For AMD you really should just stick to the drivers that will already be included out of the box, and generally you’ll get a better experience using newer kernels, especially for a relatively recent architecture like RDNA3.
Oof. I had the same issue when I (back when it was new) used a 6800XT on a Mint install with an old kernel. Maybe it’s worth testing with a newer kernel or on a distro that pushes more frequent kernel/Mesa updates
Yeah thanks! I got it working in the end with the updated recent AMD firmware from the kernel release, updating to an 6.5-oem kernel, and rebuilding initramfs with the updated firmware files, as detailed here: askubuntu.com/…/how-to-make-ubuntu-22-04-work-wit…
StarCraft II. It’s on Battle.Net though so you’ll have to download it through Lutris.
The first campaign is free and there’s a coop mode for casual players. Entirely free except for cosmetics, some coop commanders, and the other campaign episodes. It’s easy to pick up IMO but VERY HARD to master. Graphics still hold up better than a lot of games despite being 13 years old. Despite its age, I believe it’s the peak of the RTS genre. There’s are a lot of community-made mods/maps that you can play for free. You can even play a remake of the WarCraft III campaign there.
Other RTS games that I like:
Age of Empires II (Steam). Graphics look decent enough for the remastered version on Steam. Complex economy system and slow rock-paper-scissors combat. Very slow-paced.
StarCraft Broodwar (Battle.Net). Remastered graphics also look decent enough. Unit pathing might still have annoying quirks like the original. Slightly slower-paced than StarCraft II.
Northgard (Steam). Beautiful game with a unique event-type economy system. Slower-paced than StarCraft II with some colony-building elements.
Not really an RTS game but I’ve been putting so many hours into RimWorld (Steam, native) this year. At its core, it’s a colony-building game but it does have some RTS elements to it (economy, combat, and unit management). Lots of mods available.
Upvote for SC2. People always talk about it being difficult, but that’s only the competitive ladder. There’s so much single player campaign, challenges, co op, and arcade custom map modes that you can play for ages and never even feel the need to touch competitive play.
Didn’t expect a follow up this quick. Anyway, a few random observations:
I would’ve tested Assasins Creed Mirage without adaptive quality, as it might smudge the results. Shouldn’t make too much of a difference though, at least at these framerates.
Shadow of the Tomb Raider compares HBAO+ vs inferior BTAO, so not really that useful.
The frame graph for Watchdogs: Legion on Windows looks… weird, to say the least. Even though it ultimately comes out on top it might be worth investigating into, as it might have an effect on the other games as well.
I completely forgot how useless the benchmarks in Final Fantasy games are. At least there’s the overlay.
Yeah Adaptive quality aims for 60 FPS. In this particular situation it shouldn’t matter at all.
Still the difference is quite high to even get close to Linux. I didn’t even notice that sorry.
The aim of this video is to show fresh installs. What a user would do. You install OpenSUSE on an AMD system and fire up the games. You install Windows, run the updates, install the drivers and fire up the games. That’s whta most people would do and I think they care about. Both installations are fresh out of the oven and I just ran the game son them. This is the result.
Yeah without an overlay FF Benchmarks are pretty bad. XD Great series though!
Literally same. Changed my daily driver from windows a year or so ago and its been night and day. Having to be intentional about acquiring games and getting them running with proton/lutris (not too much work these days thanks to Valve and GloriousEggroll) made me less of a collector and much more focused on what I want to play. Which means I play a lot more. Also this year has had some phenominal titles for indie and AAA.
Because the sales in the first weeks matters the most. A lot of people always want the latest things either for free or in the worst case, they will have to pay . Denuvo has shown that the anti piracy mechanism are effective enough to stop a working cracked version to appear at day one or two. In some cases it took people 2 to 4 days to release a working version without Denuvo. So its an easy gamble for publisher to release a version with Denuvo. www.makeuseof.com/what-is-denuvo/
In some cases it took people 2 to 4 days to release a working version without Denuvo
2 to 4 days? How about months and counting? Not to mention many Denuvo protected games are only playable through Switch emulation, something that might end soon.
Oh, I didn’t know it was this bad. But I already heard that Nintendo wants to start to work with Denuvo. Which will take a toll on the already outdated hardware. Not to mention that you probably wouldn’t be able to play Nintendo exclusives with 60 fps or more on PC anymore.
Of the 127 Denuvo-protected games released since 2020, only half have had their DRM protection successfully cracked, according to a list maintained by the Crackwatch subreddit (this includes some games that officially removed Denuvo after being cracked). And among the half that have been cracked, the median title received a full 175 days of effective DRM before a crack was released, according to that same list. That’s a lot better than the “under a week” Denuvo cracking times that were making headlines in 2017 and means the vast majority of recent Denuvo-protected titles can’t be effectively pirated in their first month of two of sales, “where the bulk of the money is made for a premium game after being made available,” as Huin put it.
You’ll be disappointed if you’re looking for “more DOOM 2016”- Eternal is a different beast entirely. Feels much more like a realtime first person puzzle game than a mindless arena shooter. Knowing enemy weak points and what guns do the most damage to that specific enemy + micromanaging ammo, health and armor is a BIG part of Eternal’s gameplay loop. It’s very good, but it’s quite far removed from 2016 in terms of gameplay.
I’ve played WoW classic on Linux without any real issues. The easiest way imo is through Lutris.
Install Lutris (should be in most distro repos)
Add game, choose battle.net
Let it install, launch, and login to battle.net
Install WoW classic from inside battle.net
Be sure to note where Lutris is installing your games (it’s configurable), so that if you decide to use add-ons you’ll know where to put them. I used WowUp, specifically the CurseForge version to manage my add-ons.
WoW itself runs pretty much flawlessly. I may have made some VK3D tweaks, but I’m not home and can’t check my notes. Let me know if you run in to any problems.
My best guess would have been that they mean Ubuntu, since thats what companies usually use in tutorials/develop for. But since they also want to include the steam deck, they must also mean arch. With Arch and Debian (probably) covered, im not too worried about compatibility.
To me it sounds like that will mean most of them, they just don’t want to commit to saying all because there will always be another distro they missed.
Almost certainly means they will only actively support one distro. But of course, all distros can run the same software, it just may need to be packaged manually by distro maintainers. Most proprietary software only officially supports Ubuntu. Even Steam only officially supports Ubuntu outside of SteamOS.
It is because you have two monitors with different scaling, re your reply below. I have the same problem with my 4K and 1440p monitors as well (200% and 150% scaling, respectively). This has been a rather big problem IMO, so much so that I have not really used the scaling that much and instead relied on increasing font size.
The reason why is that games run through Xwayland, and X only has global scaling factor setting and not a per monitor one. Therefore they have to do some weird stuff that I can not adequately explain, but which is the reason for the applications thinking they are on a lower resolution than they really are.
I actually did a benchmark yesterday and it doesn’t really seem to matter performance wise (I thought they might both upscale and downscale, but that seems to not be the case from my testing). It is also possible to tinker with gamescope if any games do not display properly.
As comment in another post said - this is for modules only. There’s still a ton of binary fluff that is the main cause of issues and that is not getting open sourced.
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