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ode ,
@ode@discuss.tchncs.de avatar

Can I play this using a tile set on Linux without Steam?

lhx ,
@lhx@lemmy.world avatar

Have they announced any attempts to refactor some of the heavy algorithms like pathfinding to take advantage of more than one CPU thread?

Awwab ,
@Awwab@kbin.social avatar

Yes. I believe that they actually have some of that available on the beta branch right now. Putnam has also been adding support for gpu offloading as well.

CrypticCoffee ,

Looking forward to that. My game died an FPS death on top hardware. DFHack couldn’t save it. Couldn’t bring myself to invest again yet.

lhx ,
@lhx@lemmy.world avatar

Same here. I really want to play fortress mode again; but, FPS death prevents me from enacting my vision. :)

ono OP ,

It appears so:

there is now a(n experimental) multithreading option in the game settings that makes the game even faster!

store.steampowered.com/…/3655282771707693473

dethb0y ,

Excellent news to hear. In a lot of ways the steam release has been a step back, and it’s good to see us getting back to where we were before the release.

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