marketplace works.
Honestly, I don’t believe save TF2 will get anywhere. Valve is clearly uninterested in supporting the game, and who could fault them? It’s an old game, and games don’t need to be supported just because people play them.
The real problem Valve is playing with is that TF2 is still monetized. They should not be selling microtransactions for a game this broken. If they weren’t selling microtransactions, they would be entirely in their right to kill all official support and leave the game to community servers.
My main concern is that Valve will calculate this over the bad PR they’re receiving, and rather than do anything to curb the bot problem, simply kill their support for TF2. I would be okay with this. I think most people wanting to #SaveTF2won’t be.
It would set a precedent for valve just pulling the plug on a game/marketplace. If all your digital collectibles in a game, some “worth” thousands of dollars can’t be accessed/used, everyone would start fire sales on their other inventories.
I bought a PSP just to play GOW Ghost of Sparta, PS2 just to play God of War 2 and PS3 just to play God of War 3 back in the day, since it seemed it was impossible for God of War titles to come to PC ever since the older titles. Same impossibility as a Pokemon game being released to PC.
I was also planning to get a PS4 just for God of War too; but then it got hinted that a PC release was possible through the Geforce Now leak. Ever since then I know any future titles won’t be that exclusive; so why would I even bother buying a PS4, or PS5?
But if I were involved with the #FixTF2 movement, I’d want it to be careful not to make the big wigs at Valve want to just slap Valorent-like anti-cheat on TF2.
It does seem like the page for #FixTF2 talks about zero tolerance policies and basically manually banning people based on reports. But not explicitly saying in the petition to Valve that kernel-level anticheat is not the solution seems risky.
Edit: Ok, looked a little closer. It doesn’t seem like #FixTF2 is really against invasive client-side anticheat measures. They talk about “updated anti-cheat measures” as something they want, but don’t put any qualifiers on that. That’s unfortunate.
Yep. It’s a 17 year old game on a 20 year old engine, and most of the improvements made to more recent multiplayer source games were never backported.
It only got a 64 bit release last fucking year, after the last big fixtf2 push, when valve hired a single contractor to work on things for a few months.
I give Valve the benefit of the doubt and assume that they know that there’s plenty of consumers that are heavily against a kernel level anticheat. Valve is not really known for anti-consumer bullshit like this.
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