Damn. I cannot play Rocket League without my DS3. Somehow any other controller feels horrible in that game. Luckily I’m used to wired and don’t play RL too often anyway, but it’s still confronting to see something like that reach EOL (sort of).
Thank you for the heads up! The DS3 will always hold a very fond place in my heart - countless hours on Littlebigplanet 2, Battlefield Bad Company 2, Battlefield 3 and Gran Turismo 6 were had on those awesome controllers.
This is great news. Being able to tap into hardware acceleration for AV1 will be crucial to it taking off. And all 3 of the major GPU vendors have support now.
After decades of license strangleholds by the likes of MPEG LA and Microsoft, it’s refreshing to see open codecs adopted in mainstream hardware and APIs. Hooray for progress!
With that said, you may just he right. You could try booting Fedora from a USB and trying from there. Being that you would be running it from a USB drive, if you have jobissues there, its most likely your suspicions are spot on.
According to the commit, they enabled loop unrolling? Im not that experienced with reading this stuff, but if I had to guess, I’d say that’d be what did it
Someone had mentioned AC may be fixed by the .NET4 fix in the last update - feddit.uk/comment/6293633I’ve not tested it yet and it doesn’t look like anyone has posted on ProtonDB with that updated Proton version, so it’s only a “maybe”.
I don’t think AC is ever going to work without some workarounds to get it to start. AFAIK the only one required right now for vanilla AC is protontricks 244210 dotnet472 corefonts and then I think it will start. GE might implement a fix for that I guess but honestly the vanilla game isn’t worth playing without content manager at this point and that’s a whole multi-step process to install inside the wine prefix and in the game root outside of steam, and not something GE can do anything about.
Anyway the process is much simpler than it used to be. Here’s my notes from last time I did it about a month ago or so. I race (badly) in AC pretty much daily.
<span style="color:#323232;">Install game
</span><span style="color:#323232;">select GE-Proton8-25 (get it from github if you don't have it)
</span><span style="color:#323232;">run game and let it crash (takes like 15 minutes)
</span><span style="color:#323232;">protontricks 244210 dotnet472 corefonts (about 20 minutes)
</span><span style="color:#323232;">add fonts from here https://files.acstuff.ru/shared/T0Zj/fonts.zip (readme)
</span><span style="color:#323232;">Install Content Manager in .steam/root/steamapps/common/assettocorsa/
</span><span style="color:#323232;">set launch options to c="%command%";sh -c "${c::-17}Content Manager Safe.exe'"
</span><span style="color:#323232;">mkdir -p $HOME/.steam/root/steamapps/compatdata/244210/pfx/drive_c/Program Files (x86)/Steam/config
</span><span style="color:#323232;">ln -s $HOME/.steam/root/config/loginusers.vdf $HOME/.steam/root/steamapps/compatdata/244210/pfx/drive_c/Program Files (x86)/Steam/config/loginusers.vdf
</span><span style="color:#323232;">protontricks 244210 winecfg, then add library override for dwrite.dll (native, builtin)
</span><span style="color:#323232;">Run game, will launch CM
</span><span style="color:#323232;">echo 'Z:home'$USER'.steamrootsteamappscommonassettocorsa' then paste that in the AC location when prompted
</span><span style="color:#323232;">install your key for the full version
</span><span style="color:#323232;">install CSP, then upgrade to 0.2.2 (will say Can't find INIReader::cache when launching if you don't), then upgrade to the preview if you want.
</span><span style="color:#323232;">install anything else you want like SoL, pure, etc.
</span><span style="color:#323232;">Drive!
</span>
I prefer anti cheat by design, its probably easier said than done though and impossible for precision shooters like CS. But things like making team work more important than wall hacks and making your approach and strategy more important than how good you are at aiming
Exactly what I thought. The competitive, individualistic nature of modern competitive shooters makes cheating far too profitable. Not just in a micro sense (winning a game) but also in a macro sense as these games offer prizes, lootboxes, social fame from winning consistently.
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