I tend to avoid linux native, although i do give it a go when possible to see if it doesn’t suck(which it usually does.)
Usually you get a much more uniform and smooth experience with wine or proton. Which makes sense given how there are a ridiculous amount of distros out there.
I actually experience the opposite, even though native games throwing fits sounds about right.
I have very few native games, the ones I remember atm are Valheim (which I didn’t realize was native at first), X3:TC (+ later expansions) and X4:F; the native versions work relatively flawlessly even in Windowed mode with Sway being my WM, so that’s something.
Yeah I’m happy with whatever works and performs best. If that means a proton version that plays nicely in Linux I’m all for it, and if it’s a native version that will be supported and/or improve across many years of releases, even better.
I used to be really big on native games but honestly my experience with Proton have been pretty positive
I’ve had this situation as well with a couple of games. Total War Warhammer 3 can’t be played online (or it’s not cross-platform, which would be weird) and XCOM 2 didn’t handle modding all that well using the native client.
There are a few other games I’ve attempted but I can’t remember all of them.
Graveyard Keeper has a native client but it can’t use hardware driven cursors and its display resolution gets out of whack (on ultrawide, admittedly). The game doesn’t have native ultrawide support, to be fair, but the scaling at least works correctly using Proton.
Loop Hero has a native Linux version and it works perfectly.
Oh yeah, speaking of Zachtronics, Last Call BBS is native and also works flawlessly.
The versions of games compiled for Linux work about… hmmm… maybe in a 60:40 split? Oftentimes I do find myself almost immediately switching the game’s compatibility mode to use Proton on Steam if I have any issues.
I think both Proton and Wine receiving much, much more developer support lately is going to be a net good, longterm. Many developers don’t have the “cognitive capacity” or time to dedicate to creating a version that runs on Linux without a compatibility layer. That’s especially true for those using game engines that typically have poor support and tooling for Linux in the first place.
This is just a thought, maybe the effort being expended upon Proton/Wine will ultimately lead to solutions for compatibility issues that work without the use of “emulating” (for lack of a better work off the toppa my head) the whole Windows experience, replacing DLLs and whatnot.
I’m more okay with indie devs just relying on Proton, for sure. I don’t give a “pass” to large studios that don’t at least expend some effort to get the game to build and run on Linux without the use of Proton or other compatibility tools. With that said, I also understand that AAA projects have many hundreds, possibly a thousand people or more, having some part in the development process. It’s not reasonable to assume that every person working on the game can have knowledge of or maintain that every aspect of their work is compatible with both Windows and Linux.
I prolly have more to day but my thumbs are tired lol.
Can you even do Wayland on Nvidia? My only Nvidia card is used in a server for testing self hosted stuff that uses cuda but it’s still a bitch to deal with.
I tried alvr last week with my pico 4 and the bitrate was horrible on high preset, latency very high and colors were different. I guess it’s because I have amd gpu.
I tried alvr with my pico4 on my rtx3070 with a dedicated router for vr. The bitrate was horrible and had quite bad latency. I need to try alvr on windows to see if it is a Linux issue. Think i managed to get it down to 80ms latency but it still looked awful. For context I normally use virtual desktop high settings with like 30ms latency.
I have seen native versions tank as the default distro setups change over the years. As weird as it sounds it feels more reliable to use the windows version under proton/wine. Often game modding communities stick to the windows version.
Once M$ inevitably introduces Windows Cloud with subscriptions and the lowest tier being ad supported with anti-adblock and a registration fee, then Linux will become the preferred experience native or otherwise.
For the time being though wine and proton are good enough. I have been doing all my gaming on the steam deck and there haven’t been any games that make me feel like it’s a lesser experience in any way. The few games I have any difficulty running tend to be shitty games with micro transactions and kernel anticheat that doesn’t even prevent cheaters. Several can be made to work anyways. You can even install poorly made games and mods using the case folding toggle in ext4 that steam deck does have access to.
I am admittedly still waiting for someone to tell me that Wayland incompatibilities are a thing of the past…
I installed the game through Lutris and the current runner is Wine (WineHQ Staging 8.11). I do have the ability to install just about any Proton version with the ProtonUP-QT application just don’t know which one since the installers through Lutris only offer Wine runners. As far as the upgrade goes, well no particular reason honestly, I thought they were still waiting on some packages upstream.
I upgraded to n38 without issues, there is an install guide on discord. You can try to download latest wine-ge-proton from protonup and use it instead of wine-staging. I remember having issues with worms siege not working with wine-staging.
Thanks. Really riles me up that people constantly direct you to a bloated proprietary chat software that requires registration for some basic information, especially when the same info is freely available on a website.
It could have consequences should something happen to Valve. In many cases the linux ports of yesteryear were inferior, anyway.
Better to have the game at all. And it is understandable that they don’t want to put in a bunch of extra work given they can’t just pay a department’s worth of people to handle it for them.
Only Wayland correctly supports multiple refresh rates. If you use to refresh rates on X11, it will refresh the screen at the highest rate. This is likely to cause tearing on the lower refresh rate screen.
Personally I have never had issues with my monitors having different refresh rates, at least not while using Gnome. Maybe it is more of a X11 KDE issue.
Right now, you can use xorg or wayland with multiple monitors and different refresh rates without problems. What is really the problem, at least for me, it is the VRR( variable refresh rate) like freesync. If one of your monitor has it, and you need it while playing, for xorg with gnome you must have to turn off the other monitors, while with wayland the patch for it it’s not merged yet.
Really wish i knew about this before buying the game, had a lot of fun, but i’m not going back to Windows just so i can play battlebit, really regret recommending this game to my friends now…
And for anyone having even a sliver of hope, the devs don’t care about us, we only make about 1,6% of Battlebit’s Player Count and they have already stated that they will implement it in their game and thats non-negotiable.
In the future they might implement linux support again, but as of now, i cannot in good faith recommend a game that restricts players choices and has an intrusive AC like Faceit.
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