Same. Blizz games are the only things missing on my steam deck. It just much better than having to do jank workarounds or having to deal with their launchers.
The game has currently over 70000 players online (source: Steam Charts)
I know its not THAT big of a number for such a well known brand, but its still a big number. When will Blizzard fans learn that review bombing ain’t gonna do anything if they still play the game and pay for their stuff? We’ve been doing that for years now…
I mean, they play products released by Blizzard/Activision, so I doubt much learning will take place. Especially after all the decades of Activision being complete tools to their customers.
The second that merger was announced I peaced out. I knew what was coming after having witnessed what became of COD.
You can see a little steam icon in-game and after playing for like an hour I only saw 1-2 of those. I think most people are still using b.net. 70k seems pretty good ngl
But it says 300k currently. So yeah, it is quite a bit more popular in reality than TF2. Baldur’s Gate is at half a mil currently. Counterstrike over a mil.
Not to suggest the game isn’t doing well. Just throwing the numbers up for consideration
The last time I tried to play TF2 (2022), I joined 5 random servers and only found a handful of real people. The rest were bots. Is that still the case?
For the most part, yeah. The only way to avoid getting into matches with bots is to find community servers with active moderation. I queue into Uncle Dane’s servers when I feel like booting up TF2.
Most bots target the game’s “Casual” mode, since it’s the easiest way to hassle the largest group of people. If you play that mode, you will encounter bots. It sucks that you have to curate your own experience, but you can almost entirely avoid the problem by choosing your own community servers to play on instead.
IMHO: I’d argue that community servers are a “purer” TF2 experience in the first place. So many core game features only make sense in a pro-social “hangout” environment. I’ll rattle off a few from the top of my head:
Super long map timers are enjoyable as long as players can leave/join at any time
Unrestricted joining/leaving/teamswitching works as long as autobalance and votescramble exist
votekick/votescramble are great as long as people aren’t encouraged to abuse the system to gain an edge
Casual rips almost all of that out in favor of emphasizing the gameplay skeleton which remains. You’re no longer showing up to a permanent place with people you can get to know and be silly with. When the round timer ends, Valve may as well be blowing up the server and nervegassing the other 23 players for all it affects you. I posit that TF2’s Casual mode isn’t merely a “non-competitive mode” – it’s an “anti-social mode”. Playing TF2’s Casual mode is like… showing up to the amusement park, alone, except all of the restaurants and bathrooms are permanently closed and they lock the exit gates behind you.
FWIW: a lot of that number is genuine. Bots may be prevalent, but their numbers don’t generally wildly fluctuate over short time periods. Between June & July the TF2 playercount shot up by 50k and most of that was probably organic.
Good - fuck Blizzard. They literally were like “We’re going to OW2 for PvE! I promise we’re totally not just doing it because we want to monetize it more!”
Also keep in mind they announced it at the same exact time that they wanted people to stop talking about them and Taiwan. And all the sexual harassment at Blizzard.
They had no details about it at the time. They just wanted something the mainstream press could run instead. And tanked a game to keep it from cementing on their face. Idiots.
Can anyone here up to date on their Overwatch lore explain what that means? I’m not being snarky about the game being bad, I just haven’t played it and genuinely curious what they mean by that. From my understanding, the game is about killing each other lol
All the maps and locations represent the respective nations most optimistic future of how they could look, chefk out any of the maps and youll get what i mean
AI created -> AI becomes monk, this is good AI -> bad AI also created, controlled by single mastermind AI -> bad AI kill humans -> Overwatch created -> good AI sacrifices herself to free other AI from bad AI mind control, thus becoming AI Jesus -> AI now have free will. Some become good, some stay bad. -> optimistic because AI Jesus saved humanity from being killed and now Overwatch is winning the war against bad AI
Last I heard Overwatch basically didn’t have lore. For the entirety of the lifespan of “Overwatch 1” (though overwatch 2 isn’t even actually a sequel) the timeline never advanced past the trailer cinematic from launch. All of the “lore” was just character backstory comics and backstory hints from their interactions in the spawn area of each match.
The gameplay really has nothing to do with the lore, but the lore never struck me as very optimistic. The premise of Overwatch is that once upon a time there was a team of superheroes who went around being superheroes and protecting people from the evil supervillains and stuff like that. But anyway, their superhero team collapsed and for a while it’s just been a shitty world where the supervillains do whatever they want. Now the superhero team is reforming with some new members. The end.
Idk how that could possibly be seen as optimistic personally lol
A virus caused killbot factories to start printing omnicidal killbots. Each country’s military was getting owned by the killbots so Overwatch was formed by soldiers from every military and some randos to shut down the factories. They suceeded, then became the world police. Robots were made to live beneath the cities and subject to “Detroit:Become Human” level discrimination. 10 years later, Overwatch was disbanded after a group betrayed them and bad press. 10 years later, some of the members came back to reform Overwatch.
I don’t know if that ever comes up. The whole thing started with “There’s a huge expansive world we wrote, this is just a tiny portion of it”, and then it turned out no, they were just generating characters to appeal to the largest audience possible and then inventing the world/backstory from that.
Overwatch was promised to have soypoint-1 EPIC BLIZZARD STORYTELLING™ soypoint-2 coming any moment now and for years a lot of credulous fans waited for more that… didn’t happen.
The porn flood that followed after (inevitable, because so many of the characters were committee-designed waifus) had more story packed in than the actual product.
From my understanding, the game is about killing each other lol
Yea, this will always be the problem when trying to create a story around this format of gameplay. You definitely have to ignore the fact that lore enemies can team up because the comp needs it.
The optimistic tone comes across in the character writing, world design, and music. Little in the game is dour or depressing. Instead the focus is on the details that make the locations or characters unique and interesting. There’s a lot of language and cultural representation.
Also, barring the secondary deathmatch game made, OW is technically about doing non-kill objectives, it just so happens that killing your opponents is the best way to complete the objectives.
It’s funny because on the scoreboard, traditional “Kills” are labelled “Eliminations”, but they still keep tradition for multikills i.e. the announcer will say double kill and not something double elim
I think there was a robot war but then superheroes appeared and invented mega science and solved most of the world’s problems even though sometimes they still have to fight robots and supervillains. It’s basically the DC comic universe (which is a lot more optimistic than the cinematic one lmao).
The PVE bundle for a few missions costing about the same of what I paid for the entire ow1 is just insulting. For what I understand they’ll release multiples PVE bundles for 15$. The entire ow2 is only a money grab machine.
I should be mad at the market for this practice but I’m already so pissed off that I’ll direct all my hatred towards a single stupidity: Fuck all mobile consumers who made this kinda of shit the norm in the gaming market, fuck all candy crush players who gave infinite money to Activision Blizzard.
Thing is, I actually like OW2’s core gameplay more than OW1. I can’t say it’s necessarily better than OW1 would have been if they hadn’t abandoned it for years to (fail to) build OW2’s PVE, but so it goes.
But I reinstalled just to see if I’d want to try with the new Invasion content, and here’s the thing:
I played about 5 rounds of QP. They were all horribly mismatched in terms of skill level, and I enjoyed 0 of them. So the idea of grinding through a new battle pass, although liking the RoboAna mythic skin, was a nonstarter even before talking about how crowded a launch season this is. Like even if I wanted to, I don’t have time for this battle pass.
And then the new PvE content? I mean maybe it’s good, but nothing about any of the PvE they’ve released in the past would support that. It’s been consistently mediocre IMO, so I dunno why I’d suddenly want to pay for the privilege.
I’m annoyed that I have about 2000 coins I’m never going to use (love that I can’t use them to buy the invasion bundle just to screw around with the new stuff), but I think it’s time to give up and move on.
We had the topic of creating a comment and a blog. The main topic for it was “Gaming” to make it more interesting for pupils. Its at a vocational school. Our teacher just picked the Blizzard topic and we learned multiple weeks how to do this with blizzard and then had an Exam on this. Its interesting that woman were molested there and we also compared this with german IT workplaces where Woman are pretty much happy at IT workplaces but there also is not much of them. We want more woman at IT places and also learned how IT was actually more of a Female job because carying for Kids and Homeoffice was a perfect combination.
Not to mention selling the sequel on the promise of Co-op then cancelling that feature long after launch and killing the 1st game so players couldn’t simply continue to play the game they purchased already.
Over time, I’ve noticed I like first-person base-building survival. Before we had those, I had to get all my jollies in microdoses by playing different games and tolerating the parts I don’t like so much. Now that it’s not only a thing, but there are a few really good, well polished ones, those few are the ones I play.
I have to wonder about the games I play arc rising above the games I have arc in the early part. Is this going to friends’ place to play their NES or piracy or borrowing your buddy’s AD&D hardbounds to make a character?
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