This simply means that Capcom games (sadly) have to disappear from my wishlist, and instead they will appear on my treasure map now, which charts a course through seven seas.
Completely failing to do anything about stopping the piracy because all of these games have been pirated already, but punishing paying customers with shitty DRM? Brilliant!
My guess is it’s basically a beta test of the DRM that they’re going to roll out for future games. Y’know… instead of testing in-house, just test on your consumers.
Possibly, though I suspect that releasing your new DRM early is a good way to have it broken by the time you actually want to protect something with it.
More likely answer: big companies tend to be lead by people who are not hands on with the product. That means decision making isn’t made on the basis of actual product needs, but rather on general policy and strategy recommended by “think tanks”. And at scale, the little stuff, like annoying old clients with pointless DRM, probably doesn’t matter, possibly is a waste of time. It’s a bit of a necessary evil to run any large organization. Anyway, these organizations are just checking off boxes of an abstract idea, probably with some bigger strategy goal in mind. You are just a flea compared to an elephant, so their attitude is “meh, deal with it”.
Honestly I just wish I could freeze updates to games that are playable offline. It’s so frustrating when I’m playing a single player game with no problems then an update happens and I have to break my mods because steam forces me to update.
Except as soon as it realizes an update is ready it will make you update before you can play. The only way to stop it is to stay in offline mode all the time so that it doesn’t check for updates to your games.
All the auto update disable does is keep it from automatically doing the update but it’ll still force you to update.
I was considering picking up Stadium and Standium 2 on my SteamDeck, having already bought them on Switch.
But it turns out I have other convenient DRM free options to play my purchased Capcom games on my SteamDeck. I make it a point not to send money in support of DRM bullshit.
I don’t see people talking about AI in games enough. It is indeed a tool but it’s one that I’m very excited about.
So long as the people who record lines are adequately compensated and the tool is used correctly, I’m very excited about its use. It allows games to feel more unique and random without a huge tax on developers.
It’s possible that instead of generic quests in the form of radiant garbage quests, we can get generated quests and storylines in open world games.
What do the artists do? Well, their writing is still imperative to what the AI says. Rather than writing line by line dialog for NPCs, they can focus so much more on world building and characterization of NPCs.
However, I expect this use to be rare and far out. In the meantime, we’re about to see a mountain of garbage. Lots of indie games are going to use this to great effect though I would bet.
If anyone is interested Corridor Digital has been doing experiments with AI and games, and has documented it on their YouTube channel Corridor Crew. It’s definitely worth checking out if it interests anyone.
Well... Who's ready for an endless stream of low quality AI asset flips?
We've already seen what AI-generated books have done to platforms like Amazon. I suspect that this will eventually be the end of "open" uncurated digital storefronts, since AI will eventually allow for crappy content to be produced at a faster rate than it can be consumed and it'll become impossible to discover anything worthwhile.
I am not sure whether AI will make the creation of asset flips much easier though, given that store bought assets are already being dropped into a ‘game’ already.
There are only a finite number of easily purchasable game dev assets out there, but in theory there is a nearly infinite of assets that can be generated by AI.
Mark my words, soon we're gonna be inundated with lot of really shitty, mostly AI-generated games by con artists trying to make a quick buck.
AI struggles to make a complete, composite product. This is the limit on game creation as it is anyway, not number of assets available to steal/download/buy. There are thousands of options for near-complete games out there that can be easily customized further with the millions of art assets out there as it is.
Even then, Steam isn’t completely without moderation. It’s been possible to automate the creation of asset flips for a while (and we’ve seen it done plenty of mobile), but Steam makes some effort to remove the lowest quality games and make it ineffective to publish low-quality shovelware. AI is still quite a ways off from being even remotely faster or more effective than just buying a template and filling in the resources with cheap or free assets.
Why take already created assets if you can generate everything the way you want it? I found lumalabs.ai yesterday wich makes text to 3D. Right now it could be a good base for someone to generate an idea of the final product and then have a 3D artist re-do them in more details for the final project or just clean them up a bit.
There are also good stuff done with AI, for example there is this game called Suck Up where you are a vampire and you go door to door trying to get people to let you in. People you are trying to convince are basically chatbots and it works a lot better than you’d expect
Overall a good idea. Yeah, there are potential legal issues that could potentially come up if court cases go against the AI gen companies, but that’s the bridge that will get crossed if (not necessarily when) it comes to it.
One thing I don’t get though is the whole “guardrail” thing on live-gens. There is no system that is 100% preventable from someone getting it to say problematic stuff.
If Anthropic and OpenAI can’t screw it down all the way, how can some game company do it? In practice, this’ll mean that basically no game will come with a live service AI. This is like tying people saying stuff in voice chat to the company running the multiplayer servers.
Well-intentioned idea, but not gonna actually work.
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