This is the SDK Windows has been needing to get direct access to Nvidia GPUs, so I guess this opens up some things to developers and such, but why you’d want to run DL/ML software on Windows 🤷
I’ll just reply to myself. According to the documentation, the combination of github.com/LizardByte/Sunshine and github.com/moonlight-stream seems to be a viable alternative that should work under Linux. (I have only tested them on Windows so far).
If anyone are looking for an alternative of streaming via Steam, this is something you might be interested in.
Sure, but I’m no expert - I’m very much in “learning mode”.
Sunshine is a drop-in replacement of Nvidias GameStream server which (under windows) can be enabled in the GeForce Experience application. This is run on the gaming computer and captures the screen and audio.
Moonlight is the replacement on the client. In my case, I run this on the small fanless PC in the TV room where I want to play the games (and sometimes on my Android phone just for fun).
Once both programs are running on the same network (a high speed wired connection is recommended even if I run it over wifi), the Moonlight client detects the Sunshine server and if you click on it, you get a four digit code that you must enter into the Sunshine config interface (web based) to authorize the pairing (this only needs to be done once).
Then - just like steam link - the client sends the keyboard, mouse and gamepad inputs back to the Sunshine server, while audio and video are sent to the client. Everything pretty much works out of the box except gamepads which required an additional driver on the server.
It seems that both Sunshine and Moonbeam supports even non-Nvidia GPU.
I’ve been using Moonlight for years but I’m still working out a few minor kinks in Sunshine. It works as good as the original server on Quake II (2023 remaster) and Red Dead Redemption 2, but under Quake II RTX the framerate is stated as 60 but looks more like 30 on the client side.
@Tersevs awesome, thanks for the explanation! I wanted something like this for a long while, especially since I usually game in weird places which are far from the computer. Also, I looked on flathub, and both apps are on there, even the server. Why would run the server as a flatpak, I don't know, but I know it's there, so yeah, gonna try this now.
The Steam Deck uses Wayland. Mint uses X11. That could be making the difference for the Vulkan version.
That and the 6770 is an old card, so it could be that the DX11 translated to Vulkan better takes your card’s particulars into account than the native Vulkan backend does.
I’m getting similar issues with a 7900xtx in vulkan (distro is guix). So I’ts definitely not the age of the card. I tried messing with the settings and have been unable to fix it.
Maybe switching to dx11 is the trick here? I haven’t tried it yet.
I believe you need to set the file association within the settings of your desktop manager. If you use KDE, you can find these in the Settings panel under Applications/File Associations
Crossover and Wine are the OG compatibility layers for Windows gameplay on Linux, and while I can’t vouch for either one now, as Wine is the only one I used–back in the days of the original Unreal, I can say now that Steam’s Proton is fairly straightforward and simple. Pretty much, unless it has some sort of anti-cheat malware, like BattleEye, everything “just works.” … and usually, if the game employs anti-cheat, and they catch you playing (fairly) on Linux, you’re usually banned.
Surprised it didn’t happen sooner, Those cash-grab pet cube and anime games with drop rates in the 0.0001% have been around for a minute but no one said anything.
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