There have been multiple accounts created with the sole purpose of posting advertisement posts or replies containing unsolicited advertising.

Accounts which solely post advertisements, or persistently post them may be terminated.

steam

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

Fizz , in Introducing Steam Families
@Fizz@lemmy.nz avatar

Family Sharing enables you to play games from other family members’ libraries, even if they are online playing another game.

This is huge! Previously it was annoying to share games become if someone was playing my game and I opened something up they would be kicked out.

If a family member gets banned for cheating while playing your copy of a game, you will also be banned in that game.

This sucks.

SzethFriendOfNimi ,

It does but it also makes sense. This way people can’t have “family” member alt accounts for cheating with the primary as a parachute.

But… I’d like to see something like “if a family member gets banned then their access to sharing is blocked and you will get a temp ban”

This way I can rain down hell on whoever screwed up and the penalty for trusting them isn’t permanent

Mirodir ,

I’m pretty sure this was already the case in some games before, depending on the netcode of the game.

The old FAQ said:

What if a borrower is caught cheating or committing fraud while playing my shared games? Your Family Sharing privileges may be revoked and your account may also be VAC banned if a borrower cheats or commits fraud. In addition, not all VAC protected games are shareable. We recommend you only authorize familiar Steam Accounts and familiar computers you know to be secure. And as always, never give your password to anyone.

If it’s a game with VAC it probably always worked as described above, but for example: People in Fall Guys did use this trick to avoid getting banned for cheating until they turned off Family Share for Fall Guys shortly after release.

nous ,

If a family member gets banned for cheating while playing your copy of a game, you will also be banned in that game.

This sucks.

Yeah, but I an see why as it would be easy to abuse. Only need one copy of the game and you could cycle accounts that never owned the game out of the family sharing when they get banned.

Might be other ways to limit that, but would also likely need more restrictions on the feature that might be more annoying.

Fizz ,
@Fizz@lemmy.nz avatar

Maybe they could allow me to set a game as not shareable.

Anarki_ ,

Family view does this.

Fizz ,
@Fizz@lemmy.nz avatar

Oh cool I guess they thought of everything then

scops ,

Do bans typically only affect the multiplayer portion of a game? I could see my nephew fucking around and finding out with one of my games. I never play competitive multiplayer, but if I got locked out of the game completely, I’d be pretty cross with him.

Mirodir ,

Even worse, a VAC ban in your game will probably transfer to your account in general. You won’t only be affected in that game, but in any games that check your VAC status.

Cethin ,

I guess don’t share it with them, or have a conversation about the consequences of their actions if they happen to cheat if you can trust them. Allowing for the loophole is worse than it possibly hurting a few people though. Cheaters ruin games for everyone else, and they don’t have any control over it at all.

ezchili ,

I think it’s fair. You should know if your family cheats if you share your games with them

Fizz ,
@Fizz@lemmy.nz avatar

Nah its impossible to always know if they will cheat. It could be their first time.

averyminya ,

That’s why you have that conversation with your family.

mp3 , (edited )
@mp3@lemmy.ca avatar

If a family member gets banned for cheating while playing your copy of a game, you will also be banned in that game.

This sucks.

On the other hand, Rust had a cheater issue at some point because they only checked the account ID when banning in EAC. Cheaters leveraged this by purchasing the game in a master account, and using secondary accounts tied with Steam Family Sharing to play. From what I can see they disabled Family sharing altogether.

Secondary account banned? No problem. Log out, share with another account, rinse and repeat.

Cethin ,

I don’t think it’s horrible. First, it prevents abuse, and second it adds extra social pressure to not cheat if you’re using this since you know if you get caught all your family comes with you. Sure, maybe some parent sharing with a stupid child it sucks, but I use this with my brother and we’re both adults and know it isn’t an issue for either of us. I don’t really care if this prevents more cheaters from existing. The harm will be very minimal, with pretty good upsides for the vast majority of people.

SturgiesYrFase , in Introducing Steam Families
@SturgiesYrFase@lemmy.ml avatar

Ffs…I mean, w.e, I’m sure it’s fine. Just I literally only set up my brother to family share my library last month…

plant ,

Then you’re set up for this already, silly.

averyminya ,

Family Charing:

We’re good, but we can be better!

Steam Families.

They’re the same thing, lol.

billwashere , in Introducing Steam Families

So this is great except for the cheating thing. Why am I being punished as the games owner because someone else in my family was banned for cheating? Ban the cheater not the owner.

DoctorRoxxo ,

So people don’t have 5 accounts they can cheat under for a single game purchase.

Eldritch ,

Do it on a 3 strikes basis. They don’t ban an account in a single offense. And therefore shouldn’t do that to account groups either. It’s not perfect. But it’s much more forgiving and fair.

example ,

you’re not getting banned from steam, you’re generally getting banned from participating in anti cheat secured lobbies of a single game or a group of games.

single player experience is generally not affected.

having a 3 strike system before getting banned from multiplayer just means it’s 66% cheaper for a cheater to get a new copy of the game.

this is also not new and has been the case for the current family sharing system as well.

Carighan ,
@Carighan@lemmy.world avatar

That’s how most bans already work, so what’s the problem? You got to be quite egregious for Steam to ban you outright.

SmilingSolaris ,

Don’t harbor cheaters 4head

ipkpjersi ,

Honestly I think it’s a good thing. It strongly decentivizes cheating by there being a possibility of real-world consequences for cheating.

CarlosCheddar , in Introducing Steam Families

So the main takeaway is that you no longer need to be offline if 2 family members want to play at the same time as long as they’re playing different games.

That’s fair and it should alleviate a bunch of headaches.

Tango ,
@Tango@lemmy.ml avatar

Absolutely amazing! I’m so glad they’re finally doing this. The restriction was such a pain.

Wes_Dev , in The old version of The Sinking City soon to be removed

Oh shit, I almost bought that on sale a week and a half ago. Should have done it.

SSJ2Marx , in Introducing Steam Families
@SSJ2Marx@hexbear.net avatar

If a family member gets banned for cheating while playing your copy of a game, you (the game owner) will also be banned in that game. Other family members are not impacted.

Oh man that’s gonna cause so much drama lmao

bjoern_tantau , in Introducing Steam Families
@bjoern_tantau@swg-empire.de avatar

Awesome! That would mean that family sharing finally works like I thought it would work. No more tears because I started a game while the kid was playing another one.

Outtatime , in Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'
@Outtatime@sh.itjust.works avatar

I’ll never understand the absolute cock worship of steam. They’re just a huge, near monopolistic gaming store that apparently requires daily fellatio on this platform. Apparently, I’m supposed to agree or get smashed with the typical vitriol one gets with disagreeing with the hive. You Assholes

Seasoned_Greetings ,

I’ll never understand why some people look at the fact that steam is popular because of their policies, and can’t help but make a comment like this equating that popularity to cock worship.

Like, we get it bro. You’re thinking about cocks and you’re mad about a half decent game store. What compelled you to combine those thoughts on a public forum?

The weird thing is that this isn’t even the first comment I’ve seen like this. Dudes that are mad about steam want everyone else to know about steam’s massive, throbbing cock for some reason. This guy alone has posted 3 of these.

mods_are_assholes ,

You’ve posted this exact same message letter for letter in two threads, reported as a bot.

SplashJackson ,

True, only bots can copy and paste

mods_are_assholes ,

Do you even bother to read what you write or nah?

SplashJackson ,

I mean, aside from the lack of a period at the end of the sentence, the post looks grammatically correct to me. Why do you think I didn’t proofread my own post? What a silly goose

shapis ,
@shapis@lemmy.ml avatar

It surprises me too. I suppose gamers do really like their proprietary DRM with monopolistic practices.

warm ,

DRM is up to the game developers, it's not enforced by Steam.

hoya ,

They did a lot for pc gaming and I like them, but they really should lower the % cut imho.

EddoWagt ,

Agreed, but as long as there is no real competitor they have simply no incentive to do that

hoya ,

Competitors are out there, it’s just that not enough people care about how much of their money goes to the developer/publisher.

EddoWagt ,

real competitors, there are ofcourse the niche stores like GOG, but the ones with more money like Epic, EA whatever en Ubisoft Connect just suck

hoya ,

There is nothing wrong with gog or epic. Even xbox is fine.

CptEnder ,

It’s because of their backend tech. Steam has some of the most efficient CDN usage in the world. How do you think you’re able to download a 60Gb game in 10 min?

blashork , in Introducing Steam Families
@blashork@hexbear.net avatar

Hmmm, that’s a lot to go over in there. I have family sharing setup with, let’s say, my found family. There are a lot of improvements listed, but also many things I’m worried about.

The one year period of waiting after leaving one seems excessive. I hope they have good separation of the logical family and the physical pc’s, It’s really annoying to resetup stuff with my partner every time one of us installs a different linux distro.

I understand why they’re doing the ban sharing, but it’s still funny.

Mirodir ,

The one year period of waiting after leaving one seems excessive.

It’s slightly better than that for the person who leaves. It’s a one year period starting the moment they joined the previous one. So if you’ve been part of a family for 1+ years you can join/create a new one right away.

The slot you occupied however does stay locked for an additional year.

I also have my current setup with found family and as I live close to a country border I cannot switch over properly as I have members on both sides of the border. I understand their intent is “same household”, so I do understand why this is the case, still sucks for me though.

I hope they have good separation of the logical family and the physical pc’s, It’s really annoying to resetup stuff with my partner every time one of us installs a different linux distro.

After toying around in the beta, this seems to not be an issue anymore as they seem to actually go off accounts now and not hardware anymore. It was quite frustrating in the old system though.

Localhorst86 , in [Self Promotion] Cat Box Paradox is currently in the Steam Spring Sale (£3) it's a colour swapping precision platformer. It's good honestly...trust the biased co-creator

Tbh, a demo would be cool

MrBobs OP ,

Not a bad idea, might do it when we add it to itch properly. (And hopefully a Linux build)

Anarchistcowboy ,

Cats + Linux = shut up and take my money

PlasticExistence ,

I wouldn’t spend resources on making a demo unless you just wanted to anyway. Steam’s refund policy gives everyone a two-hour demo by default. Two hours of gameplay has always been enough for me to know if I want to keep a game or not.

Accordingly, I picked up a copy of your game. It looks like it’s my kind of game, but if I’m wrong, I’ll know well within the refund window.

I realize this doesn’t cover other game stores, but people can always test drive through Steam and purchase elsewhere.

MrBobs OP ,

I agree and that was mostly our thinking when we decided to not put out a demo at the start (and also the quite cheap asking price) I suppose the benefits of a demo would be…

Not everyone knows about steams refund policy

The gameplay can make it look quite a frustrating game (which it can be at times, but we have really tried to work around this) so a demo might encourage people to try it out and hopefully show them its tough but fair. (And even generous in places)

Not sure this all adds up to a strong argument either way but just thinking it over.

I think the biggest problem has always been visibility in general, we are terrible at promotion and left it very very late.

PlasticExistence ,

That’s true that not everyone knows about the refund policy. I know advertising isn’t cheap either. Hopefully whatever you decide, it will help sell some copies!

I like the game, by the way! It’s well worth the price!

MrBobs OP ,

Thanks so much… For the purchase and the feedback. Pricing is another mine field - too cheap and people think it is low quality too much and people expect more than just a simple platformer.

warm , (edited ) in Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'

Valve could reduce their cut honestly, perhaps some program for independent developers to help them get on their feet. I don't think the top games or big publishers should be getting cut reductions.

Either way, Valve haven't been buying out studios for exclusive games, so Epic and Sweeney can go fuck themselves, they are scum.

NOT_RICK ,
@NOT_RICK@lemmy.world avatar

If I recall correctly valve did lower their cut in the wake of EGS having better terms for devs.

warm ,

For the first $10m earned it's 30%, then it's 25% until $50m, then it's 20% from then on.

NOT_RICK ,
@NOT_RICK@lemmy.world avatar

Ok yeah that’s still pretty shitty

snooggums ,
@snooggums@midwest.social avatar

Why?

If steam has to do the work to host the game then the majority of effort is going to be getting to the published and available to buy step, which is recouped along with server costs early on. As it scales, the efficiencies kick in and the price gets lowered a bit.

A company keeping 70% of retail price is still a higher cut than they would get for a game on a shelf at a store, and most likely with a far higher number of sales through steam. Plus it is digital so they don’t have all the physical distribution costs. For smaller games those additional costs and advertising are going to keep them from being feasible.

Valheim and Palworld wouldn’t have been massive successes on store shelves. 30% for visibility and unlimited scaling if the game is more successful than expected is a pretty good deal for the benefits it provides. It actually does buy something, it isn’t the mob’s cut for pretending to protect your business.

echo64 ,

Why should valve, or sony, or Apple, or Google get 30% of the revenue of entire industries for having a download and payment service.

It’s extortionate and undeserved. When I play a game I absolutely love, one third of the money for that game didn’t go to the people who made it, it went to valves endless bucket of money. It’s not right and we should not be defending these extremely high cuts.

snooggums ,
@snooggums@midwest.social avatar

When you buy something at the store, did you know that in most cases the company selling probably saw less than half of what you paid? What if they don’t have it in stock?

steam provides a ton of benefits at scale that would have probably eaten up more than 30% of the price for the game company, with the ability to instantly scale with no limitation if it picks up in popularity.

echo64 ,

If I buy a single player game, more than likely, valve is making entirely profit on that 30%. The cost of the download is below a penny to valve. Yet they still get s third of that companies revenue.

Charge them for the services if you want. They aren’t doing thst, they are taking 30% of an industries revenue for doing nearly nothing.

ThunderclapSasquatch ,

And Valve has other bills to pay, servers to run, employees to pay. Software to develop, did you think all of these great features Steam has were free to develop? Incidentally, remember when Valve released their in house animation software for free when people asked to buy it?

helenslunch ,
@helenslunch@feddit.nl avatar

did you think all of these great features Steam has were free to develop?

No, just that they cost substantially less than the insane profits they’re making, and they could very easily afford to do all the same things with half the revenue, enabling actual developers to make more and better games.

jjlinux ,

You pay for the game once, whether you download it once or a million times. Valve gets the 30% once, because if you don’t pay again, 30% of 0 is still 0. At least that’s how percentages worked back in the day, who knows how it works now 🤣🤣

stardust ,

Valve runs a profitable Launcher that allows them to try expanding into ventures like the Steam Deck and pushing Linux gaming adoption even if it ends in failures. That extra cash is what allows for businesses to expand beyond only one field.

Otherwise a company is just stuck being just a reseller, and I think gaming space currently is better for Steam Deck and how it’s pushed more people to try Linux. And even before the Steam Deck work on Proton helped. Having profits makes it easier to absorb failures and put resources towards stuff like Linux that is niche and may never gain a significant enough adoption.

Like epic even with fortnite can’t financially justify supporting Linux anticheat for fortnite, so I guess that’s what happens if a company is not taking in enough profits. And Epic store is only being kept afloat because of fortnite, and is losing money.

ipkpjersi ,

Also, it’s worth pointing out that Gabe seems like a decent guy, and Tim Sweeney is a fucking prick. So I think that’s a pretty big difference right there too. Valve has earned respect, Epic has not.

Carighan ,
@Carighan@lemmy.world avatar

Not just the Steam Deck. It or the Index (or IMO even better the Link and the Controller) are certainly more noticable things they did, but big wins to me are stuff like the integrated modding in Steam, or the ease of user reviews.

And for a newer feature that has become somewhat standard across stores but only because Valve startedi t and they had to keep up, refunding without any questions asked.

jjlinux ,

Valve is at least helping out to grow a community ofbgamers that want to have nothing to do with Crapple, Google, Microshit, etc. Look at the cost of a Steam Deck. Now to see if you can buy or assemble a computer with similar specs. Why do you think Asus and Ayaneo have similar devices that are way more expensive? Valve sells the decks at a loss (which they make up for by that 30% on sapes, sure). How would they be able to pull something like that off if they weren’t swimming in money? Is 30% disproportionately hefty? Hell yes! But developers and gamers alike get much more out of that cut Valve gets, just Proton development alone is good enough. Can you say the same about Crapple, for example? Valve is a corporation, for profit, like every other corp out there, but at least they do bring innovation (not to be confused with the bullshit that Google and all Tue other crooks want to call that when all they are doing is knocking down walls between them and your money) and value across the board.

warm ,

It's the other overheads too, publishing cuts, marketing cuts, QA etc before you get down to the money made for wages etc.

Valve are absolutely in a position to take less, but the service they provide is like no other.
I don't give a fuck about EA/Ubisoft etc getting a smaller cut, but independent developers could absolutely benefit from some sort of program.

snooggums ,
@snooggums@midwest.social avatar

Plus the income lets them take care of their employees, and to the best of my understanding it is a pretty good working environment.

NOT_RICK ,
@NOT_RICK@lemmy.world avatar

Many studios are in a real pinch right now. I don’t know what valve’s overhead costs are but I’d imagine they could afford to kick back some more to devs.

Tak ,
@Tak@lemmy.ml avatar

Many studios are in a real pinch because the executives are fucking awful and the first people they punish are the people who would also never get raises because Valve took 12% instead of 20%.

The real difference is for games that don’t sell a lot of copies, that don’t reach that 20% at $50 million in sales and 25% at $10 million in sales. We’re talking about really small games at this point. Even games like Factorio should be around this $50 million in sales point with 3.5 million sales although idk how much for each sale with regional pricing.

We’d honestly be pretty hard-pressed to come up with a game small enough to be in the 30% cut tier but also a game where the cut is what makes or breaks the game instead of market saturation. I agree that Steam should lower the cut they take but I do not believe in the crap Sweeny spits about caring for devs while also making the devs who work for him do so much overtime.

He doesn’t mean “devs” he means “profits” that he will never share with devs, he just can’t play with your emotions and make you care as the trickle down economics never come around again.

FlorianSimon ,
mindbleach ,

Getting paid half as much to be a middleman as the developers get paid to make the goddamn game is obscene. Especially for Steam, a pseudo-monopoly on a platform they did not make. Steam is a program for Windows PCs from a company that makes neither Windows nor PCs.

Well, I guess they kinda do both, now. Nevertheless. 30% to be the gatekeeper is quite a fucking cut.

snooggums ,
@snooggums@midwest.social avatar

Tell me you know nothing about retail without telling me you know nothing about retail.

mindbleach ,

Smug nothing. Try again.

helenslunch , (edited )
@helenslunch@feddit.nl avatar

Why?

I am not going to pretend to understand the economics involved but 30% is an absurd amount of money to charge someone to do nothing but provide a storefront to sell games. I’d wager Sweeney is correct that Valve makes more profits than the actual developers. You know, the people who do the actual work of creating and maintaining the game.

Valve is exploiting their market dominance to rake in absurd profits for what is in all likelihood, very little actual work.

Valve makes more money per employee than fucking Apple. If that’s not an indicator of giant profit margins, I don’t know what is.

And while they do use that money to improve the gaming industry, and they’re a relatively ethical company, that don’t make those profit margins any less ridiculous.

A company keeping 70% of retail price is still a higher cut than they would get for a game on a shelf at a store

And I’d argue that’s also exorbitant and that there are far more logistics and other costs involved.

Valheim and Palworld wouldn’t have been massive successes on store shelves.

They could have been significantly more successful if Valve charged 15%. And Valve would remain extremely profitable.

Also want to note that Sweeney would absolutely begin charging 30% if and when he could, but right now that’s literally all they have going for them.

warm ,

To be fair, Steam provides a lot more than "just being a storefront". There's large feature set there in Steamworks which is 'free' for developers to use.
The game developers would probably spend more than 30% of revenue hosting their own game on their own store, so the value is there already.

It would be strange if Valve's cut went up the more money your game made, but it would be better for independent developers.

helenslunch ,
@helenslunch@feddit.nl avatar

To be fair, Steam provides a lot more than “just being a storefront”.

Meh. I wouldn’t call it “a lot”. And most of the hardware they’ve made has been a huge flop, SD being the (amazing) exception.

The game developers would probably spend more than 30% of revenue hosting their own game

…what? How do you figure that?

warm , (edited )

That tells me you don't understand what they offer or the value of it.

And if you think hosting a CDN across the world is cheap, you have a surprise coming. Ignoring the fact Steam has a large audience and hosting your own game would bring in a lot less revenue than you would through Steam (even with the 30% cut), it's a lot of work to host and market a game online. If there's updates, you have to alert people the game has been updated and direct them to download it again.

Valve Index was successful, Steam link was great, Steam Deck is great, the Steam controller was good in it's own right and it's trackpads are now one of the best features of the Deck. They can experiment with hardware because of the profits, they can afford for them to "flop". Now Linux gaming is a lot better because of Proton too.

Not that I agree with the 30% cut in it's entirety, I think they could subsidise more for small independent developers.

helenslunch ,
@helenslunch@feddit.nl avatar

You know nothing about Steam’s operating costs.

Computers cost what they cost, it doesn’t matter who owns them. You’re deluded if you think Valve’s profit margins are not enormous when they make more money per-person than Apple.

fidodo ,

Was about to ask what’s with all the shilling here but just realized which community this is. Have fun shilling for a mega Corp. Go tell yourselves that 30% cut isn’t ridiculous.

Carighan ,
@Carighan@lemmy.world avatar

Okay, so you say a 30% cut is ridiculous.

But let’s move that away from the mega Corp [sic] everyone here is supposedly shilling for. Let’s talk about cuts lost to distribution and delivery for a second.

I cannot answer this for a lot of industries, but for example for board games ~7%-9% go to the actual designer. That’s 91%-93% that is lost along the way. Even if we take Sweeney’s 25% example that the devs get, that’s still 3x-3.5x as much as for physical products.

This would indicate that digital distribution is far better than physical for developers making games, as they get a vastly bigger percentage of the money. Within the digital space, we can compare things a little bit, at least for video games.
Digital storefronts seem to roughly all come out at 30%, for which Valve provides more value than say Google or Apple, as they also give you forums, mod integrations, and various dev tool to use to simplify development of your game’s modding and multiplayer features.
We also know that consoles are pricier, as you have to pay certification costs for updates on top of the original distribution, and in a way this is true of the mobile stores, too.

Now, don’t get me wrong: 30% is a ton of money, and I cannot see where a rich company needs this much money. However, I would argue they’re one of the last companies to tackle in improving as far as them not taking excessive money goes, and everyone else (Google, Apple, MS, Sony, even Epic considering how they do fuck all for the 12% cut they take) should get impacted first, plus it’s still difficult to argue that digital cut is excessive to begin with comparing the vastly improved developer cut comparing the physical distribution space - as good as I can compare board games vs video games, granted. But I would estimate that the overhead costs of physical sales for video games aren’t that different, manufacture, shipping, it’s all comparable after all. Video games need less container space, but they also sell for less.

p03locke ,
@p03locke@lemmy.dbzer0.com avatar
  • YouTube takes 30% from fan-funded revenue
  • Twitch takes 50%, which was an increase of their 30% cut, and people have called them out on it
  • Apple take 30%, but recently reduced that to 15% for apps making under $1M/yearly
  • Google Play has the exact same system
  • GOG takes a 30% cut
  • Epic Games takes a 12% cut, but they are purposely operating at a loss and this comes with a lot of strings attached (exclusive contracts, passing transaction costs to users, etc.). This is not sustainable, and developer should expect an increase as soon as they take over more of Steam’s userbase. (If they take it over…)

Overall, calling a 30% cut “ridiculous” is patently false. It is the industry standard.

fidodo ,

Digital marketplaces use a near monopoly to extort developers into accepting these inflated cuts. I simply will never accept an inflated rate caused by a monopoly as a good thing. Without that near monopoly there is no way they could maintain a 30% cut.

Carighan ,
@Carighan@lemmy.world avatar

Without that near monopoly there is no way they could maintain a 30% cut.

I admit, it sounds high to me - like I said above. But I also got 0 clue, for all I know 80% of that are their costs. 🤷 Lack knowledge to judge that. At least in digital space 70% go to the makers, and usually 20-25% remain at the end, not 2%-8% like with physical goods.

fidodo ,

I think the high profit margin on digital goods is almost entirely due to the more efficient distribution of the Internet vs a supply chain, not because steam enabled it. If anyone deserves that cut because of the lower cost of distribution it’s the people that created the Internet, and thank God they were publicly funded scientists and not corporations.

Also keep in mind that the infrastructure of the Internet charges a usage fee, not a percentage of profit. If I change $5 for a game on steam vs $60, is steam really doing more work to justify a percentage fee?

ArmokGoB ,

It should be reversed so that small devs don’t get shafted for not being able to sell millions of dollars worth of copies of their game. The ones making tens of millions of dollars should be paying more.

stardust ,

At the same time it’s not like Valve is not making use of the extra money to use it only for taking in profits. It might of been what made it possible to try entering the hardware market with VR and the Steam Deck and putting resources in trying to make Linux gaming for accessible for regular people. Might of been what allowed them to not be deterred after the failure of the Steam machine and Steam Controller.

VelvetGentleman ,

Might have, brother. Might have.

stardust ,

Yes no maybe I don’t know 🎶

Eldbogi ,

Can you repeat the question.

Mkengine ,

Why do I see this online so often? Is it an educational thing? Is it an auto correct thing? Or something other? I am not a native speaker, so I have no clue how this happens.

lupec ,

My understanding is folks tend to gravitate towards that because it’s indeed very close to might’ve and whatnot phonetically. My anecdotal experience as a non-native speaker is we tend to be less affected since we usually tackle speaking and listening more seriously after we’ve already familiarized ourselves enough with writing/reading, grammar and vocab.

msage ,

Bone apple tea

lupec ,

Pretty much the tl;dr here, yeah 🤣

jjlinux ,

It blows my mind as well. My native language is Spanish, but for me it’s way easier to follow language rules properly in English. May have something to do with the fact that my native language is my regular language for expression, so I don’t pay much mind to how I use it, but English being a second language, I actually try to make sure I’m understood. Anyway, that’s what I think could potentially be the reason.

jjlinux ,

Lol. Good to see I’m not the only one that sees the impact in not using proper language rules 🤣

LucidNightmare ,
jjlinux ,

Awesome article, see? Just like Apple and Google… No, wait, I was thinking of a parallel reality. Never mind.

KingThrillgore ,
@KingThrillgore@lemmy.ml avatar

I do think Valve could drop it to 25% and not lose much sleep over their coffers.

ArmokGoB , (edited )

I think Steam’s cut should probably be something like 0.05 * (log(x) + 1) where x is number of copies sold.

Cabunach ,

You mean that games need to have 100 000 copies sold to get to the 30% cut?

ArmokGoB ,

Yes. It would mean that small indie games with low sales wouldn’t be hit as hard by Steam taking a cut, and huge hits that sell millions of copies would help subsidize this.

Johanno ,

I mean I don’t know how much money steam is banking, but they provide quite a good service for their share.

Max download rates at all times (almost).

Amazing steam overlay. Online gaming. Online saves. Workshop. Linux support.

And many more. Some of that epic has too but in comparison epic launcher is shit.

RedditWanderer ,

It would effectively not do anything for game devs to reduce it by 5%.

On the dev side steam provides distribution and a bunch of tools while you develop your game. Tomorrow you can pay 100$, and steam will support you with keys, releasing and publishing your game, reviewing it for free etc.

I have a game I’ve been developing for 5 years part time. I have steam keys I share with testers, and can distribute version for free, with all the patch notes and update features from steam for 100$.

When I do release, they’ll have earned the 30%, and if I don’t release I’ll have saved a ton and steam will take the costs. This greatly reduces the barrier to self-publishing. Out of all the companies I deal with, this is by far the fairest and lest predatory model there is. Gaben could have just bled us of our money even more and it would have worked. They are very rich because they are very humble in a sense.

Safipok ,

The reason big studios get better rate is because they have leverage. Just as Amazon has leverage against apple in app store

warm , (edited )

Its based off revenue, obviously more revenue made overall gives Valve more money with less cut than small revenue at a larger cut.

dangblingus , in Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'

I dont understand. Doesnt Epic give devs a better cut of the profits? Why is Sweeney mad?

Gabu ,

Because his shitty company can’t provide any of the benefits Steam provides, so he has to keep creating bullshit distractions to be marginally relevant and not have all of his investors jump ship.

some_guy , in Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'

Sweeney really comes off as an angry guy who sees only enemies. Apple (justified, even though I’m an Apple nerd), Valve… let’s find some more persecution-complex targets. Can we be mad at Steam? Let’s go!

twig ,

deleted_by_author

  • Loading...
  • FreeLikeGNU ,

    There’s at least as much of a “massive discrepancy” between what Valve and Epic provide as value to people that chose their service.

    Gabu ,

    Epic offers jack shit in terms of features, has admitted to be losing money from the 12% cut, has a shitty storefront and is beholden to Tencent, the shittiest gaming company known to the world. Also, Steam is free advertisement, whereas the EGS is antiadvertisement.

    acastcandream , (edited ) in Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'

    spoilerasdfasdfsadfasfasdf

    Switorik ,

    Do you know why steam is dominating? There are no better alternatives. They actively work on projects that benefit everyone, including their competition.

    For the time being, there’s nothing to be said other than other companies need to stop being so shitty.

    snooggums ,
    @snooggums@midwest.social avatar

    Yea, steam actually earned their market share through being a solid storefront and game distribution center and not because of exclusive releases from third parties or shady practices beyond promoting games.

    Sure, they are the only place for valve games, but that is because those are their games. Yes, some of their games have loot boxes and that is all terrible, but that is the games and not inherent to steam.

    jaykay ,
    @jaykay@lemmy.zip avatar

    It’s as if the recipe for success is not fucking over your customers and provide good product. Huh, weird

    jjlinux ,

    Who would have known?

    Kaldo ,

    Did they tho? Steam was absolutely terrible in the beginning, the only reason people used it back in the early days is because you needed it for super popular valve games. It had nothing to do with them being a solid storefront or anything of sorts.

    snooggums ,
    @snooggums@midwest.social avatar

    I have used it since a few days after release (Sept 13, 2003) because I was playing Counterstrike. It made updates and finding play servers so easy even though it did have a rough start with connectivity. Honestly, it was better than whatever we had to use prior even with the issues.

    Once they sorted out the server issues and started adding non-valve games it became even more useful and we end up where we are now.

    They are currently still on top because of being a solid storefront and the other things I listed.

    stardust ,

    And then look what happened after steam of companies saying PC is dead and not wanting to invest in it. It’s not like the market wasn’t open for anyone to enter. All the other companies didn’t care including Microsoft in their own platform. Even look at how barebones the launchers are compared to Steam and how all the companies didn’t care about Linux.

    It’s not like these opportunities were never around and Steam just happened to get good will. Companies still are putting in the bare minimum and have more trouble or maybe disinterest in matching the features of Steam than a new company making a smartphone. How ridiculous is that. That companies making a smartphone did a better job of trying to be modern than a companies attempt at a launcher.

    Ashtefere ,

    Valve forever more have my support just because of proton. Letting me get off windows to game has been revolutionary for me.

    teawrecks ,

    I don’t understand this mentality. It has no loyalty to you, why be loyal to it?

    Be loyal to people, not to organizations.

    Omniraptor ,

    Being loyal to people can be pretty bad actually (see, idk, Darth Vader’s biopics).

    teawrecks ,

    I’m obviously not saying “be unquestioningly loyal to anyone with a pulse”. My point is that, if you’re going to have loyalty, direct it toward a fellow human being, not an ephemeral hive mind whose only “loyalties” are legally required. (And a picture of a person you’ve never met and who doesn’t know you doesn’t count as a person, for obvious reasons).

    jjlinux ,
    Seasoned_Greetings ,

    By your logic, it makes sense to be loyal to Gabe, who has long thought to be the driving force behind steam remaining what they are and not falling down the capitalistic hole of exploiting their users for every red cent.

    teawrecks ,

    Gabe doesn’t know you, you don’t know him, Gabe represents a concept to you all. To be loyal to him is at best a parasocial relationship. He is not your dad, he’s not your professor, he’s not any kind of mentor to you, he’s just someone who doesn’t speak much publicly, and gets good PR because his capitalist interests happen to align with consumers right now. 15 years ago, Elon Musk fell into the same boat.

    Look, I enjoy gaming on Linux as much as the next person, but I’ve also seen gamers make this completely unnecessary fanboy move over and over for decades.

    not falling down the capitalistic hole of exploiting their users for every red cent.

    The concept of a “hat shop” was literally invented by TF2 and every other game copied them. And they’re arguably exploiting small devs for every “red” cent while cutting breaks to the billionaire publishers. They also make devs eat the full cost of a refund. You’re not going to defend that behavior, you can only say “doesn’t affect me specifically” and ignore it.

    But what if we didn’t ignore it? What if instead we praised their good behaviors AND rebuked the bad? What if we just behaved like responsible consumers? Imagine…

    Seasoned_Greetings ,

    I don’t think that taking a cut for the sheer exposure of the platform is the same as exploitation. Even small devs make more money by an order of magnitude through steam than they would if they did not.

    Steam costs money to operate. I really don’t understand why people think steam should just be valorous and noble and not make any money. Labeling them the middleman implies they don’t do anything. They provide a service in the same way a grocery store is there to make sure you don’t have to drive to a different farm every time you want a different kind of vegetable.

    That’s really the only problem I have with what you said. Of course people shouldn’t be loyal to companies, I’m just pointing out the flaw in your logic that people should be loyal to people instead. Any type of figure that you don’t personally know is primarily a concept.

    But also, “Behaving like a responsible consumer” is an idealistic fantasy that mostly fails because of the prisoner dilemma. If not enough people do it, the only people who suffer are the ones doing it. That base mindset might be overcame on an individual basis, but it’s rarely popular enough to gain the traction required for actual change, and it becomes more and more difficult the more people are content with the service.

    It doesn’t help that steam is essentially the only game launcher that isn’t tiny or garbage.

    teawrecks ,

    Steam costs money to operate. I really don’t understand why people think steam should just be valorous and noble and not make any money.

    This is exactly the point I’m making. Or rather, I really don’t understand why people think steam IS valorous and noble and not just making money.

    I’m just pointing out the flaw in your logic that people should be loyal to people instead. Any type of figure that you don’t personally know is primarily a concept.

    Agreed. I don’t follow why that means you should have loyalty for them.

    “Behaving like a responsible consumer” is an idealistic fantasy that mostly fails because of the prisoner dilemma.

    Totally agree.

    It doesn’t help that steam is essentially the only game launcher that isn’t tiny or garbage.

    I agree with basically everything you said. I just think the rational implication is to be reservedly greatful for the parts that benefit you, and readily critical of the parts that don’t. And I don’t understand why people instead reach the conclusion that one or two random alignments in interests means they should swear their allegiance to a corporation that cannot possibly do the same for them.

    snooggums ,
    @snooggums@midwest.social avatar

    Support is not the same thing as loyalty.

    sim_ ,

    I’d agree with your statement in isolation, but

    Valve forever more have my support

    sure sounds a lot like the definition of loyalty:

    “a strong feeling of support or allegiance“

    snooggums ,
    @snooggums@midwest.social avatar

    I think you are reading too much into the word choice, which was phrased a lot more like “I will always be grateful for steam doing this thing” and not “I will follow steam even if they join Sauron’s legions”.

    Dudewitbow ,

    my problem is people conflate pro develper and pro consumer actions as the same thing, when they arent. what epic does is very pro developer(better cut, money in advance if exclusive), but the platform is far from being pro consumer(removes consumer choice in platform to buy it on, lower competiuon, inconplete community, store, workshop, and os functionality). I’m in open arms for competition, but it actively is a worse consumer experience, then its very hard to support.

    GammaGames ,

    Epic is really only pro-dev in that way though, steam has a lot of perks through its steamworks api

    JustEnoughDucks ,
    @JustEnoughDucks@feddit.nl avatar

    I said this in another place, but the single only reason that Epic is pro developer is because they have miniscule market share.

    If they gain significant market share, they will 100% absolutely guaranteed, no doubt, double their cut from developers.

    It is the exact scum tactic that has been done dozens of times before like amazon.

    dudinax ,

    Valve isn’t dominating an essentially industry. They could control 100% of the game market and it would make no difference to anything important.

    Dekkia ,
    @Dekkia@this.doesnotcut.it avatar

    Neither is Tiktok. But the US Congress is still freaking out about it.

    konju376 ,

    But social media is an essential industry in how opinions are formed.

    Seasoned_Greetings ,

    The US congress is freaking out about TikTok because of national security concerns about china potentially harvesting data on americans and influencing politics, not because TikTok is a monopoly.

    This is not at all the same thing.

    jkrtn ,

    If they want to harvest data and influence politics they will have to pay an American billionaire to do so, like Russia and everyone else does. Good work, Congress.

    acastcandream , (edited )

    spoilerasdfasdfsadfasfasdf

    dudinax ,

    It matters if people are captive consumers of the product. It does not matter if they can simply stop using the product with no ill consequences.

    The same goes for movies, TV, music. You can simply stop buying these commercially with no ill effect.

    acastcandream , (edited )

    spoilerasdfasdfsadfasfasdf

    dudinax ,

    I don’t like Valve. I don’t like the non-ownership model of game distribution.

    Users aren’t captured at all, since none of them need to purchase video games. Game developers may be captured by Valve, but game developers aren’t producing anything of importance.

    I’m for legal restrictions on industry practice that are predatory towards the users, but there’s no need to protect the industry itself from control by Valve, since nothing important is being controlled.

    Valve also can’t control the gaming industry if they don’t control the OS gamers use. They may be trying to control the OS, but they haven’t done it yet. Until then, they can’t prevent users from installing games outside of Steam. If Developers are locked in to Steam, it’s because users buy games in Steam and refuse to buy games outside of Steam. The users behave this way because Steam provides lots of value to them.

    If Steam starts to abuse users instead of serving them, there’s nothing stopping them from purchasing games some other way.

    acastcandream , (edited )

    spoilerasdfasdfsadfasfasdf

    dudinax ,

    I’m not arguing none of this matters.

    This is what I’m arguing: if Valve had control of the gaming industry, which it doesn’t yet but might later, it would matter so little that we’d need no public policy to address it. Anyone who isn’t in the industry needn’t concern themselves about it.

    acastcandream , (edited )

    spoilerasdfasdfsadfasfasdf

    jjlinux ,

    Dude, come on. I can only do this over the weekend. I work on week days, and end up too tired to mess with people’s heads then. Please come back, this party is just getting started. Also, what could be more fun than having useless heated discussions with complete strangers that you’ll likely never meet over the internet, and at the same time riling up some oversensitive fuckers? Unless you’re going to have sex now, the, go with my blessing brother.

    jjlinux ,

    Wrong. There is an “ill consequences” effect added to this. For most consumer media (games, TV, music, etc) there are very few options. You either get most of what you want by surrendering to the bullshit scummy practices of the few huge ones, or choose to cut the options dramatically by moving over to some platform that’s all but doomed to fail or be purchased by the “huge ones”. There is one third option, do not consume anything. There’s you “ill consequence” right there.

    Take electricity or communications, for example. I have yet to see one of those companies that does not work exclusively on predatory practices. If you know of any, please, enlighten us. Fine, go live in a cave without electricity and/or communication in this day and age. You won’t, you’re using a device that you paid for, which uses electricity that you paid for and a connection to be able to transfer these hits of data, that you also paid for. Guess what, like the rest of us, you’re a captive consumer as well. You’re welcome.

    Again, valve is a corporation, their function, before anything else, is to be viable, and the only way to achieve this, at least that I’m aware, is making money.

    Very few of the comments here actually defend the 30% cut, which is the main subject of the whole thread (fully deviated from the OP post, granted). But the fact remains that Valve is, and has been (nobody knows about the future, so no “will be”) the one consumer media distributor with the best rap across the board, because they do bring a lot of added value with their offering, to both sides of the gaming industry (devs and consumers).

    Make no mistake, they are after our money like every other business out there is, they just have been wise enough to build trust among it’s stakeholders (not to be confused with “stockholders”, just in case).

    hellvolution ,
    @hellvolution@mastodon.world avatar

    deleted_by_author

  • Loading...
  • jjlinux ,

    Yup. I’m not a Dev, so I can’t tell what their panorama looks like, I believe 30% of anything is hefty, but I also know that Steam has a platform and perks so solid that they don’t have to worry about competition, since evidently no other consumer media distributor is willing to follow Valve’s business model. Having said that, from a consumer point of view, I challenge anyone to show me a more beneficial platform than Steam.

    Seasoned_Greetings ,

    Here’s the difference. When we talk about companies dominating an industry, we’re usually talking about practices that keep competition from even forming. Monopolies are formed as a result of big companies buying out or making it impossible for their competition.

    Steam doesn’t do that, which is a big reason they won their monopoly suit. They just provide a better model than anyone else is willing to, and they rake in the cash because of it.

    Compare this situation to books-a-million in the states. Books-a-million doesn’t have a monopoly on books, they just have created a better environment for selling them. They aren’t stopping other book stores from opening or buying chains to shut them down, they just sell you a cup of coffee and give you a place to sit while you browse their massive selection.

    That’s not a monopoly, that’s just better business.

    CileTheSane ,
    @CileTheSane@lemmy.ca avatar

    We worry about companies that aren’t anywhere near as dominant as valve. Just because their interests align with ours today doesn’t mean they will tomorrow.

    Valve is dominant because they treat users well. Is your argument here seriously “Yes, Valve is a better platform that treats you well, but you shouldn’t use it because other people already do! You should use a platform that’s not as good because competition!”

    A competitor in any industry needs to do more than “exist” to be worth using. If Valve starts acting shitty I will stop using it, much like how I have stopped purchasing or playing Blizzard games.

    acastcandream , (edited )

    spoilerasdfasdfsadfasfasdf

    jjlinux ,

    While you may have a point that we can’t know what any company will do in the future, the fact remains that Valve has earned their place by 2 factors alone:

    1.- Constant innovation to make their platform a place where everyone wants to be, without crippling the competition, despite having the means to do it. 2.- years of building trust with their users and providers alike by being transparent and clear on what they offer, while adding value which costs money that they absorb.

    Yes, 30% of so much money is a shitload of money, but I have yet to see one good reason why that’s a bad thing other than the usual “it’s too much” bullshit argument.

    Unity, Reddit, Google, Apple, Microsoft, Amazon, these companies have 1 common denominator: they have gone out of their way to destroy anything that would present a risk to 10 cents of their revenue, including, but not limited to, absorbing any potential competition, regardless of if they represent a risk to their dominance or not.

    Do not compare valve to these assholes. Valve is making tons of money? Unless you can show me, with evidence, how this is detrimental to anyone else, other than the fact that you are not making as much, all you have is bullshit and a fucking tantrum.

    Masterblaster420 , in Tim Sweeney emailed Gabe Newell calling Valve 'you assholes' over Steam policies, to which Valve's COO replied internally 'you mad bro?'

    people use ‘u mad bro’ like it’s some great insult. people get mad. it’s a human emotion. it exists for a reason. it’s not a glitch. anger is a motivator, and a damn good one. get mad, folks. use that energy. most people aren’t mad enough these days.

    LolcatXTREME ,

    u mad bro?

    Masterblaster420 ,

    maybe. whacha gonna do about?

    Honytawk ,

    Cry :(

    jjlinux ,

    With that handler? Highly unlikely (see what I did there? 😜)

    ZeroTHM ,

    u sound mad

    Masterblaster420 ,

    you sound 12

    ylai ,

    See knowyourmeme.com/memes/u-mad, in particular the “Due to the agitating nature of the phrase, it is often considered a form of trolling.”

    Masterblaster420 ,

    yeah i know exactly how it’s used, which is exactly why i’m telling people it’s ok to get mad.

    i look forward to the day when i mash some little punk’s face in because they trolled the wrong dude. “yeah, i’m mad and now you have to pick your teeth up”

  • All
  • Subscribed
  • Moderated
  • Favorites
  • [email protected]
  • random
  • lifeLocal
  • goranko
  • All magazines