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ArbitraryValue ,

Pointing this out isn’t clever.

Software piracy satisfies the colloquial understanding of theft as the act of obtaining something without paying for it, but not the colloquial understanding of theft as the act of depriving someone else of the thing you’ve obtained. Purchasing a software license satisfies the colloquial definition of ownership as the right to do something after having paid for that right, but not the colloquial understanding of ownership as the right to do anything you want with what you have purchased. Software piracy isn’t theft in the legal sense, and purchasing a software license is not a transfer of ownership in the legal sense.

Memes like this are just pointless quibbling over words (barely more sophisticated than “You’re a doodoohead!” “No, you’re the doodoohead times a thousand!”) and contain zero insight into the morality or legality of software piracy or software licensing.

callouscomic ,

If you buy someone’s services, then those services end at a point. You don’t own them or that service forever. That’s ridiculous.

I feel this phrase that took off grossly oversimplifies the issue.

The real argument is that games should be seen and treated as a good, not a service.

rockSlayer ,

I work for a game company, the only reason I would tell you not to use a pirated version is because it probably isn’t cracked properly and will throw client-server errors. You’ll want to crack it in a way that will still receive the playlist updates

Prunebutt ,

Good luck pirating live service games.

obinice ,
@obinice@lemmy.world avatar

Let’s not be angry at the Devs, it’s the publishers and other execs we should be pissed at :-(

TWeaK ,

I hate this phrase because it assumes that copyright infringement was at one point the same as stealing - it never was.

Stealing is a crime, where you take with the intent to deprive. Copyright infringement is a civil offense where the original owner loses nothing.

7U5K3N ,

But see you’re thinking about it the wrong way… Every one of those pirated copies is 100% a potential sale lost.

Won’t you think of the shareholders?

/s

Skua ,

I don't think that that's necessarily true. Let's say someone designs a rucksack because they find the existing options on the market uncomfortable. They produce them on a small scale and they get fairly popular. Then Amazon sees it, copies it, mass produces it for less than the original designer could, and makes sure that any time someone searches for a rucksack on Amazon their version appears first in the list. I think it's reasonable to say that the original designer lost something there

That doesn't mean copyright can't be or isn't abused, of course

CanadaPlus ,

Ah, but they didn’t lose the exact item that the thief gained. For legal purposes, that’s important; nobody could be charged with larceny.

IANAL

verstra ,

They’ve lost potential revenue, but that is not the same as if amazon would come to their house and had stolen their only rucksack prototype.

Potential revenue is not your property.

It still sucks though.

Skua ,

Potential revenue isn't, but intellectual property is. At least in most current legal systems, it is

Jesus_666 ,

And that’s why copyright infringement is a crime, just not the same crime as theft.

rockSlayer ,

You’re saying that like it isn’t already rampant. IP laws are a textbook example of classist disenfranchisement. It’s a rule for which the capitalists are protected and not bound by, but which workers are bound by and do not receive those protections.

finley ,

their lawyers would probably argue that it’s the “unlawful interception of a service”, but i don’t care.

Evil_Shrubbery ,

*Game publishers

Auster ,

Look for games that are sold DRM free. Those can’t be taken from you by devs or the store after backed up. And usually devs and/or stores that deliberately sell such games also make it clear people can keep their games.

ZILtoid1991 ,

Is that PirateSoftware?

RiikkaTheIcePrincess ,
@RiikkaTheIcePrincess@pawb.social avatar

s/developers/publishers/

Also, not sure how this is programming related 🤷

Pooptimist ,

I don’t think it should be the devs getting angry, rather the execs

webghost0101 ,

For real most devs are just happy you enjoy their work.

The only ones losing money are shareholders and they barely lose enough to make a trickle of a dent.

Wild_Mastic ,

It depends, small indie games teams usually suffer from this. Big houses that screw over players, those can go fuck themselves.

CanadaPlus ,

Yeah, there’s not always a clean separation between execs and devs, even if that’s politically inconvenient.

I’m going to go ahead and say that digital markets are still broken, and the solution definitely isn’t what the big execs want, either, but “everyone pirates everything” isn’t going to work if you like the present variety and quality of videogames available.

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