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TheDarksteel94 , in “Israel has the right to exist”

I mean, yeah. They are allowed to exist. It’s just that genocide is generally frowned upon by most people, including me. So that’s not really a good look.

punseye , in This company is the laughing stock of gaming right now

Wish someone cracked the game with modded p2p online servers.

Klear ,

That does happen sometimes, but doesn’t fix the underlying problem.

FinalRemix ,

Okay.
(Work in progress)
discord.com/invite/gUczTkphGE

punseye ,

Wow this is great! There is similar online server emulator for this old amazing game, Blur.

faintwhenfree ,

2010 blur? You can play it using pseudo lan network softwares. Me and my mates still play it.

punseye ,

Yeah I used to play via RadminVPN.

Which lan software do you use though?

Also, check out online emulator for Blur here: amax-emu.com

FinalRemix ,

Oh shit, I gotta find a copy of BLUR. That game was my.jam on 360.

punseye ,

Blur had got discontinued, so you can get it from these discord servers.

Blur discord: discord.gg/blur-community-537045170743541781

Blur Amax Emulator discord: discord.gg/pbt6DzQPGY

Or from this archive link: archive.org/details/blur-2010-video-game

Viking_Hippie , in She's a lovely woman

In my defense, Pallet Jack is a notoriously unruly guy…

Klear ,

He is unruly and therefore cannot be ruled. To steer him would be to court death.

pyre , in This company is the laughing stock of gaming right now

i hate them because they remove anything that makes their games unique and make all their games have the same features until they’re all completely interchangable gray sludge.

Diplomjodler3 ,

The depressing thing is that this grey sludge is exactly what most people want. It’s the same for any form of entertainment. Pandering to the lowest common denominator is what’s most profitable.

TheRealKuni ,

Ubisoft is the CBS of the game industry.

PM_Your_Nudes_Please ,

Yeah, the problem is that game publishers are trying to reach the broadest audience possible, which means niche games with unique features and gameplay are dying out. Why bother spending millions of dollars on developing a unique game which might not sell well, when you can churn out another open world lite-RPG with grassy stealth spots and counter/parry based combat which you know will sell well.

psud ,

Yeah Baldur’s gate 3 and hell divers are both doing terribly

Minecraft is pretty unique, or was until its imitators appeared and is the most popular game (or is it second to Tetris?)

kaffiene , in I mean it.

Fuck people who make generalisations

Cowbee ,
@Cowbee@lemmy.ml avatar

Systems can be bad, and the people who support and work within bad systems are bad, even if they act nice outside of that system.

GiveMemes ,

I disagree with the second part. That means everybody living in a first world country is inherently a bad person just by accident of their birth location. We’re well past the point of choosing whether or not we participate in most systems, and at the end of the day, somebody needs to do the job of law enforcement.

thelasttoot ,

People choose to be cops. Choosing which country you live in is a luxury most can’t afford.

GiveMemes ,

Ok then, so people who vote in US elections are inherently evil? - a more analogous example

People who consume bananas are inherently evil?

People that have smartphones are inherently evil?

Those things are all choices. How about another one? Lithium mining is a bad system that negatively impacts the environment. Therefore, people that buy electric cars are evil and bad for the environment, right?!?

Cowbee ,
@Cowbee@lemmy.ml avatar

Becoming a cop is a life change, voting is standard, as is consuming bananas and using smartphones.

Deliberately choosing to become a cop is bad, because there are a wealth of alternatives. Not true for voting, bananas, smartphones, or cars.

A small subset of humans become cops, it isn’t a thing someone just chances into

kaffiene ,

I agree with the first part, not the second. All those black kids who end up in the military because of poverty are not all evil. But you’re right about the system so work to change that rather than damning a whole class of people.

Slovene , in theoretical feline

How is this not a character in the Transformers universe?

RootBeerGuy ,
@RootBeerGuy@discuss.tchncs.de avatar

Because it would just push all the Glascepticons over the cliffs.

NakariLexfortaine ,

There’s Ravager, he’s one of Soundwaves Cassettcons. Not a CAT, but still a cat.

CaptainBasculin , in Ice cream sandwich has some funny ad reads

The sponsor ads work when they’re neatly aligned aligned with the video’s concept. It wouldn’t budge me to see a manufacturer sponsor a PC build video where one of their products are being used. Or channels like GradeA where they advertise the sponsors in a similar way to their vids.

What breaks it is when you can feel the ad clearly feels like a last minute insert (which it feels like almost all the time). Even the bigger creators out there do this.

Rozauhtuno ,
@Rozauhtuno@lemmy.blahaj.zone avatar

So anyway, has any of you motherfuckers heard about Raids Shadow Legends?

Klear ,

Ad is an ad. Fuck them.

riodoro1 , in “Israel has the right to exist”

„The spectre of communism” is just cancerous.

Rozauhtuno , in This company is the laughing stock of gaming right now
@Rozauhtuno@lemmy.blahaj.zone avatar

Always has been

bobs_monkey , in She's a lovely woman

Unless he’s Klaus

KreekyBonez ,
@KreekyBonez@lemmy.world avatar

Klaus will still nail someone’s wife… but it’ll probably be when he forgets to put his forks up to secure a pallet of actual nails

idegenszavak , in “Israel has the right to exist”

Drawn Together showed us 15 years ago how you can write a good joke from this:

www.youtube.com/watch?v=3kNLA0Sx1G0

Skezlarr , in theoretical feline

Reminds me of something from Zoids

Mango ,

First thought I had as well! Gimme dat liger zero!

https://lemmy.world/pictrs/image/d63a45dd-b7d8-4924-9ad0-78a057645a6d.gif

DmMacniel , in theoretical feline

Technically cat.

CaptainEffort , in Think about it

I haven’t played Minecraft in ages so it actually took me a bit to see the Piglin as a Piglin and not an anime girl

pyrflie , in This company is the laughing stock of gaming right now

All this has done is taught me not to BUY Ubisoft games.

Risk ,

I learnt that over a decade ago.

Don’t buy a Ubisoft, EA, or frankly any big publisher game.

pyrflie ,

Good on ya. Don’t BUY them.

anon5621 ,
@anon5621@lemmy.ml avatar

One exception is CD Project Red.U can buy cyberpunk through their store on gog.com and u will exactly owning it since u will able to download executable installer and game will have no DRM.Pay once own forever,same for witcher 3 and other games which they distribute on gog.com

LinyosT ,

I wouldn’t trust CDPR so easily yet after how diabolical the launch of CP2077 was.

black0ut ,
@black0ut@pawb.social avatar

The launch was terrible, but there are some things that keep them apart from the rest of terrible launches.

Cyberpunk 2077 was a really ambitious game, with a lot of new mechanics and incredible graphics. Beasts like that are really difficult to optimize for a large range of computers with different specs, so at first it ran poorly on some.

The most notably buggy release was the PS4 one. And rightfully so. They were trying to run a truly next gen game on a console which was more than a decade old. They not only had to optimize the game, but they basically made a completely different game, with different assets and engines, which was really difficult to do. Still, it was too much for the console, especially old PS4s that were full of dust or had old fans and were overheating.

Another important fact is that users were also pressuring CDPR into releasing Cyberpunk 2077. It was delayed at least once (maybe twice, I don’t remember), and people wanted to play the game. They probably had to choose between delaying it another time or releasing it without polishing it that much.

I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games. However, I don’t think they really did it on purpose. The game was too ambitious for its own good, and having to develop, optimize and test two basically different versions of it was too big of a task for a studio that in today’s terms wasn’t even that big. The rest of the AAA producers just realized that CDPR still won loads of money at launch, and decided to release incomplete games on purpose, after seeing that CDPR could make profits that way.

But must importantly, CDPR did an amazing job at fixing the game, unlike many other studios releasing broken AAAs. They optimized the code, fixed most of the bugs, improved the AI massively and made the game really stable, to the point where I’ve seen it running at 40 FPS on 10+ year old overheating laptops. Even though it took a while, they still delivered the game they promised to their buyers.

TheOakTree ,

I would argue No Man’s Sky started the trend of “release now fix later” but I suppose they are not a big AAA studio. I suppose CDPR wasn’t really considered as AAA until the release of Witcher 3.

TachyonTele ,

You guys don’t have good long-term memory.

TheOakTree ,

Thanks for providing a lot of insight to the conversation.

LinyosT , (edited )

It doesn’t take that much to go and find out about games like AC:Unity and Arkham Knight that predate NMS. In fact I’m pretty sure Ubisoft and EA are the two companies most notorious for “Release broken fix later” to give you a head start on looking into things.

Discourse surrounding broken game launches/Release Broken Fix Later has been around a bit longer than NMS.

TachyonTele ,

Insight? You mean 30+ years of game releases?

Just because No Mans Sky was your first computer game, that has zero bearing on, you know, everything else

JackbyDev ,

I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games.

Hardly. That’s been a thing for a while now.

TachyonTele ,

Decades

psud ,

I think release then fix became common as soon as internet distribution became practical

Back when everything was on physical media the releases were more polished

TachyonTele ,

Yeah I agree.

Makes me wonder how many updates did Half-life 2 get? That was the first single player game I remember requiring an online connection.

LinyosT , (edited )

Cyberpunk 2077 was a really ambitious game, with a lot of new mechanics and incredible graphics. Beasts like that are really difficult to optimize for a large range of computers with different specs, so at first it ran poorly on some.

What about all the other “Ambitious games” that we’ve had over the years that come out just fine? A game being ambitious does not excuse a company releasing the game in what is blatantly an unfinished state. This isn’t the case of a game having a few performance hiccups here and there but rather egregious bugs and severe performance issues across the board. This is stuff that is all over youtube, reddit, twitter and so on. It’s pretty well documented how bad the game was.

The most notably buggy release was the PS4 one. And rightfully so. They were trying to run a truly next gen game on a console which was more than a decade old. They not only had to optimize the game, but they basically made a completely different game, with different assets and engines, which was really difficult to do. Still, it was too much for the console, especially old PS4s that were full of dust or had old fans and were overheating.

Again, this really isn’t an excuse. They had the power the can the next gen versions of the game if it was so difficult to pull off. They also had the power to delay the game in order to make sure that it was ready for launch. They could have done so many things such that the last gen versions of the day would either never see the light of day or be ready for launch. CDPR are a big enough studio to pull something like this off. They’re not a small indie studio.

Another important fact is that users were also pressuring CDPR into releasing Cyberpunk 2077. It was delayed at least once (maybe twice, I don’t remember), and people wanted to play the game. They probably had to choose between delaying it another time or releasing it without polishing it that much.

Yes, there may have been pressure. But no, the consumer base does not have anywhere near enough power over corporations like you’re trying to imply. Games aren’t just released early because “Oh no the consumers are getting angy”. Though once again this was their fault due to them giving the consumer a completely unrealistic initial release date that they obviously could not hit, considering the absolute state of the game at launch.

The most likely explanation is that they were simply trying to get the game out as soon as possible to cash in and they absolutely did not want to miss a major sales period such as Christmas. They were simply trying to drop a minimal viable product with plans to fix it later. Turns out they dropped a less than minimally viable product in their rush to make some dosh. Knowingly too if you look into the allegations that I’ll link later.

I believe it was Cyberpunk 2077 that started the trend of “release now fix later” games.

No. “Release broken fix later” has been a thing for maybe the last decade. Do people not remember shitshows like AC:Unity? Cyberpunk is most definitely not the first game to be “Release broken, fix later”.

However, I don’t think they really did it on purpose.

I don’t think it was dropped broken on purpose. But I do think it was an attempt to drop the usual bare minimum product. Just so happens that they miscalculated and dropped something less than minimal. It’s still gross incompetence and shows the consumer they’re more than willing to drop something bare minimum with the promise of fixing it later. Rather than dropping a complete game.

The game was too ambitious for its own good, and having to develop, optimize and test two basically different versions of it was too big of a task for a studio that in today’s terms wasn’t even that big.

Again, not an excuse. They’re a massive studio, big enough to have people that know how to plan a project like this, people that understand their limitations and what is or isn’t achievable. It’s standard project planning practice.

But even then there are allegations that people in the company were aware that the game was not ready to launch.

gamesradar.com/new-report-suggests-cdpr-staff-kne…

And yet they still dropped the game.

There is no excuse for the launch of CP2077.

The rest of the AAA producers just realized that CDPR still won loads of money at launch, and decided to release incomplete games on purpose, after seeing that CDPR could make profits that way.

The industry learned this about a decade ago. We’ve been plagued by half baked launched for so long at this point that you don’t have to go far to find out about it.

But must importantly, CDPR did an amazing job at fixing the game, unlike many other studios releasing broken AAAs.

In this case I think it’s less fixing the game and more finishing the development of the game, all things considered. The thing they should have done before releasing the game as if it was a finished product when, in fact, it clearly wasn’t.

There’s fixing a game and there’s what CDPR had to do to CP2077.

Yes, a lot of companies don’t fix their games. But at the same time most of these companies don’t release their games in such a state that they start getting into legal trouble over the launch of their game.

arstechnica.com/…/investors-settle-cyberpunk-2077…

nme.com/…/cyberpunk-2077-investigated-polish-cons…

Cyberpunk was such a massive disaster that they didn’t really have much choice other than to finish working on their game. To repair the massive hit to their PR as well as other issues such as the class action and the whole debacle with Sony kicking the game of the PS Store.

Even though it took a while, they still delivered the game they promised to their buyers.

Yes, it’s good that they stuck with the game and did more than the bare minimum to bring it to a better state. But it’s not exactly something to praise them over. It took them ~2 years to bring the game to a state that it should have been in at launch. Instead of launching the game in a finished state, they knowingly dropped the game in an unfinished state. They also put out a review embargo preventing reviewers from informing the consumer about said issues, they actively worked to mislead the consumer about the state of their game.

What CDPR did is absolutely not excusable under any circumstances.

Their next projects should absolutely be scrutinised until they prove that they have learned from their mistakes.

Buddahriffic ,

IMO a fumbled and later recovered launch is different from the enshitification of video games like P2W, MTX in general, lootboxes, releasing what should be patches as paid DLC, invasive DRM and anti-cheat. I’d file all of those under bad design, while a bad launch is more of a bad execution. There can be overlap, like if they fully intended for early players to fill the role of beta testers.

The way I approach it is I try to avoid the bad design stuff entirely but just avoid buying new games at release and definitely never pre-order. I’ll also support games in early release if I really like the concept and want to give them a better chance at being able to pull it off, but I go into those with the understanding that it’s not complete right now and there’s a chance it never will be. But I don’t see any reason to hold anything against the games that have messy launches but later recover.

Though I’ve learned to not jump on the hype train and that makes it much easier to not take any of this stuff personally.

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