AMD GPUs are great for gaming on linux nowdays. Having the best drivers packaged with mesa is a blessing ! A lot of work is still needed on the computing side of things, though. I am greatful ROCm is also open-source and working to some extend, but it’s not on par with CUDA, unfortunately.
Overwatch is one of the easiest games to run on Linux, even before OW2. If I’m not mistaken Devs also had a positive attitude towards Wine/Proton, where they stated they will not be barring Linux players (looking at you, Bungie)
Overwatch was one of the first DX11 games running well on WineD3D back around 2016-2017 or so. Maybe it was just because of how popular it was at the time, but I remember it being a big deal that it was working. Before that point wine was really only used for DX9 games and below. This was even before DXVK came along in 2018.
Yes they falsely banned Linux players two times in the span of 7 years and reverted both ban waves. It took them a few days to automatically unban me and the support wasn’t helpful, but that’s to be expected in a ban wave.
They’ve actively fixed bugs plagueing their games running on wine for decades iirc.
But some bugs like the mouse bug are really annoying.
Ideally IP laws would be such that this would be considered public domain by now. The game came out in 1995, so it’s almost 30 years old and Sony isn’t selling it anymore. Surely that was a long enough legal protection.
I dreamed of Overwatch being on Steam for many years but I really didn’t expect it to happen. Issues with Battle.net made me reinstall constantly.
Now that it’s on Steam I’ll play a bit more until I’m fed up with their monetization that’s close to p2w (overpowered heroes locked behind paid battle pass).
I play every day, 2 or 4 matches in Quick Play. By mid-season I unlock the new hero. But this season I had so many points from the last one, I got the battle pass for free.
Sure, it’s a bit p2w and grindy. But it’s the least p2w and gribdy of all F2P games I ever played. And there’s so much fluidity to the combat, that only Titanfall used to scratch that itch for me.
You’d expect so, but I wouldn’t expect miracles. It will vary game by game as well, as only certain types of RT implementations will benefit from this boost.
I think you have to start the game with some arguments to enable ray tracing. Atleast that’s what i had to do to enable ray tracing in cyberpunk. Game crashed instantly after i turned it on though lol.
6xxx does support it, it’s just slower than 7xxx. I don’t bother because I don’t want the perf hit (even with these improvements) as I care more about high refresh rate/resolution support but good to see nevertheless, particularly for future cards where performance will improve further.
You might want to upgrade Mesa too as I believe at least some of the RT options should now be enabled by default, but I haven’t tested myself. And you can force it with env variables, as the other commenter suggested.
You’ve been able to enable RT on a SteamDeck with the native (Linux based) OS for about 5+ months now. Performance may vary and it’s certainly not going to measure up to a 69xx/79xx series card, but it can do about 30FPS on Doom Eternal, at the native 800P screen which is pretty neat for a portable running an APU :-)
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