Because his shitty company can’t provide any of the benefits Steam provides, so he has to keep creating bullshit distractions to be marginally relevant and not have all of his investors jump ship.
Sweeney really comes off as an angry guy who sees only enemies. Apple (justified, even though I’m an Apple nerd), Valve… let’s find some more persecution-complex targets. Can we be mad at Steam? Let’s go!
Epic offers jack shit in terms of features, has admitted to be losing money from the 12% cut, has a shitty storefront and is beholden to Tencent, the shittiest gaming company known to the world. Also, Steam is free advertisement, whereas the EGS is antiadvertisement.
Awesome! That would mean that family sharing finally works like I thought it would work. No more tears because I started a game while the kid was playing another one.
I’m pretty sure this was already the case in some games before, depending on the netcode of the game.
The old FAQ said:
What if a borrower is caught cheating or committing fraud while playing my shared games? Your Family Sharing privileges may be revoked and your account may also be VAC banned if a borrower cheats or commits fraud. In addition, not all VAC protected games are shareable. We recommend you only authorize familiar Steam Accounts and familiar computers you know to be secure. And as always, never give your password to anyone.
If it’s a game with VAC it probably always worked as described above, but for example: People in Fall Guys did use this trick to avoid getting banned for cheating until they turned off Family Share for Fall Guys shortly after release.
If a family member gets banned for cheating while playing your copy of a game, you will also be banned in that game.
This sucks.
Yeah, but I an see why as it would be easy to abuse. Only need one copy of the game and you could cycle accounts that never owned the game out of the family sharing when they get banned.
Might be other ways to limit that, but would also likely need more restrictions on the feature that might be more annoying.
Do bans typically only affect the multiplayer portion of a game? I could see my nephew fucking around and finding out with one of my games. I never play competitive multiplayer, but if I got locked out of the game completely, I’d be pretty cross with him.
Even worse, a VAC ban in your game will probably transfer to your account in general. You won’t only be affected in that game, but in any games that check your VAC status.
I guess don’t share it with them, or have a conversation about the consequences of their actions if they happen to cheat if you can trust them. Allowing for the loophole is worse than it possibly hurting a few people though. Cheaters ruin games for everyone else, and they don’t have any control over it at all.
If a family member gets banned for cheating while playing your copy of a game, you will also be banned in that game.
This sucks.
On the other hand, Rust had a cheater issue at some point because they only checked the account ID when banning in EAC. Cheaters leveraged this by purchasing the game in a master account, and using secondary accounts tied with Steam Family Sharing to play. From what I can see they disabled Family sharing altogether.
Secondary account banned? No problem. Log out, share with another account, rinse and repeat.
I don’t think it’s horrible. First, it prevents abuse, and second it adds extra social pressure to not cheat if you’re using this since you know if you get caught all your family comes with you. Sure, maybe some parent sharing with a stupid child it sucks, but I use this with my brother and we’re both adults and know it isn’t an issue for either of us. I don’t really care if this prevents more cheaters from existing. The harm will be very minimal, with pretty good upsides for the vast majority of people.
Hmmm, that’s a lot to go over in there. I have family sharing setup with, let’s say, my found family. There are a lot of improvements listed, but also many things I’m worried about.
The one year period of waiting after leaving one seems excessive. I hope they have good separation of the logical family and the physical pc’s, It’s really annoying to resetup stuff with my partner every time one of us installs a different linux distro.
I understand why they’re doing the ban sharing, but it’s still funny.
The one year period of waiting after leaving one seems excessive.
It’s slightly better than that for the person who leaves. It’s a one year period starting the moment they joined the previous one. So if you’ve been part of a family for 1+ years you can join/create a new one right away.
The slot you occupied however does stay locked for an additional year.
I also have my current setup with found family and as I live close to a country border I cannot switch over properly as I have members on both sides of the border. I understand their intent is “same household”, so I do understand why this is the case, still sucks for me though.
I hope they have good separation of the logical family and the physical pc’s, It’s really annoying to resetup stuff with my partner every time one of us installs a different linux distro.
After toying around in the beta, this seems to not be an issue anymore as they seem to actually go off accounts now and not hardware anymore. It was quite frustrating in the old system though.
So the main takeaway is that you no longer need to be offline if 2 family members want to play at the same time as long as they’re playing different games.
That’s fair and it should alleviate a bunch of headaches.
It’s stuff like this that makes me not even think about pirating games. Imagine a company that literally just improves features and makes it easier for me and my family to enjoy the media they sell. Why the fuck wouldn’t I buy from their store?
Why streaming services don’t understand this, I’ll never know. Seems like the games industry is riding purely on Steam’s usability while the film/TV industry is speedrunning enshittification.
I have a large library of games I’ve never played on stream. a couple months back I wanted to play a game I had installed a while ago and guess what, forced always online. not from steam, but from the shitty team behind doom (don’t remember which version it was), which just happened to be at the time I had a multi hour internet outage.
afterwards I figured out I had to explicitly block some network traffic to stop it from trying to force me to sign up for an account with the developer.
while steam certainly has DRM options, they are configurable by developers and afaik can’t enforce an always online requirement with just steam, only though custom logic in the game or third party DRM. developers are also free to not use steam DRM.
DRM, as usual, harms the legitimate buyers.
that being said, steam still does bring a lot of value, such as their hardware developments, their work on better Linux gaming support, the update distribution through a trusted source, and various others.
i’m away from my pc for the week but does steam not require you have it running for basically every game? even if it’s a switch devs can flip it still falls under the same category imo but i am curious and don’t know the full facts here
It depends on whether the game wants that or not; it must explicitly opt-in to that. If it wasn’t Steam offering their extremely nonintrusive DRM, those games would likely use more intrusive DRM systems instead such as their own launchers or worse.
It also somehow doesn’t feel right to call it “DRM” since it has none of the downsides of “traditional” DRM systems: It works offline, it doesn’t cause performance issues and doesn’t get in your way (at least it never even once got in mine).
I’d much rather launch the games through Steam anyways though. Do you manually open the games’ locations and then open their executables or what? A nice GUI with favourites, friends and a big “play” button is just a lot better IMHO.
i see. as i said, i’d still consider it drm even in a case like yours where it never gives you trouble. i find performance suffers mostly in edge cases for me but it’s often enough that i prefer to simply take steam out of the equation entirely.
Do you manually open the games’ locations and then open their executables or what?
i just keep a folder with shortcuts to the games i play on the desktop tbh, i am a bit of a slob that way. anyway this is all very no-stakes so i’m not trying to convince anyone of anything here. if you like something and it works for you then you should use it! i will continue to pirate because that’s what works best for me.
Well, every one of these is a different pile of crap, but a pile of crap nonetheless.
It was supposed to be a Steam competitor, and they openly said it, but the only competition it won is the dumbest fucking ideas brought to PC gaming - and that being exclusivity. But after a few released games, I’ve realized it was a good thing! I could try the game for free, and wait a year when the game has those nice QoL features. For BL3, I started when the game already had tons of extra content.
The only games I’ve ever pirated are Sims 4 (I ain’t paying 1000 bucks worth of dlc) and Starfield (I still feel robbed) because Steam just makes buying games at reasonable prices so easy.
The other day I bought RDR2, player it for an hour, didn’t enjoy it and returned it no questions asked
I never gor through the prologue either… but I’m a completionist and each mission was giving me extra parameters that made things so much harder than just ‘beating’ the mission.
So this is great except for the cheating thing. Why am I being punished as the games owner because someone else in my family was banned for cheating? Ban the cheater not the owner.
Do it on a 3 strikes basis. They don’t ban an account in a single offense. And therefore shouldn’t do that to account groups either. It’s not perfect. But it’s much more forgiving and fair.
you’re not getting banned from steam, you’re generally getting banned from participating in anti cheat secured lobbies of a single game or a group of games.
single player experience is generally not affected.
having a 3 strike system before getting banned from multiplayer just means it’s 66% cheaper for a cheater to get a new copy of the game.
this is also not new and has been the case for the current family sharing system as well.
If a family member gets banned for cheating while playing your copy of a game, you (the game owner) will also be banned in that game. Other family members are not impacted.
What happens if my brother gets banned for cheating while playing my game?
If a family member gets banned for cheating while playing your copy of a game, you (the game owner) will also be banned in that game. Other family members are not impacted.
A thousand times this. I’d even be for a button to add whitelist for games they wanna play. I am super sensitive about Mr acc, and the last thing is having a ban on record. Especially when I had to spend 10 years with a trade probation because my dumb ass duped some items on TF2.
Yes there is. You can just make another account for yourself and add it to the family, then use it to cheat. That’s the reason why they have to ban both.
I kinda hope they grant the ability to block some games from being shared. I trust my kids not to use cheats, but I can understand being a bit paranoid from being banned from a game you really enjoy and not wanting to take a chance.
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