Why use proton/wine when the game has a native client that works fine?
Playing it on kde/wayland on arch for a long time now, and both native and windows client through proton work just fine.
If you don’t have to put up with Nvidia and there’s nothing tying you to X11 I recommend making the jump to Wayland, a lot of these sorts of issues have been solved over there
I haven’t had any problems with gaming in Wayland. Perhaps you haven’t configured it properly, especially if it wasn’t default installed on your system.
I would highly recommend trying again and sharing logs if you continue to have problems. People on here or the PopOS forums should be able to help. Wayland on AMD should function just as well as X11, and I would expect PopOS to ship all the necessary dependencies.
When I was on X11 (kde), my 144hz monitor would frequently feel like it was operating at 60hz but I could never figure out what the cause was. I used to turn off my 60hz monitor before gaming as a workaround. I quickly switched to wayland and haven’t had to deal with it since.
I guess it depends on what your use case might be. I have heard that Manjaro is decent for a desktop Arch experience, but I have yet to try it.
My use case recently was for a living-room PC that works like a console version of the Steam Deck. For that purpose, ChimeraOS works really well. It’s an Arch-based distro that uses the Steam Deck controller-first interface and so far is handling almost everything I’ve thrown at it. It even has a remote admin app where you can install games from GOG or Epic (although GOG support only installs the base game at the moment, no DLC or updates) or upload console ROMs for emulation.
I would say if you go this route, get a PS4/PS5 controller. The touch space is recognized as a mouse, which removes the need to attach a mouse for those moments when you need to get into the desktop (such as formatting a secondary drive for use in Steam).
I had a chance to use UHD 630 for mild Linux gaming for a couple of months 5 years ago. So far it was good. Was able to Minecraft (No shaders though) with decent fps and a couple of 3d browser games such as Forward Assault (Some Counter strike like game), Tetr.io and Bemuse.
For Steam games… it was able to play 2d games great. Majority of newly released 3d games (Indie, triple A is out of the question) that time, the iGPU struggleds however.
Well I only wanted to play Skyrim at 1080p and it was able to deliver.
Also was able to play Dota and Counter Strike Global Offensive too.
I don’t think the newer intel iGPUs are any better, I mean it can play 3d games fine but usually performs OK on games a generation behind or older.
For a CPU benchmark like this, something is definitely weird because wine shouldn’t be translating anything. I wonder if the benchmark might be doing weird things with the Windows API.
That sounds like you’re hitting an edge case and it might not be representative of the actual performance you can expect out of Wine.
Run on win, linux and win version in wine. Comparing the 3 results you can figure out if wine is the problem, or some settings in linux if wine and linux results are similar
It’s not unusual to see better performance on Wine compared to native Windows. Wine is a compatibility layer, not an emulator. So there’s not a lot of overhead. Additionally, vanilla Windows has a lot of background bloat consuming resources.
Internet searches show many instances of people reporting higher FPS in games on Wine vs vanilla Windows (on the same machine).
That’s actually excellent. I knew that ‘Wine Is Not an Emulator’ from their web page but I didn’t know I could expect better performance in anything running with it.
I’m curious if this is caused by the fact that wine/proton is an API emulation layer. Whatever API calls this app uses for benchmarking may be less efficient, or maybe emulated, rather than talking directly to hardware. It should also be noted that these benchmark numbers are probably not indicative of actual game performance, as games likely use different API calls that are well or better optimized.
Hoping the bug with Corsair Vengeance RGB Pro is fixed so it doesn’t take up a huge amount of CPU resources to run effects. I had a really cool set of effects going that I just couldn’t use because of this.
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