Are you trying to wishlist the whole platform, I'm at just over 300 but that's really pushing the wishlist (It would be larger if they had things like Movies that you could purchase on the platform)
The irony is that volunteers are going to get CS2 running on Apple Silicon before apple purely by reverse engineering their GPUs for Asahi Linux.
Apple really thought they could do what AMD and 3DFX failed to do and randomly push a competitor to Vulkan/OpenGL that only supports a handful of hardware SKUs that aren’t dominant in the market anyway.
Metal is incredibly successful… Just not on Mac. It’s the graphics API that drives the iPhone and iPad.
It seems like they’re worrying about Macs again, but when Metal was released the focus was iOS and it did bring significant performance improvements to that platform.
We can say whatever we want about mobile games, but in numbers, they’re dominant and the App Store is one of Apple’s biggest revenue sources.
I don’t disagree - I don’t own Apple products, and I very much would prefer if all games also dropped DirectX.
But my point is that Metal didn’t fail, and it’s not “used in a minority of devices” and Apple isn’t “crazy for thinking they would succeed with a new graphics API for games” because by all relevant metrics, dominance over mobile gaming is much more important.
Games “tend” to dominate a single, or very few cores. With modern PCs having 4 or more. You can push an isa-translator off on to a low power core. Since it won’t be a constant, heavy lifting task. Then push the translated instructions through your high performance cores. Your biggest penalty on that will generally be a small bit of latency.
Your biggest hit will likely come from having to wrap graphics APIs. But again, that hit is generally what it takes to do the same under Linux with wine/proton.
But as long as your CPUs can push the instructions fast enough. Your data bus can manage the data transfers in a timely manner. And your graphics subsystem can handle the load. It’s a doable task.
It’s very similar to emulating retro systems in a number of ways.
I do! Lots of modded Minecraft, also Hades, Witcher 3 and Hollow Knight.
It often requires some tinkering and there isn’t that many games but other than that I love it. Baldur’s Gate 3 released on Mac so I’ll probably play it too eventually. Used to play CS GO, Portal 2 and the other Valve classics back in the day.
If Apple cared about Mac gaming it would actually be great since the recent Macs especially are really capable. But they don’t, so… it’ll probably stay a niche thing.
Never said I bought it for gaming. It’s my main computer I use for everything, and if I can use it for games, I will.
I also have a desktop PC I use only for gaming but I rarely turn it on, it’s annoying to switch computers and I would rather play on a laptop most of the times.
Did you buy it for browsing and social media? Watching movies maybe? Lol
Come-on let’s be honest here, most Mac users buy a Mac just for the Apple logo and nothing much.
I bought my MacBook Pro 2011, never did anything more than social and consuming medias. Any laptop would have worked out for me (since that model has Intel graphic).
Any integration between an iPhone and Mac can be achieved between an Android and a PC (Windows or Linux).
Typical Lemmy user lmao, come on. I feel like this is the kind of shit I used to read on 9Gag 10 years ago.
I bought the thing for programming, photo editing, graphic design, video editing and general tinkering. And indeed it’s fantastic for media consumption as well thanks to the great display and speakers.
The main reason I enjoy macOS is the third party apps. There are lots macOS only apps I absolutely love to use because of their great UI and features. Things like Transmit, Telegram for macOS, Final Cut, Screenflow, IINA, Alfred, BetterTouchTool, Parallels Desktop and Fantastical come to mind. There are alternatives to these elsewhere of course, but none come close in quality in my opinion.
I don’t even use any of Apple’s services, not even iMessage. I think lots are unreliable (or there are better third party alternatives) and I don’t like the feeling of being in a walled garden.
It’s a great investment because it holds its money really well. My old 2012 MacBook Pro can still be sold for like 400€ whereas most PC laptops of that era would be worthless by now.
Not going to defend Apple’s stupid attitude towards right to repair or any other issue. They’re FAR from perfect.
Not saying you’re wrong about the Apple logo thing when it comes to normies, but as a power user there are many reasons to love Macs. And even normies can enjoy good build and software quality, just let people enjoy their things. As long as it’s not a monopoly like iPhones are starting to become, I don’t see the problem.
I do too! Minecraft and Factorio for sure. BG3 is underwhelming on my M1 MBA, even with the extra RAM, but I mostly use GeForce now for games. I found an adapter from Cable Matters to get that sweet 120Hz at 4k through HDMI. It looks amazing on my TV. The company provides some alternative firmware you can put on the USB-C dongle to make it work, though you need a Windows machine to upgrade the firmware.
I really have no interest in getting another laptop or building a gaming PC I will ignore. I can’t justify it. This thing is light, has amazing battery life, and runs everything I need it to. I have a console for other games. If the game isn’t on console, osx, or GeForce Now, I just won’t play it.
I do agree with some of the others that it would be nice if they got on the Vulcan train.
Ayy, nice! I got a base 14" M1 Pro myself and it’s a blast, especially thanks to that display. The refresh rate, brightness and colors are amazing. If you’d like to stay with a single computer, I’d totally recommend upgrading to it as the performance makes a lot more games playable.
Check out the Create mod in Minecraft if you like Factorio, you will love it. It’s basically Factorio but in Minecraft. Oh and Hades should run well on your MBA as well, I’d recommend you try it if you haven’t already!
Indeed. They were upfront about it at least. You are literally using their inhouse firmware tool that isn’t publicly available. After sending the request, I had the files and guide same day. I used my work laptop for it and it took 5 minutes. Easy peasy.
Same amount of people who play games on Linux. They only support Linux because they have a financial incentive to do so. It’s just not attached to player count but instead the success of their own operating system. Steam investing in Linux is like Google investing in Linux.
Mac users are different from others, they don’t buy overpriced machines just for gaming. They buy a Mac for the workflow and ecosystem, not for gaming.
Valve saw that, and decided not to waste money on the Mac market.
Apple always makes decisions based on the revenue, Valve did the same for once.
I don’t know man, Valve seems more pro users than Apple to be honest.
EDIT: I just want to add some context; Valve made Steam Deck fully reaperable, where Apple always adds restrictions on what you can repair in an iPhone or Mac. When I buy a device I always look for its reaparibility.
At the launch of Steam Deck, Valve was very responsive and they replaced many units (even if sometimes it was user’s fault) for free, where Apple would find any way to charge you for the repair (and you know better than me how much expensive is to repair an iPhone or Mac).
Honestly, Steam lacks a lot of pro-user rights. Developers are restricted by a lot of things that even itch allows you to do. Like a pay-what-you-want model or mentioning another storefront in your own demo/game. Not to mention that all you are truly buying on Steam is a lease to a copy of the game rather than the actual rights of owning a product. This sidesteps a lot of consumer laws in the USA.
Are you serious? www.google.com/search?q=developer has games remov… it’s happened many times for many reasons. I can tell you as a developer whose released on steam Valve also rejects games that include references to itch.io.
From what I can read, the dev himself removed the game because of “stress”. Steam has previously removed the game for copyright reasons, but readmitted it afterward.
The stress was due to the huge popularity the game got thanks to YouTube and Twitch.
Rejecting is different than removing.
I don’t know what the problem is between the Steam Store and itch, but your Google search confirmed what I just said: Steam never removed a game just because; they removed games that break copyright rules or their TOS.
I never said “just because” in fact, I never said, “Steam removes games”. You didn’t even say “just because”. You said “Steam doesn’t remove games against the developer’s wishes.” which is entirely wrong as you now admit and moved the goal posts. This whole thing is a silly argument perpetuated by you.
Just miscommunication then. All game platforms did that, so I don’t understand your point on bringing this up. Sony, removed Mobile Games from PsVita. Apple removed Fortnight from AppStore (and countless other apps). Probably Microsoft did that too.
You brought up that steam removes games. I said that Valve is just going after money like they always have. Like every other game company. You said valve has a more pro user stance, I brought up a bunch of examples how they don’t really have a pro user stance, you said yeah but they don’t remove games against developer wishes. I said that I never said anything about removing games but they totally do, as we’ve proven.
So I’m not really complaining about anything. I’m just not holding Valve up on a pedestal and saying they aren’t like every other company out there.
Blizzard used to support Mac very well. Diablo and WoW always supported Mac. Valve as well, most Valve first party titles released for Mac. Played lots of Portal 1/2, CS:GO. Also played Minecraft, Sims, KSP.
For a while it was Intel and ppc but similar graphics back end. Then it was Intel on both. But Mac had a special graphics back end. Now with Mac it’s arm and proprietary graphics back end both. While they’ve been willing to put up with one or the other in the past. It’s just not worth it to deal with both for such a small user base.
I’ve been in the games industry for 10 years, and worked for Fortune 500 companies before that. I can tell you that people assume there are a lot of “deals” between companies when realistically the companies aren’t making deals with each other. Companies are still companies and attempt to make money off of the sources that they can.
MS have been pretty good at putting their games in rival stores to appease regulators, I could see them trying to get them on Mac too, especially with apple playing for the games market now too with their new chips.
I love reading the comments on Mac Rumour articles when it’s negative news for Apple’s platforms or services. To paraphrase: “Vulcan bad!” “Lazy Devs!” “But they support Linux?” and “What a dumb business decision!”
Yes, Apple zealots, Valve is absolutely going to support your vendor-specific graphics API on a platform that they aren’t making much money from, and will continue to support and test that platform for years, operating as a charity because they love Apple so much 😂
You can expect this to continue happening for as long as Apple pushes Metal and refuses to support Vulkan […] If macOS wants to get anywhere it has to be a case “why not support it” instead of “we need to make a Metal compatible version of our engine”.
Don’t forget that Apple actively breaks software build processes quite frequently for their platform and doesn’t allow you to fully automate a lot of them because you need accounts to download the relevant tools and can only use them on Apple hardware. That makes supporting it a pain for cross platform projects.
It sucks when you want to port an app to iOS, or an application to MacOS and find out “oh… I need to have a Mac to compile to these platforms… and there’s no way to otherwise test…”
Meanwhile, with android you can just run an emulator.
Nah not even close, it’s so tedious and a pain in the ass to develop for apple. I understand why they don’t want to do it, and as they say, not s lot of people even play on a mac. So why even bother?
For anyone wanting a console / steam link hardware replacement - get a raspberry pi. I run steam link on a 3b and a 4 and it’s amazing on both. I still have 2 steam link boxes from back in the day, but they have slower WiFi, are less stable, and still only work in 1080p. I have none of these issues streaming to the Raspberry Pis. Crispy 4k 60fps streaming.
You have to use a workaround due to some strange bug that Steam hasn’t fixed on linux, but it just means you need to launch it in a little of an abnormal way. After that, it’s ez peasy.
Then when you want to launch steamlink, press alt+ctrl+F1
Then type steamlink
Acknowledge the warnings for low video memory (doesn’t matter)
Press enter the few times it prompts you
Then it will launch steam link
Connect your computer as you normally would
Then when you’re done with steamlink, stop streaming using the menu in steam.
Then press alt+ctrl+F7 to get back to your OS.
I’m doing this on Raspbian on both my 3b and 4 pi.
The subsequent times you launch, you will only have to type alt+ctrl+F1 and then Steamlink, followed by 1 extra “enter”. Use the F7 method above to get back out.
It took like 2 hours of random internet forum sleuthing to piece all this together. Hope it helps some of you!
Pro tip - Connect your Xbox controller to Raspbian and Steamlink will automatically recognize it. I have better luck with that than trying to connect using Steam settings.
A home console only slightly more powerful than the Deck (as reported) would be a flop. It would be less powerful than the PS4. People will be plugging this into 4k 120hz TVs.
I’d be very surprised if it was a home console unless they have some kind of magic upscaling they’ve built into Proton.
Some 32" TVs are 4k, 99% of 43"+ TVs are 4k. Most people can afford them because they are very cheap. Usually 90Hz, mostly 100Hz, sometimes 120 or 150Hz
If they manage to put in a 7600 class GPU and sell the whole thing for under $500, it would be a winner. You could build a PC like that, so given the economies of scale, that should be doable.
Zachtronics games are usually pretty good. Depending on how comfortable you are with coding etc. some of them are more "overtly programming-y" than others, so could be a better or worse fit.
TIS-100, Shenzhen IO, Exapunks all use (stylized) "assembly" languages.
SpaceChem, Magnum Opus and similar games are more drag and drop.
TIS-100 is meant to evoke sitting around hacking at weird, old hardware and has a whole story to it. It gets hard. I've spent less time on Shenzhen but it is basically the same gist - except now you're an electronics designer, and the language works somewhat differently. Exapunks is "hacking". Most games tend to feature the same kind of scoring allowing you to optimize your solution for speed/cost/space etc
Also a lot of them seem like Factorio clones. It's not on sale (never is) but it's reasonably priced and a very decent game with cool devs.
Thanks, I keep looking at factorio and wondering if it would like to be on sale for me. It would be good to have some more games I’ve never downloaded in my Steam library.
Factorio will never go on sale. Wube has said many times that puting the game on sale would be a slap in the face to those who crowdfunded the game before it launched.
The best time to buy Factorio was during the crowdfunded campaign. The second best time is now.
As a consession there is the free demo you can play to see if you like the game.
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