Clean hands and Ghost for Dishonored. Never really knew for sure if I had alerted someone or someone I knocked out got eaten by rats until I got the end summary of the chapter, which would lead to me playing the entire chapter again.
I didn’t attempt that for Dishonored 2 and just went chaos mode.
Maybe this one. Many many hours. So much grinding. Like 100 blitzball wins in a row. Sphere grid completely filled in 7 times. Completely unnecessary, I don’t recommend pursuing this achievement.
A Wound for Every Bullet achievement from Iron Grip: Warlord. This game is obscure and there’s barely any achievement guide. I had to figure out how to get this difficult achievement on my own.
For me, I’d say it’s a close call between GTAIV: Ballad of Gay Tony’s “Gold Star” achievement for 100%-ing all the DLC missions, or Deus Ex: Human Revolution’s “Factory Zero” achievement for completing the Missing Link DLC without using any praxis upgrades or weapons (This one was on Xbox 360, but it’s in my steam backlog too!).
Doing “CQC FTW” and “Don’t Stop Running” at the same time from Resident Evil 1. Also “Ink is for Squids” after failing(and falling) at Lisa fight a run before.
“The Impossible Dream” from Steam World Dig 2 also got my dopamine high.
The Hammered achievement for Divinity Original Sin 2 which you achieve by defeating an endgame boss in your first encounter with them in act 1. I used a very cheesy method where I chain teleported the boss and her minions on to a rock in the middle of the sea. And then my archer who was on a cliff type thing on the other side of the beach slowly shot them to death. It was very funny!
You can also stand on the wall next to the gate, block the access by ladders with flower pots, and teleport the bitch up to you. She can still hit you, but nobody else can, so it’s still pretty cheesy XD
Probably my proudest is Crypt of the Necrodancer’s Vow Down. The game is already very difficult, but Vow Down requires beating the game in all-zones mode (rogue-like mode rather than the rogue-lite campaign) with one of the more difficult new-game+ characters, Monk. The basic game is a turn-based, grid-based RPG, with the gimmick being that you have to preform all actions to the beat, while the monsters have their turn between beats. Vow Down adds the catch that any gold, be it dropped by monsters or found in the world, kills you instantly and ends your run. Even ignoring the inherant urge to pick up dropped loot, this means you have to carefully position enemies as you kill them so as not to box yourself in with deadly loot, all while only having a fraction of a second to think per turn.
This game also has what is probably among the most difficult (while still being fair) achivememts on Steam: Beating the game with the final New Game+ character, Coda, which has the debuffs of every other character combined. According to Steam, 0.3% of players have this achivement, meaning roughly 0.3% of players have cheated in achievements.
Marauders is fun! Solid gameplay loop. It is more basic than Tarkov in a mechanical sense, but this means it’s easier to convince your friends to play and easier to jump in and out of. It’s still a more tactical and methodical shooter than a lot of what you find in the mainstream. There is also a pretty unique space flight mechanic as part of the raiding process that the devs are still working on.
I’ve gotten my money’s worth for sure. I think I’m around 130 hours played so far, and I could see myself putting in at least twice that as development continues. More if my friends keep at it too.
Probably 'To Live Forever' in No Man's Sky. Once you get to a certain point, it's almost impossible to die to normal circumstances, but up until that point random crap would kill you pretty easy. Also bugs. Especially with the Space Anomaly.
I ended up doing the 3 hardest achievements all at once in that game. (After double checking it was just the 2 permadeath and survival ones I did together but ended up using my permadeath save to do the "The Sentinel" achievement.)
Also, if you plan to do this this achievement. It's the easiest to just do the main storyline.
Lazy Bastard in Factorio. Basically automate as much as possible as soon as possible. I recommend everyone go for it to truly appreciate the nature of the game.
There are some tricks you can do to make this one a bit easier. I played on a set seed, first planning a base for it in editor mode, and then copying the entire base as a blueprint. You have to play with biters, but you can set their spawning area to be far enough away that you won’t need to interact with them. I also made a new save file for each major milestone in the base, so if I didn’t reach the end quick enough, I could try to go back to a previous segment that I thought was slow and do it faster.
It really starts off slow, but it feels pretty normal once you have enough technology later in the game. I would always make sure to carry some assemblers and solar panels with me to temporarily place down anytime I would have wanted to hand craft something.
It means that you can only play it during the weekend.
I know that there are other communities here at lemmy that post games that are free to keep forever during a limited time. I just don’t know which community to recommend since I don’t follow any, but a quick research can show you them if you are looking for that.
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