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Hogger85b , (edited ) in Why did Zuck green screen himself outside in a back yard?

That could literally be the in joke. "Strange place for suace? Will give them a BBQ next time then"

redcalcium , in Why did Zuck green screen himself outside in a back yard?

As the CEO of a company that run several major social networks, he know the importance of privacy and choose to use a virtual background.

With_Teeth , in Cuality Community Contributor

Karma? Never 'erd of 'er!

plactagonic , in Cuality Community Contributor

I am at about 1:15 between 2 accounts. In a month a posted same amount as on Reddit in 2 years.

sabreW4K3 OP ,
@sabreW4K3@lemmy.tf avatar

That’s pretty epic to be honest!

plactagonic ,

It isn’t that hard, on Reddit my posts were buried or ignored so I posted only occasionally. Here it was pretty empty at first and you couldn’t lurk just post.

sabreW4K3 OP ,
@sabreW4K3@lemmy.tf avatar

Voices here are a lot louder because every voice is like gold dust right now. I’m glad you made the transition.

Hyphlosion ,
@Hyphlosion@donphan.social avatar

Will you keep it down? I can’t lurk with all of this noise!

sabreW4K3 OP ,
@sabreW4K3@lemmy.tf avatar

Touché 😂

awesome_person , in Cuality Community Contributor

doing my part

sabreW4K3 OP ,
@sabreW4K3@lemmy.tf avatar

You truly are. Thank you for making lemmy awesome!

CoachDom , in Cuality Community Contributor
@CoachDom@lemmy.blahaj.zone avatar

Bravado

ohlaph , in Cuality Community Contributor

This is the way.

HexagonSun , (edited ) in Miiiiiiiiiiiiiist

I was way more prepared to waste time being confused by a game back in the day. You occasionally would try stuff for hours. Now if I get stuck 10 mins I start thinking they didn’t play test or design the game well enough haha.

Blackmist ,

And that’s why Boy never shuts the fuck up in GoW Ragnarok.

Player stuck for 30 seconds? Better tell them the answer to keep our completion metrics up…

HexagonSun , (edited )

Yep. And coloured ledges you can grab, sparkling items to collect… I remember in old Monkey Island games there being no way to visually discern what you could or couldn’t interact with, you’d spend so long just trying things to see what worked.

tormeh ,

This particular thing kinda sucks, though. I also hate when there’s a puzzle that goes “you know that interaction that normally doesn’t work? We’ve enabled it here and it’s how you’re supposed to solve this puzzle! Surprise!”

irmoz ,

Moon logic. Puzzles that are hard because they make no damn sense.

“Oh yes, of course I need to combine a fish with a phone book to create a sailboat.”

JTode ,

ALL THE UPVOTES, GET THEM IN HERE NOW

Madison420 ,

FF8 was infuriating about that shit, iirc shit did somewhat glimmer but they had a habit of jamming junk under overhangs you can’t see under and can’t really tell exist unless you try to walk there. You end up spending a significant part of the game walking around all the walls like a psychopath.

HexagonSun , (edited )

Yeah, having stuff being obvious is actually incredibly freeing. Without that I waste so much time checking every part of every room, trying to work out which corridor leads to the objective vs which one might have collectibles.

Knowing I can just play a game, find most stuff, get on with it, and not regret not using a guide is a real gift.

Texas_Hangover ,

That’s what’s wrong with your generation. You want all of the reward, and none of the work.

In MY day, we had to LOOK for shit goddamit.

CoderKat ,

Your comment has a vibe of complaining about that, but I like it for the exact reason you’re replying to. It’s a little overtuned (I’d like a couple of minutes before being given a hint), but I don’t have the patience for getting stuck for long periods of time, especially if it’s because of game limitations (ie, I can think of alternatives, but the game doesn’t let me use the alternatives because that’s not how video games work).

I also really like when games make it clear that I can’t do something right now. Horizon has been great about that, with Aloy remarking that she probably needs some tool or should come back later. I always hated spending 10 minutes trying to get to some obvious treasure, googling it, and being spoiled because the Google result will tell me (in too much detail) that it’s a late game thing.

Blackmist ,

Yeah, that’s sometimes really immersion breaking, but it does save time.

One of the recent Tomb Raider games (“Shadow of the” probably, which was otherwise unremarkable) had separate settings for puzzles, combat and exploration, so you could turn puzzle hints off completely. I still kept the exploration setting though, because it’s a nightmare to find the puzzle parts among all the clutter that modern games throw in. Like a wall full of cogwheels, but only two of them are part of the puzzle and the rest is just scenery.

CoderKat ,

Yeah, that setting was great. I wish more games would have granular difficulty settings.

bentsea ,

I don’t think I’d dislike it if they gave me like 5 to 10 minutes depending on the size of the puzzle and what I’ve done. I definitely hate how fast it is. It’s like, Jesus, give me a minute or being told what do do after it’s already blatantly obvious and you’re trying to figure it out.

AnUnusualRelic ,
@AnUnusualRelic@lemmy.world avatar

Sometimes it’s like they expect us to take notes while playing the game.

Like I’ve got paper just lying there. What am I, a high schooler?

Heavybell ,
@Heavybell@lemmy.world avatar

I feel like Outer Wilds is a good modern-day Myst, sort of anyway.

explodicle , in muh nfts

Plot twist: boyfriend is a Bitcoin maximalist

evatronic , in Miiiiiiiiiiiiiist

I realized the moment I fell into the fissure that the book would not be destroyed as I had planned. It continued falling into that starry expanse of which I had only a fleeting glimpse. I have tried to speculate where it might have landed but I must admit however such conjecture is futile. Still, the question of whose hands might someday hold my Myst book are unsettling to me. I know that my apprehensions might never be allayed, and so I close, realizing that perhaps the ending has not yet been written.

And yes, that was from memory.

CylonBunny ,
@CylonBunny@lemmy.world avatar

I can hear the music.

irdc , in A simple tutorial

You keep using that meme. I do not think it means what you think it means.

ArchmageAzor , in Miiiiiiiiiiiiiist
@ArchmageAzor@lemmy.world avatar

The Myst devs made a new gamr just a few years ago, called Obduction

Marcumas ,

And just this year released a new game called Firmament

CylonBunny ,
@CylonBunny@lemmy.world avatar

Obduction was good. It had some issues, but it’s up there with the classic stuff. Firmament, unfortunately, was not good. Felt more like a walking simulator. There were few puzzles and they were not difficult at all. Not sure what happened. It’s pretty though.

Riven is by far my favorite of the classic series. They are working on a modern remake of that next and I’m pumped!

Klear ,

Also remade the game in VR. It was my first playthrough and it was awesome.

towerful ,

I found obduction looked amazing, but the puzzles were “follow wire, flip the switch”.

A modern game that really captures the Myst feeling for me was Quern: Undying Thought.

I think some of the original Cyan Games Devs started their own studio for it, and it really captures the Myst feeling.
Puzzles are hard but satisfying. I think there is 1 grindy puzzle that just takes a lot of work, but everything else is mental models of systems, hints and clues, using things in different ways.
And a nice story behind it as well.

feedum_sneedson , in Miiiiiiiiiiiiiist

Was it good? Never played it and I’m thinking about getting it from GOG.com. In fact, just recommend me the best old games. The original Dungeon Keeper is probably my favourite game of all time.

Zoldyck ,

Dungeon Keeper was the shit. So much fun.

feedum_sneedson ,

Oh yes.

Ageroth ,

I believe there is a modern spiritual successor called War for the Overworld, basically exact same game layout and mechanics with modern engine and graphics

feedum_sneedson ,

I heard enough criticisms that I never committed to buy it. Basically Dungeon Keeper 2 was already a massive letdown in comparison, so I wasn’t sure I was ready to get hurt again.

Hegar ,
@Hegar@kbin.social avatar

I enjoyed it back in the day but it's a different era's game. You have to enjoy throwing yourself against a brick wall for a very long time until you finally crash through the door, and possibly taking notes and making diagrams or maps as you go.

I remember it being lush graphically, for the time, and very satisfying for the puzzles I did crack but I gave up before finishing it. I think it was some kind of blind maze that finally did it.

Prime_Smut_Toy ,

Also you could not just google the puzzles

Ryantific_theory ,

Yeah, playing it as a kid was nightmare. I had no idea what I was getting into, so it was just sitting there alongside Need for Speed and Rollercoaster Tycoon. By the time I realized I needed a note page to keep track of obscure bits of information hidden across the map, I was already in too deep to just have a properly organized note sheet. Never wound up finishing, but I remember just scrawling numbers and words connected by branching lines like some kind of schizophrenic conspiracy theory.

Repossess6855 ,

Play system shock 2!

feedum_sneedson ,

I literally am, right now. It’s extremely difficult but definitely good, particularly towards the end as the pace picks up. I didn’t hoard enough anti-personnel rounds to get through the final room in the Body of the Many, so am having to replay. It’s quite unforgiving like that.

alokir ,

Should I play System Shock 1 to fully enjoy 2?

Trashcan ,

I didn’t play SS1 and fully enjoyed SS2.

Btw, Bioforge is also amasing!

feedum_sneedson ,

Bioforge, similar premise?

Trashcan ,

Same same but very different.

Sort of resident evil 1 camera points, so a bit confusing to move around. But you wake up somewhere with body parts replaced and no memory of anything and you piece it together. Not no FPS.

I loved it and emailed the publishers for a sequel. They confirmed that it was not going to happen😅. I think this was in 1998 or something like that. I got it and played through it in 3 days straight. Loved it.

Repossess6855 ,

Oh not at all, that’s the best part!

JTode ,

Make sure to get one of the modernized version of Myst, I think they’re up to about 27 or so revisions/redos. Don’t be afraid to try clues, but in all honesty the puzzles in Myst are pretty solvable by Adventure game standards.

Riven (II) and Exile (III) are both likewise excellent, with Brad Dourif as a bonus in the third. After that, different people took over and things got awful.

feedum_sneedson ,

Definitely heard of Riven, some people say it’s the better game?

JTode ,

I’m a fanboy, I couldn’t pick one of the first three, they go together like one seamless game if you ask me. Again, just pretend the series ends there. :>

youhavechosenwisely ,

The collection is on humble bundle of you are looking to jump in.

feedum_sneedson ,

What is Homble Bondle?

youhavechosenwisely ,
feedum_sneedson ,

That’s quite the bundle, thank you.

youhavechosenwisely ,

Enjoy! 🙂

Gradually_Adjusting , in Miiiiiiiiiiiiiist
@Gradually_Adjusting@lemmy.world avatar

I had more fun with PYST.

The humor was way over my head and probably hasn’t aged well, but it was fun at the time.

FlyingSquid ,
@FlyingSquid@lemmy.world avatar

You can find out if it aged well if you want!

archive.org/details/pyst-1996

It was written by Peter Bergman of the Firesign Theater. It has its moments because of that.

bentsea ,

Oh! I remember playing this! I will say that even back then it was very one note in its humor and lacking in depth. I was very disappointed with the shallowness of the end product.

Gradually_Adjusting ,
@Gradually_Adjusting@lemmy.world avatar

It was about right for the age I was - that is, too young to be playing it

bentsea ,

That’s about the only age it was right for 🤣

paddytokey , in Miiiiiiiiiiiiiist

The German word “Mist” translates to “Shit” btw

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