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linux_gaming

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baconpancakes , in Feral's GameMode 1.8 Adds CPU Core Pinning and Parking

been waiting for this since i have a 7950x3d

ADHDefy , in Feral's GameMode 1.8 Adds CPU Core Pinning and Parking
@ADHDefy@kbin.social avatar

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  • ono OP ,

    The article explains what it means. If there’s something about the explanation that you don’t understand, maybe you could ask specifically about that?

    Adelphius ,

    The article didn’t really explain anything though. All it did was mention a couple types of processors that may benefit.

    Someone more knowledgeable can correct me, but the main idea is that pinning can dedicate (or pin) certain cores to a specific process such as a game to improve performance.

    Parking can dynamically disable cores not needed for the process, improving thermals and energy consumption.

    ptz , in G-Man: Real-Life Confirmed!
    @ptz@dubvee.org avatar

    Watching the legs just makes it creepier 😂

    ademir OP ,
    @ademir@lemmy.eco.br avatar

    Right? LOL

    simple , in G-Man: Real-Life Confirmed!

    Reminds me of one of my favorite videos ever made: www.youtube.com/watch?v=PokNywSpyf8

    ademir OP ,
    @ademir@lemmy.eco.br avatar

    LOL

    registrert ,
    @registrert@lemmy.sambands.net avatar
    SigHunter , in G-Man: Real-Life Confirmed!

    this is brilliant

    BloodSlut , in How Steam Play/Proton makes Gaming on Linux Awesome by GloriousEggroll

    GloriousEggroll my beloved

    phx , in W4 Games raises $15M to drive video game development inflection with Godot Engine

    It’s really nice to see that the result of certain other companies shooting themselves in the foot has been a realization that there ARE alternatives out there and to increase the support of such

    fortniteplaya , in How Steam Play/Proton makes Gaming on Linux Awesome by GloriousEggroll

    This is very interesting, I’ve always wondered how WINE/Proton all works.

    Rentlar , in W4 Games raises $15M to drive video game development inflection with Godot Engine

    Awesome to see it. At first I had some reservations about infusions of capital with investors expecting to see returns at the cost of Godot, but considering W4 and OSS have leading Godot developers in their ranks I’m quite relieved.

    I do think that commercial free (as in freedom) open source software can exist, it levels the playing field and makes creating value available to anyone, not just those with access to proprietary software tools. Blender has a healthy ecosystem of free and paid assets and toolchains.

    merthyr1831 ,

    Agreed. In this case too it’s good to know that W4 Games and their Godot work is primarily related to porting Godot to consoles, since the open nature of Godot prohibits them from integrating proprietary SDKs without a third party like W4.

    Chiller , in Tribes 3 Rivals Playtest works on Linux - a personal report

    Nice to see Tribes back. Also SpecFeq and Rezarus Alpha are being made based on classics Busy year ahead .

    WhiskyTangoFoxtrot ,

    It’d be nice to have something from the rest of the Starsiege/Earthsiege/Metaltech universe back, though.

    Chiller ,

    Oof indeed.

    spacemanspiffy , in Tribes 3 Rivals Playtest works on Linux - a personal report

    I am happy it runs, but is it fun? I have some fond T2 memories.

    Rentlar OP ,

    I had fun, for what that’s worth.

    If the current state it’s in is the final state of the game at release, I’d have a couple weeks of good fun then get bored of it. But the core feel of Tribes is there, with enough TLC put in then I could imagine it being a fun mainstay and worthy successor to the series.

    I left feedback suggestions for the devs to allow custom third-party servers and a custom mode creator (Halo Forge-like; I remember there being something like that in Ascend) for the best chance at longevity of this game.

    Definitely threw me back to the days I played Ascend. Having to lead your shots and stuff.

    Crismus ,

    Is there shared targeting data with teammates? I remember lining up targets for the big artillery teammates as a scout in the older games.

    I loved being useful as a fast scout beyond the rush to kill scouts in other games.

    Rentlar OP ,

    If you’re talking about a location ping system it was in this game, I think I accidentally used it when middle clicking.

    Voyajer , in Tribes 3 Rivals Playtest works on Linux - a personal report
    @Voyajer@lemmy.world avatar

    Does Tribes 3 share any code from Tribes: Ascend? Iirc T:A worked in wine back in the day.

    Rentlar OP ,

    It would be reasonable to imagine that.

    Prophecy Games is a former subsidiary of Hi-Rez studios that spun off into its own company, taking the Tribes franchise with it. Presumably they would get to keep the Tribes assets from the past.

    Steam and Proton means I can mostly do away with all the Wine Prefix management I used to have to do all the time back in the day.

    c10l , in MangoHUD remove ms setting?

    There’s GOverlay if you want a GUI for this stuff.

    github.com/benjamimgois/goverlay

    maxxxxpower , in Steam Linux Marketshare Surges To Nearly 2% In November

    Just made the switch to Linux Mint today. It has been fairly easy and painless thus far.

    I’m doing my part!

    Zenzio , in Tribes 3 Rivals Playtest works on Linux - a personal report

    Woooo!! Just played my first round. I have such fond memories of Tribes Ascent.
    Here is hoping it stays this way and they keep allowing Linux players.

    Rentlar OP ,

    How was your experience, technically and gameplay wise?

    If Prophecy decides not to enable Linux compatibility of the anticheat (this is a togglable option on their end), I’ll be sure to contact them to try to convince them otherwise.

    Zenzio ,

    Didn't have any Problems playing (the one round that I did play). If one has played Tribes before one will feel right at home. Pretty sure they switched the default keybindings up a bit. Shift for sliding and Space for the jetpack.

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