I can only get so excited about this, but it is upsetting that this project and KDE 6 with full Wayland support will only drop on 2024, probably middle year
Plasma 6 comes out February 2024, so you don’t have to wait until the middle of the year at least. Beta should still be this year if you’re in a hurry.
and yeah, 5-15% seems “normal” but 20% is pretty reasonable considering all the other factors involved. But I would be concerned.
I would say to do the following:
make sure shaders have fully precached. Steam supports this in the background which makes me wonder if it is always finished if i start a game after an update
Check a few other games and especially engines. So Unreal, Unity, a few proprietary, etc
Look into using mangohud and other monitoring tools to try to see WHAT is different. Memory usage, draw time, etc.
Stalker has sandbox elements. Dwarf Fortress probably, but it’s highly addictive at least for me. Darkwood is pretty good. Core Keeper, Minecraft, Raft? Outward… Terraria…
It used to have some issues with the launcher, forever ago, but I’ve been playing it for a long time now, and it’s working excellently. No issues with the game, or an addon like arcdps, although if you need Blish, it’s still in very early stages of the port
Yes, I have logged more than 14000 hours in GuildWars2, mostly in WvW maps and since it started playing well on Proton I never touched Windows anymore.
Maybe I have been lucky but I have not had much issue installing linux and having it just work. the "After delving into a few resources, I managed to get the system up and running." in the article makes me wary of the distro. I expect them to just work at this point.
I think you have to start the game with some arguments to enable ray tracing. Atleast that’s what i had to do to enable ray tracing in cyberpunk. Game crashed instantly after i turned it on though lol.
6xxx does support it, it’s just slower than 7xxx. I don’t bother because I don’t want the perf hit (even with these improvements) as I care more about high refresh rate/resolution support but good to see nevertheless, particularly for future cards where performance will improve further.
You might want to upgrade Mesa too as I believe at least some of the RT options should now be enabled by default, but I haven’t tested myself. And you can force it with env variables, as the other commenter suggested.
You’ve been able to enable RT on a SteamDeck with the native (Linux based) OS for about 5+ months now. Performance may vary and it’s certainly not going to measure up to a 69xx/79xx series card, but it can do about 30FPS on Doom Eternal, at the native 800P screen which is pretty neat for a portable running an APU :-)
AMD GPUs are great for gaming on linux nowdays. Having the best drivers packaged with mesa is a blessing ! A lot of work is still needed on the computing side of things, though. I am greatful ROCm is also open-source and working to some extend, but it’s not on par with CUDA, unfortunately.
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