He means they have a problem with Linux users. What other reason would there be to buy up games and remove native Linux support the second its removed from the steam store? (Rocket League for example)
The Epic Games Store doesn’t have a Linux client, so it’s understandable from a business perspective to not develop a product no new customers will be able to buy.
It’s a middle finger to existing customers though, especially with the outdated Linux version being downloaded by default. They should prioritize proton to enable online play on multiplayer game, but as established, they don’t care about Steam Linux users
Yes, those launchers are great. But I don’t think Epic will ever acknowledge third-party clients exist, so their existence makes no difference from their perspective.
Eh… “gaslighting 101” – swears randomly (against the victim/target), throws in a (non-random) praise to “raise the fire even more”, refuses to elaborate.
(Copied from a comment I made in another community about this)
There’s an interesting issue here that shows Linux support is a cultural thing, not a business thing.
They’ve presented it as “it doesn’t make sense to financially support Linux due to low player count.” But they don’t need to provide official support, they just need to tick a box and say “yeah, we don’t support this, do it at your own risk.”
From a purely financial point of view, Linux support is almost free. If you release your game, a bunch of developers off of your payroll will just add Linux support. You don’t even need to give them technical support because they use an unsupported platform.
To use business lingo, blocking Linux support is just leaving money on the table.
But I think a lot of companies feel like they have to have full control of everything. That everything they do most be fully supported and approved by them. That they are scared of letting the community take charge of things because it might tarnish your brand or whatever.
They are worried that there’ll be graphical bugs or something and that’ll make Fornight look bad, so it’s better for their brand image to just block everything they don’t have control over.
It’s a worrying pattern I’ve seen in a few places, including Mozilla of all things.
… Or maybe it’s just that Epic are too stubborn to accept help and contributions from anyone else, especially their “enemies”.
I have been wondering why they don’t just take Heroic launcher and add a skin around it to make an “official” launcher. It’s probably just because they are too prideful to support anything open source or Valve. They think that they need to make their own thing, rather than using existing code.
Sorry for the rambling post, but I think this situation is more due to an unhealthy company culture than “lol 2% market share” as they present it.
Install sunshine/moonlight on a PC and deck pair, and you should be able to play Epic Games from the heroic launcher. I didn’t get much into it at the time, but you can shortcut games in the moonlight client so everything starts when it’s selected. Without setup, you can already stream desktop mode, open Heroic and start there.
I don’t use the deck, but I do stream to a micro Linux box connected to my TV and an Xbox controller.
To use business lingo, blocking Linux support is just leaving money on the table.
And not even a little.
The current HW survery says that about 1.9% of Steam users are on Linux. According to 3rd party sources, there’s on the order of 120M to 130M people who used Steam this year. Extrapolating the HW survey, that’s about 2.5M Linux on Linux users.
Fortnite is leaving money from ~2.5M possible customers on the table because of stupid ideology.
It also gives you a lot of value, since Linux users are better at reporting bugs(i saw a post from a developer who called this out) and therefore it’s easier to find and fix them. A bug free game is something everyone benefits from. If Linux users see bugs more often and therefore report them more often you save a lot of money since you don’t have to pay people who test your game.
Isn’t official support legally binding, or seen as that by a regular consumer, or their board? Like, they just don’t provide anything to other OS unless they can troubleshoot here. And they are donation-based too, meaning they are very alarmed about any liability, or any unpredictable sutuation at all, since both cash and questionable consent are involved.
I don’t thing Deck can take a dent here, but there are a lot of cheap chromebooks and the likes in edu, where their primary targets are. I think they can bank on it. But it’s good they weren’t as smart to do so.
Just FYI, the expression makes more sense the other way around:
You can’t eat your cake and have it too.
And yeah, dual booting is absolutely a thing. That said, I find rebooting to play a game silly, so I just avoid stuff that doesn’t work on Linux. I can totally see the opposite perspective as well.
The point is you can’t eat your cake and still have it afterward, because it has been eaten. So the more common version OP referenced makes no sense because you obviously need to have your cake before you’re able to eat it, so it’s unclear what you’re trying to say.
Right, but then the cake is gone and you don’t have it anymore, you just have a plate with crumbs. That’s what the adage is trying to convey (you can’t have it both ways). Either you save your cake for later, or you eat it not, you can’t do both.
It’s not boot time, but context switching (close apps and whatnot). I suppose I could hibernate, but I still lose access to my network services, like my kids’ Minecraft server and network shares. And then Windows usually has massive updates because I launch it so rarely.
If I play on Linux, I just launch the game, and that’s it.
Before Steam came to Linux, I just didn’t play games very often. Now that most games work, I can just push play and I’m in a game, so I play a lot more games.
but i can’t seem to find any posts saying hiding vm doesn’t work with intel and multiple posts about hiding vm status with intel specific instructions on a quick ddg search so you might want to try again.
Imagine being the editor of a cross-platform game engine and pretending you don’t have enough developers to port the games you developed for other platforms…
What’s your message here Timmy huh?
“Our game engine is so shitty that even us can’t afford to develop our games on Linux with it”
Every engine in this generation has the ability to do multibuilds. The networking and security will be the only thing other than that. This is Unreal Engines official Linux documentation so it’s all bullshit. docs.unrealengine.com/4.27/…/GettingStarted/
Despite how much people hate this dude, which is understandable because he’s only doing this for money, it’s good that Google’s shady practices were brought to light. I do wonder if it’ll actually have an impact. The judge hasn’t spoken yet, correct?
No, definitely not but getting there! Last year despite slow production ramp up, about one million were sold. Source: a SteamOS developer on a KDE conference in autumn.
This year a financial analyst company predicted an additional two million until the end of this year but that was before the OLED announcement. Valve then recently said “millions”. So I guess 3 million may be a somewhat conservative estimate now that the OLED model is out. 4 million if we’re generous. It’ll take a while until 10 million are reached, if they’ll be reached at all. My memory is a bit foggy but I think Valve people said that the Steam Deck was intended to launch earlier but the Covid semiconductor crisis delayed the announcement. My guess is that at least a Steam Deck Lite will be announced first but the overall performance will stay about the same, so that could drive sales a bit before the eventual successor comes out.
(All copy-pasted from what I’ve written in the linux_gaming subreddit)
This is the same guy who compared Linux to moving to Canada once, had moved away from PC gaming because of “rampant piracy” only to return back to it because he wanted that sweet, sweet pie of the market Valve had ripened, built the shittiest store imaginable, that was initially literally spyware and took 3 years to get a fucking shopping cart feature, did all these shitty exclusives to keep the said store afloat, instead of you know, trying to improve it? The same guy who allowed shitty creepto games into his store only when Steam had banned them (btw does anyone remember that Epic Shit Store was supposed to be a “highly curated store”)?
And this is the same company who specifically makes sure Fortnite won’t run on Linux because they literally use several anti cheat software, apart from the one they’re literally developing themselves, deliberately to NOT make Linux run it (such confidence on their software amirite :V)? The same company who has (hopefully had) a dumbass developer complaining about Steam Deck .
And there is also the matter of Rocket League, Artstation, Bandcamp, and so many other things.
Epic and Tim Sweeney are the most two-faced scumbags I’ve ever witnessed in my life, and it still fucking hurts me because I’ve loved the Unreal series so goddamn much, man.
In fact, I’m more angry at Heroic and Lutris and co. for allowing games to be installed from that store. Epic shouldn’t get this amount of work done for them for free.
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