Bruh, i wish other distributions could also improve on that matter, i’m not gonna go to Arch, nobody is nice in there and not to mention the kind of show-offs they probably are
You can temporarily set it using sudo sysctl -w vm.max_map_count=1048576 . How to permanently set the value will vary depending on the distro. iirc on debian and fedora, you can create a file under /etc/sysctl.d/ directory with content vm.max_map_count=1048576
Pop!_OS, Fedora, and I think Ubuntu as well have already done this change long ago in this sequence. So no need to switch to Arch. Also, you can edit this manually, it’s just about changing the default.
Yeah, I switched from arrow keys to ESDF going from Doom to Quake. WASD wasn’t the ‘default’ yet back then. And by the time it got annoying with new games coming out, muscle memory was already there. If I could go back in time and do that over, it would save me at least several days of my life rebinding stuff over the years, lol.
I like this, it’s very easy to understand the config file. I would like application specific mappings so I’m going to try keyd first, but I’ll keep this in my back pocket. Thanks!
That looks similar to the other one I tried, so I don’t think it will work. The problem comes into play when holding down a key - the text expanders generally won’t repeat the key properly to work in the game for continuous movement.
Looks like a cool tool though and I’m going to check it out for other uses! Thanks!
OK, so a few possible starting points. It looks like you are running a 32 bit programming but may not have all the 32 bit libraries installed. This may be referred to as multilib or similar, but you need the 32 bit versions to run 32 bit software properly.
Second, if the above doesn’t solve it you may be having the same issue I had with Arcanum. I had taken a rip many years back and it had been corrupted so it would segfault like yours is. The solution was to find an alternate image of the disk which was clean and using that.
I doubt it’s the second thing because for an obscure game like this that at some point became free, most uploads on the internet are probably the same. But I will try a different one if the first option doesn’t work out.
Speaking of it, could you provide a more specific instruction or a proper package name for me to install? Because I tried searching for “multilib” and “32-bit libraries” and I doubt any of the ones I found were what I need, but I can’t tell it all looks pretty confusing.
It has steps for enabling 32 bit support, around step 2 enables and step 3 installs wine again after. You need to go through the wine install again after enabling 32 bit support (i386). If you don’t get all the packages with :i386 at the end remove wine and then install again.
With the upload, if it isn’t bittorrent it may be corrupted without being checked. Maybe look for an md5sum and confirm you have the file as expected. If the md5sum checks out you are sorted, if not you will at least know. That said it is as you say very unlikely to be the file, much more likely the libraries. Let me know how you go.
I haven’t tried ALVR in over a year, but last time I tried it it had some major issues, good to see someone report that it’s working well for them, I look forward to trying it again when I can
Hey OP, could you give a brief rundown on what settings you’re using for ALVR? I was gifted a Quest 2 and would love to get it running on Linux. I got the ALVR app sideloaded on the Quest, but the performance seems to be atrocious. I also haven’t been able to get the audio routed to the headset properly, not sure if that’s something you got working either - if so I’d love to know the secret sauce for that one too!
I left most things default. When I first set it up I played with all the settings and made everything worse lol.
I can tell you that I set the resolution to the highest setting, the refresh rate to 120hz and the bitrate to the quality settings. Everything else, I left default. I found that this resulted in the best clarity while not really making the artifacting/lag any worse. I’m still playing with it though.
If you have the option in SteamVR’s game specific settings to enable “Legacy motion smoothing”, apparently that improves things noticably. For some reason motion smoothing is completely unavailable to me though so I can’t personally attest.
I’ve heard audio was an issue, but in my case (Arch plus KDE6), it was as simple as picking my audio output in the system tray dropdown. I could stream it to my headset or send it out of my headphones I have plugged in.
Edit: I’m gonna link this becaust I found it while looking into why motion smoothing was unavailable. Apparently disabling async reprojection via a config file can give a noticable performance boost. I’ve yet to try it but I’ll add another edit when I’m back at my rig long enough to test it out.
Adding a little update. Recently reinstalled my system as things were getting cluttered. For some reason, I was unable to install ALVR (or the git version) from the AUR. When building the AUR package manually, I’d get to 99% and the terminal would just close, yay resulted in the same error.
However, the portable .tar release of the latest version works perfectly. Performance is even better, I’ve had fewer bugs/connectivity issues, and once I followed the official Settings Tutorial and this article on how to disable SteamVR Async Reprojection things have been working 99% as well as they were on Windows. I have noticed occasional quality degradation, but it was never detrimental to the experience overall. And, it’s worth noting that ALVR can function over USB with a link cable, so that should eliminate any issues caused by wireless streaming.
Just thought I’d report my experience and hopefully give some folks a push to try it out. This is a huge step for the overall Linux experience IMO, as it’s very quickly opening up an entire aspect of gaming/computing in general really that, until a few months ago, was effectively not viable outside of Windows.
Thank you for the update! I just gave it another go and don’t seem to have any audio, and it still seems quite jittery - I’ll have to play around with it some more and see what I can get working on it :)
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