FYI there’s an open-source project “Monado” which attempts to reverse-engineer inside-out tracked headsets. At the moment their WMR support looks promising, headset has 6-DoF tracking and just recently controller tracking has been figured out.
Said progress will trickle down to the Oculus Rift S as well
Approximately not at all. They’re changing the way they implement OpenGL for those cards, which will make their development and maintenance work simpler.
Basically, it means recent Nvidia GPUs will become viable using open drivers sooner, since developers won’t need to update/port the older open OGL driver, and can instead just use Zink (OGL -> Vulkan wrapper). OGL support itself is important because accelerated compositors (like those that use Wayland such as recent Gnome/KDE etc) and older games native games rely on it, as well as many other pieces of a typical Linux desktop.
In the long run, competitive open drivers will mean greater longevity for these cards. There are AMD cards that are pushing 15+ years that are still usable today because they have open drivers.
If you’re using the proprietary drivers: Absolutely nothing will change for you.
If you’re using the Nouveau/NVK drivers: Soon the OpenGL driver will be entirely replaced by Zink, which implements OpenGL over Vulkan (think DXVK, but for OpenGL); as the aforementioned driver is in a quite broken state, and nothing short of a complete rewrite can “revive” it.
Sooo… if you’re already able to use NVK, you’ll keep using NVK, but this time you can utilise it for OpenGL applications as well.
From the article, it seems that there will be a DRM-free version available on the game’s website for Linux (and that will be the only place to get the Linux native package). So no need to go through Epic. Plus, most Epic exclusives eventually end up on Steam anyway, it’s just a matter of time.
This is really weird. I started seeing the same thing a couple of days ago, and switching Proton versions (latest/experimental, or even to wine) didn’t help. I also bit the bullet of completely reinstalling the game, without success.
The common “fix” for this posted online seems to be to change your DNS server or use a VPN. I’ve looked at my DNS traffic, it’s fine. Haven’t gotten around to trying a VPN yet. (the hypothesis being that rockstar IP-banned you for some reason. doesn’t make sense either, because I’m able to log in to the launcher initially)
i looked on the reddit community and it seems to be a weird interaction between the rockstar launcher and heroic, looks like it works on lutris and someone mentioned a trick to make gta v work, i didnt tried any of those tricks, im going to try on windows first to make sure i didnt got banned due to some weird reason (although it shouldnt be the case, since i havent touched the online at all)
I agree with your review. I’ve been using Linux since Slack in the mid 90’s and I switched over most of my machines to Elementary. An Alienware with 3090, Airbus laptop with 1080, and a Lenovo with an AMD 550.
Except for NVidia proprietary drivers:
Fastest OS install. I want to play games, not wait for an OS to install and give me 50 pedantic options to step through.
Boots very fast, shuts down just as fast.
Fast Sleep and wake up every time on desktop and laptop. WiFi works, video normal
Clean, stable, consistent GUI that doesn’t do weird things
Bluetooth and audio worked great with no fuss.
As you mentioned, Flatseal is a must. However, I use AppImages as much as possible. I get the security benefit of flatpaks, but all this sandboxing and containerizing creates too many problems with apps that need to communicate with one another, and accessing my files was a serious PITA because of permission issues that needed to be corrected. There are no permission issues with AppImage, but security benefits aren’t there either. However, both work wonderfully with Elementary.
Use AppImageLauncher to automatically create your Application menu items
Heroic Games Launcher was written by wonderful humans!
Cyberpunk won’t work, need to dualboot to Windows. But many windows games work well.
Now, about NVidia: The proprietary driver takes all the horrible fiddling Linux has a reputation for, but reality, is that NVidia drivers are closed source and AMD works with the community. OOTB experience with AMD is flawless.
3090 came up and everything was green, a problem with the Nouveau driver.
1080 everything looked ok
Ran the install, installed the kernel headers, the dev/build packages, mucked around a bit and it works great. However, every time there is a new kernel, the new linux headers and Nvidia module aren’t automatically installed and compiled so it boots to the command line. I know how to manually install them and get back and running, but I haven’t figured out what the problem is yet. Never ran into this on Ubuntu, Fedora or RHEL before.
Kernel & Wayland versions matter. Elementary ships older versions than SteamOS and Nobara. I don’t know how far behind if at all is EOS in relation to Debian 12.
Used to run eOS several years ago, as I was coming off using OSX. I quickly realised it was more of a skin deep imitation and ended up switching to gnome, that keeps all the drag&drop actions across all apps. If you have some spare time, give fedora a go, which comes with a vanilla gnome install. Flatpaks are well integeated, speedy tested updates and installing nvidia drivers is 2 clicks on the software app (scroll down on the main page to see the “drivers” section)
looks like after an update (?), the rockstar games launcher doesn’t open automatically / in time anymore when you launch GTA. as a small hack, you can launch the launcher (ugh) in the background, wait a bit, and then run the game. This seems to also affect other games in the rockstar launcher, such as red dead redemption (which I don’t play myself)
copying their message here for reference:
I’m don’t play the game so I’m not sure if this is fully working, but I got inside the game in the story mode.
This is based on the solution that works on windows.
After installing the game, run it once so it installs the rockstart launcher, log in
Close the Rockstar launcher
In the game install folder, create a file called fix.bat with this content (the file has to be in the same folder as PlayGTAV.exe):
Give firmware-git a shot. There are some fixes in it that are not in firmware yet.
If that doesn’t solve it: for “underclocking” you would have to set a kernel param to enable it. I had a good experience with lact. They also explain the necessary setup in their README. In my case the GPU was running with higher limits than the vendor specified. I simply clocked it back to these specs and it seemed to have worked fine so far. It’s a different GPU, though.
If that also doesn’t solve it: do you have Windows as dual boot option? Can you try the same games there? If that is also unstable, I would suspect hardware issues.
I think I finally have it all figured out. I was previously using corectrl to monitor and adjust the GPU but lact has so much more info and adjustment. I immediately saw the card flapping between clock speeds under load. I applied the only high clock speeds setting and that all stopped the voltage stayed constant. However and this is why I didn’t realize with corectrl is that the card was now thermal throttling causing an undervolt condition. I went in cleaned out the dust bunny’s, dislodged a sata cable from one of the fans and relocated some hard drives for more airflow. The card now runs at a toasty 85 under load which from my past amd experience is perfectly fine. Thank you for the help kind stranger.
Just a question. We see it supports X or Y new games, or improve Z or A games. But does those change are made specifically for those games, or do they improve the code in general and it affects older and ancients games ?
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