Remember that experimental is a constantly changing version. When you see users suggesting you set a game to use proton experimental, always check the date, because more likely than not, experimental no longer refers to the same experimental they used.
I’ll test this out and get back to you on whether I can run it.
I installed the windows version from steam. The game does not run under proton 8.0-5, but does with the current versions of experimental and Proton-GE from the AUR.
I did not need to set windows version to XP, or do any other kind of extra fiddling. So all you should need is to set the no DRM launch option in heroic to allow the Epic version to run.
If you haven’t installed that Proton-GE package from the AUR, I suggest doing so. It’s been the only “custom” proton version I’ve needed for ages, it gets updated when a new version comes out and makes itself available for selection in both Steam and Heroic, so it’s a very set and forget way to use the GE versions of Proton.
Still the same. It tries to launch, I get a short blackscreen, and then it crashes again. I have sideloaded it into Heroic, and the log stops with these two lines:
INFO: [Frontend]: Refreshing sideload Library
WARNING: [Backend]: refresh not implemented on Sideload Library Manager
If I download and install it directly from Epic again, and simply check the box for it to run offline, it works just fine. But that kinda defeats the point, I want to be able to sideload it without having to authenticate myself, which should be possible according to the entry at PCGamingWiki
I put it into the field for launch options in Heroic first, to which it told me that it’s an environment variable I have to define in the appropriate table below, so I did that.
The Steam version doesn’t seem to need any launch option tweaks to be run directly from the executable, but then again, Steam also sells the native Linux version.
One more info I found is that the game might crash on startup when it can’t load the correct audio device. But the file that is mentioned, where I’d have to manually select the device, doesn’t exist. So that’s another avenue to explore.
I’m so confused though. I tried it on Windows too, added the launch option to avoid authentication, but it does not want to launch.
The information was added to the wiki by an unregistered user, though most games on Epic at the time were DRM-free. This particular game being DRM-free on every other platform also makes the claim plausible.
How is the vrr (gsync) support on linux. On windows gsync ON + vsync ON + Reflex ON will give the least latency and smooth tear free gameplay and you don’t have to manually cap the fps for every game like you do on a amd card.
I thought vsync+gsync still had latency drawbacks at max fps?
VRR works on Linux. Reflex has been available via latencyflex for a while now, but it’s a bit tricky to set up. Looks like an easier implementation is finally becoming a thing.
Gsync on Nvidia was a bit tricky, it can only be enabled on X11 and easily only if you’re just using one monitor. It’s possible to use it with multi-monitor on X11, but it requires extra config. Once it starts working with Wayland, it will hopefully just work.
On AMD and Wayland I just enable VRR in KDE display settings for my main monitor.
I use manghud to set an FPS cap, and since a recent update you can set it to “display and wait” instead of “wait and display” for even less latency when at monitor max FPS, which should be faster than using vsync.
IIRC enabling reflex can actually increase latency in some setups, I’ll try to find the details.
Latencyflex didn’t work any other way except with proton. But installing it and getting it working was not simple. But that wasn’t Nvidias implementation yet.
Tutorial: or everything into airports and long-distance routes, you’ll make more money than you can spend. 🤷 At least, that’s how it was when I stopped playing it.
Play with the settings before you start, if I want a relaxed play around, I’ll set competitors to zero, breakdowns to never and stuff.
Then I’ll find a nice area with a few towns close by and connect them with roads. Then I put bus stops in the centre of the towns, the ones you put on a road. Between the towns, I put a depot and buy a bus. Then you have to tell the bus to go to each bus stop, and send it on its way.
Then I have a basic income, and I look for industry and resources to truck around. Later I play with trains and ships and airports and supply chains and stuff. But I keep the busses going.
If you want early cash, the best way is to connect coal. It’s literally just an A-B train, and you rake in the cash. It’s much more lucrative per dollar spent, which let’s you focus on whatever else you want to do, like buses, planes, etc.
Have you tried changing display mode from windowed to full screen and vice versa, turning off vsync, if your running the game through steam then verifying game files may also work, if not through steam then downloading fresh a copy…
I had an awful time with computer issues last month, all guis using electron were unreadable, some kind of render issue, I did some trouble shooting and found one of the BIOS chips on my GPU had gone bad and basically spent the next few days trying to repair a GPU, the GPU wasn’t the issue just bad timing. On a whim I span up a live disc of arch installed similar packages of my main os and found the issue was gone. Wayland was currpt
Anyway if possible and above options dont resolve your issue maybe spinning up an a live os and running stalker could render different or same results.
It would be good to attach another mouse and see if there’s an issue with your mouse
Cause sudden random double clicking on your main mouse button every time you click is the classic example of a mouse switch wearing out.
I had the same thing happen once, only one game was sensitive enough to pick up the double clicking consistently, which made me adamant that something just started going wrong with the game… and was resolved when I tested another mouse just to shut people up.
The mouse reliably double clicks in stalker every time and nowhere else. Its statistically unlikely that this has any other cause than the game, either through the game itself or steam stuff.
The mouse reliably double clicks in stalker every time and nowhere else. Its statistically unlikely that this has any other cause than the game, either through the game itself or steam stuff.
I had the same thing happen once, only one game was sensitive enough to pick up the double clicking consistently, which made me adamant that something just started going wrong with the game… and was resolved when I tested another mouse just to shut people up.
Ah! Okay. Then I‘ll try it. That would be the most brutal thing as I have used a cheapo logitech mouse for 10 yrs without issue and have this deathadder for maybe a year.
But how do you explain that i cant use rightclick anymore? Maybe I should also try unplugging it.
So I just started playing this and I can’t say I’ve had this issue, however I only played for a few hours so far. I’m playing on Arch, no DE just i3wm, Nvidia, X11. Another thing I can think of is that I’m using the Zone Reclaimation Project mod, which is a fan-made mod which has a load of bug-fixes. I don’t believe it changes any gameplay, so it is good for a first-time playthrough. I have no idea if this will change anything, but I have been using it so far and haven’t had any problems, so maybe you could try it? Sorry I don’t have a definite solution for you.
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