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TAYRN ,

Fun fact: you can just pirate stuff.

You don’t have to make semantic arguments to justify to yourself why it’s actually moral or not technically stealing or whatever. You can just pirate stuff.

TrickDacy ,
@TrickDacy@lemmy.world avatar

Yes, rejection of ethical concerns is possible. But it’s also possible to understand why something is ok or not. In fact it’s sort of key to having any sort of society.

Ps. Piracy isn’t unethical.

mhague ,

Sovcits + consumerism == Pirating isn’t stealing because this word here has a certain definition, which invokes this special rule that lets me do what I want.

Sauerkraut ,

Eh, for me, it’s more like: capitalism is a deeply immoral system so we have a moral obligation to avoid supporting greedy, souless corporations that exploit the labor of others. But it is important to note that pirating from small indie companies should be avoided. Maybe download the game to give it a try, but if you like the game then absolutely go buy it or donate to the creators

greenskye ,

Both sides are twisting words. Pirating truly isn’t stealing, but rather closer to unauthorized use. The word ‘steal’ is used because they want to imply that it’s the same thing as taking a physical thing that can be lost. It engenders a certain feeling that they’re wanting to invoke. Stealing sounds worse than unauthorized use. Doesn’t mean it’s not wrong to do, but it isn’t the sort of wrong that they’re implying.

YarHarSuperstar ,
@YarHarSuperstar@lemmy.world avatar

*publishers

Jessica ,

Whatever you do, don’t use G2A and other similar CD key reseller websites. Developers would rather you just pirate the game because a lot of those keys are stolen, which cause a charge back that ends up costing the developers tens of thousands of dollars in fees. In rare cases it has even bankrupt them.

digitaltrends.com/…/g2a-controversy-indie-game-de…

RonSijm ,
@RonSijm@programming.dev avatar

Whatever you do, don’t use G2A and other similar CD key reseller websites

For indie games, sure, I always just buy those legit.

But some EA / Ubisoft game; I rather pay $5 on G2A than risk accidentally downloading a malware infected crack

KindaABigDyl ,
@KindaABigDyl@programming.dev avatar

More like gaming executives

ArbitraryValue ,

Pointing this out isn’t clever.

Software piracy satisfies the colloquial understanding of theft as the act of obtaining something without paying for it, but not the colloquial understanding of theft as the act of depriving someone else of the thing you’ve obtained. Purchasing a software license satisfies the colloquial definition of ownership as the right to do something after having paid for that right, but not the colloquial understanding of ownership as the right to do anything you want with what you have purchased. Software piracy isn’t theft in the legal sense, and purchasing a software license is not a transfer of ownership in the legal sense.

Memes like this are just pointless quibbling over words (barely more sophisticated than “You’re a doodoohead!” “No, you’re the doodoohead times a thousand!”) and contain zero insight into the morality or legality of software piracy or software licensing.

0x0 OP ,

You do realize you’re in the programming humor community, right?

the_post_of_tom_joad ,

But while you’ve eloquently pointed out the inherent flaw in the definitions we use in this discussion, i could use your same argument against you, reducing your argument to:

“I don’t like this meme”

Because memes, sayings, chants, etc exist to boil down a nuanced concept into a quick statement of belief, you could nitpick em, all of em all day, and while a little mental flaggelation is fun we’d have spent that day missing the point.

Pedantica aside, do you disagree with the meaning behind the saying?

callouscomic ,

If you buy someone’s services, then those services end at a point. You don’t own them or that service forever. That’s ridiculous.

I feel this phrase that took off grossly oversimplifies the issue.

The real argument is that games should be seen and treated as a good, not a service.

Rampsquatch ,

Games as a service is a scam.

SlopppyEngineer ,

Users expect to buy a game, a product, not a service. There are enough examples always needing to be online games where local single player stops working when sunsetting the server or just a connection issue.

rockSlayer ,

I work for a game company, the only reason I would tell you not to use a pirated version is because it probably isn’t cracked properly and will throw client-server errors. You’ll want to crack it in a way that will still receive the playlist updates

Prunebutt ,

Good luck pirating live service games.

obinice ,
@obinice@lemmy.world avatar

Let’s not be angry at the Devs, it’s the publishers and other execs we should be pissed at :-(

Kecessa ,

Devs should be angry as well, kinda hard to get paid when your employer doesn’t have revenues.

chiliedogg ,

Are the devs volunteers? Yeah, the publishers take a lot of money, but if the games are all being pirated then the devs could get 100% and still make less money.

TWeaK ,

I hate this phrase because it assumes that copyright infringement was at one point the same as stealing - it never was.

Stealing is a crime, where you take with the intent to deprive. Copyright infringement is a civil offense where the original owner loses nothing.

7U5K3N ,

But see you’re thinking about it the wrong way… Every one of those pirated copies is 100% a potential sale lost.

Won’t you think of the shareholders?

/s

Skua ,

I don't think that that's necessarily true. Let's say someone designs a rucksack because they find the existing options on the market uncomfortable. They produce them on a small scale and they get fairly popular. Then Amazon sees it, copies it, mass produces it for less than the original designer could, and makes sure that any time someone searches for a rucksack on Amazon their version appears first in the list. I think it's reasonable to say that the original designer lost something there

That doesn't mean copyright can't be or isn't abused, of course

CanadaPlus ,

Ah, but they didn’t lose the exact item that the thief gained. For legal purposes, that’s important; nobody could be charged with larceny.

IANAL

verstra ,

They’ve lost potential revenue, but that is not the same as if amazon would come to their house and had stolen their only rucksack prototype.

Potential revenue is not your property.

It still sucks though.

Skua ,

Potential revenue isn't, but intellectual property is. At least in most current legal systems, it is

Jesus_666 ,

And that’s why copyright infringement is a crime, just not the same crime as theft.

rockSlayer ,

You’re saying that like it isn’t already rampant. IP laws are a textbook example of classist disenfranchisement. It’s a rule for which the capitalists are protected and not bound by, but which workers are bound by and do not receive those protections.

Skua ,

I chose Amazon and a bag design as the example specifically because it's a real story (although not a rucksack, I misremembered that part)

rockSlayer ,

And what was the outcome of this IP theft? A video mocking a multi billion dollar corporation? They took down the specific product called out, but they still make extremely similar dslr bags to peak Design and they’re definitely still copying other companies designs. This is my point. IP laws only benefit the billionaire class and fuck over everyone else.

finley ,

their lawyers would probably argue that it’s the “unlawful interception of a service”, but i don’t care.

Evil_Shrubbery ,

*Game publishers

Auster ,

Look for games that are sold DRM free. Those can’t be taken from you by devs or the store after backed up. And usually devs and/or stores that deliberately sell such games also make it clear people can keep their games.

ZILtoid1991 ,

Is that PirateSoftware?

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