I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had only a fleeting glimpse. I have tried to speculate where it might have landed but I must admit however such conjecture is futile. Still, the question of whose hands might someday hold my Myst book are unsettling to me. I know that my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.
Obduction was good. It had some issues, but it’s up there with the classic stuff. Firmament, unfortunately, was not good. Felt more like a walking simulator. There were few puzzles and they were not difficult at all. Not sure what happened. It’s pretty though.
Riven is by far my favorite of the classic series. They are working on a modern remake of that next and I’m pumped!
I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.
A modern game that really captures the Myst feeling for me was Quern: Undying Thought.
I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
And a nice story behind it as well.
Was it good? Never played it and I’m thinking about getting it from GOG.com. In fact, just recommend me the best old games. The original Dungeon Keeper is probably my favourite game of all time.
I believe there is a modern spiritual successor called War for the Overworld, basically exact same game layout and mechanics with modern engine and graphics
I heard enough criticisms that I never committed to buy it. Basically Dungeon Keeper 2 was already a massive letdown in comparison, so I wasn’t sure I was ready to get hurt again.
I enjoyed it back in the day but it's a different era's game. You have to enjoy throwing yourself against a brick wall for a very long time until you finally crash through the door, and possibly taking notes and making diagrams or maps as you go.
I remember it being lush graphically, for the time, and very satisfying for the puzzles I did crack but I gave up before finishing it. I think it was some kind of blind maze that finally did it.
Yeah, playing it as a kid was nightmare. I had no idea what I was getting into, so it was just sitting there alongside Need for Speed and Rollercoaster Tycoon. By the time I realized I needed a note page to keep track of obscure bits of information hidden across the map, I was already in too deep to just have a properly organized note sheet. Never wound up finishing, but I remember just scrawling numbers and words connected by branching lines like some kind of schizophrenic conspiracy theory.
I literally am, right now. It’s extremely difficult but definitely good, particularly towards the end as the pace picks up. I didn’t hoard enough anti-personnel rounds to get through the final room in the Body of the Many, so am having to replay. It’s quite unforgiving like that.
Sort of resident evil 1 camera points, so a bit confusing to move around. But you wake up somewhere with body parts replaced and no memory of anything and you piece it together. Not no FPS.
I loved it and emailed the publishers for a sequel. They confirmed that it was not going to happen😅. I think this was in 1998 or something like that. I got it and played through it in 3 days straight. Loved it.
Make sure to get one of the modernized version of Myst, I think they’re up to about 27 or so revisions/redos. Don’t be afraid to try clues, but in all honesty the puzzles in Myst are pretty solvable by Adventure game standards.
Riven (II) and Exile (III) are both likewise excellent, with Brad Dourif as a bonus in the third. After that, different people took over and things got awful.
I’m a fanboy, I couldn’t pick one of the first three, they go together like one seamless game if you ask me. Again, just pretend the series ends there. :>
Oh! I remember playing this! I will say that even back then it was very one note in its humor and lacking in depth. I was very disappointed with the shallowness of the end product.
Thank god for the “lmfaoooooo 🤣🤣🤣” on the original meme. I would never have been able to tell it was a joke that could be interpreted as funny without it
Im a nobody and I always put up the fake background, even if its absolutely fake as hell. If I’m in the office theres potentially private information up on the whiteboards behind me. If I’m at home thats my private space and thats my business.
Greenscreening yourself is like one of the least weird thing about Zuck.
“So in order to solve the dependeny issue, I think we should contact the…OMG those readings suggest an artificial quantum singularity, it must be a cloaked D’deridex-class Romulan warbird!! Red alert!”
These games, although I was utterly fascinated by them, I had no clue what I was doing or where I was supposed to go. I couldnt even tell if I was progressing or what. I think I was just too young for it.
Rest assured, you weren’t. These games were made back in the day before the internet got huge. When games could have legitimately hard puzzles for their own sake. There was no handholding back in the day.
Yes and no. A lot of games had hint books you could buy, either from the company or third party. Infocom used to put out hint books which could reveal things to you one clue at a time with a special marker that came with it. But then Infocom was always a very innovative company.
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