Everyone’s correctly pointing out how healing doesn’t with that way, how about changing someone’s body against their will being totally evil and not good?
I have a character idea for a cleric that idolizes the god of pain.
They focus almost entirely on healing because you can’t keep suffering if you’re dead, if you’re alive you can grow stronger, and therefore, in their own twisted mind, if you’re suffering you’re growing stronger.
They don’t heal people right away unless not doing so would cause them to die and end their suffering. Instead, if the battle is over, they pull out a chart and start asking about how painful the wound is. This can be excruciating for the one who has to sit there and answer questions until they get healed.
The other portion of their build would focus on fighting the undead because they are abominations who cannot feel pain and cannot grow stronger because of it
The god goes along with it because their normal clerics may be into torture, which is great for pain, but they tend to get hunted down because of their extreme methods. This cleric causes pain indirectly by being surrounded by a bunch of murderhobos.
… Ranlar slowly rises from his wheelchair before collapsing under his own weight as his atrophied legs give out. Your party must now find a way to move him away from the orcs without using his newly healed legs, perhaps on a nearby chair with wheels.
Wheelchairs only work because of modern paving and asphalt. Cobblestone and dirt roads would never accommodate a wheelchair. Magic carpets are right there.
Taking away someone’s intentional, roleplayed disability definitely falls under “infringing on someone’s fun”, though. If the player (not just the character) is also disabled and trying to represent themselves in the game, this goes beyond infringing on fun straight into lowkey offensive. I would never let this nat 20 work. Maybe it fixes the wheelchair or something.
Main issue is the wheelchair itself. No adventurer would ever use a wheelchair, the only reason we can use wheelchairs now are uniform roads and ada mandated ramps. Magic carpets exist and are cheap in game and don’t make you a liability.
I enjoy that Godbound doesn’t even bother with any of the hairsplitting I’m reading in this thread. You’re a god of freaking Health, of course you can fix his legs. No dice rolling involved.
Even with regenerate, what exactly are you regenerating? If the necessary neural pathways for the legs to work never developed in the first place, they couldn’t be “regenerated”. If this was your goal I think you might need to true polymorph a guy into “the same guy but his legs work”
You couldn’t “restore” something to a state it’s never been in. Cutting off the legs and then casting regenerate would “regenerate” the lost pair of paralyzed legs.
“You touch a creature and stimulate its natural healing ability.”
If stem cells could solve the issue, it’s possible. Turn it into a surgery, high DC medicine check, or an insane arcana check and a DM would probably let it play.
I fuckin hate this notion in modern dnd (which is a misconception in the first place) that its just “let a d20 decide: the game”. That’s not how the game has ever been played. If you wanna have goofy mad-lib games with your friends where you just roll dice and laugh that’s fine but you’ve never, in 50 years, had to roll to see if you’re able to cast Cure Wounds or Heal.
That is a mechanic in some other games where spellcasting isn’t a guaranteed thing. But not in core Dungeons and Dragons.
I wish my DM would accept this. I was born with this power but I might fail to cast it? Why am I not rolling to see if I walk properly since that was a learned ability.
Shadowdark has d20 rolls for spellcasting and by all accounts it’s fantastic. If you succeed the roll you cast the spell and expend no resources. If you fail you can’t cast the spell for the rest of the day. I don’t believe for a second that it’s what the OP in this post was playing though.
didn’t dnd 2e have you roll a d20 if you cast while wearing armor? too low of a roll and the cast fails? No crit effects, just simple pass/fail, right?
Pathfinder has that too, so it presumably carried through 3.5e. It’s why wizards don’t wear armor, and only applies to arcane casters, and classes that are meant to wear some armor like bards get exemptions for the tiers of armor they’re meant to wear.
Casting an Arcane Spell in Armor: A character who casts an arcane spell while wearing armor must usually make an arcane spell failure check. The number in the Arcane Spell Failure Chance column on Table 6–6 is the percentage chance that the spell fails and is ruined. If the spell lacks a somatic component, however, it can be cast with no chance of arcane spell failure.