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FMT99 ,

I looked at an “AAA” game maybe twice in give or take the last decade and both times have regretted it. Indie games are the bomb.

CaptKoala ,

The extra A is for abomination.

rayquetzalcoatl ,
@rayquetzalcoatl@lemmy.world avatar

Wait, we’re doing quadruple As now?

UndercoverUlrikHD ,

Ubisoft are

WereCat ,

Artificial Abomination Absolutely Avoid

cmhe ,

AAAA games are clearly inferior to AAAAXY games.

squirrelwithnut ,

It always did.

AceFuzzLord ,

I don’t know, but if I ever create a meme game (assuming I ever got the opportunity), I’m definitely gonna market it as a AAAAAAAAAA game that was so good we had to downgrade it to a meme because your face would melt just by looking at the title screen due to how high quality it was.

toynbee ,

That must be how they named this.

HubertManne ,

where does AAA even come from. Is it like michelin stars and the american automobile association started it. If not why don't I hear about the AA or just A or B or C or D games. They should do like the recording industry and have categories based on amount sold and I would limit sales for full retail price. Once they set the price as what they think of it then they only get credit for those who pay full freight. Just to limit deeply discounting to pump the numbers and maybe to encourage a reasonable starting price.

ozymandias117 ,

My assumption is baseball

AAA is the best you can get in minor leagues before you move to the major leagues

en.m.wikipedia.org/wiki/Triple-A_(baseball)

houseofkeb ,

My understanding is AAA is literally just a buzzword in the vein of AAAA. It doesn’t relate to budget, team size, publisher/no publisher, kind of same as indie at this point.

It maybe made a little more sense when it was a publisher descriptor? EA, Activision, Ubisoft were publishing games at a different scale than Midway, Acclaim, THQ, etc. But still, as far as I understand is more of a marketing term as opposed to designating anything specific.

I_Has_A_Hat ,

AAAA was a term said by a single out of touch Ubisoft executive for a single game that wasn’t very good. He was ridiculed for it at the time.

So AAAA means nothing. At all. Stop using it.

Kolanaki ,
@Kolanaki@yiffit.net avatar

Yes. The 4th A was to the front and it stands for Awful AAA game.

samus12345 ,
@samus12345@lemmy.world avatar

How to pronounce AAA: “Triple A.”

How to pronounce AAAA: “Aaaah!!!”

profdc9 ,

It means that the key is stuck.

ArtVandelay ,
@ArtVandelay@lemmy.world avatar

It just corresponds to the length of the scream now.

gencha ,

We need it for IPv6. Don’t hate

KomfortablesKissen ,

Mhh, DNSv6 (name doesn’t make sense but everyone still knows exactly what is said. Like “pointing toe”.)

Exusia , (edited )
@Exusia@lemmy.world avatar

To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles. Modest mid level titles from a studio between tentpole releases that would pay your bills and didn’t break the company if they didn’t sell well. It also generally related to the price you would be expected to pay. These days a AA/Indie game is $40, and a AAA title is $60/70. The rise of AAAA is a self aggrandizing to try and justify slapping a higher pricetag on products.

A great example would be an excerpt from Activision in 2004. Doom 3 in August would be AAA, then in September a bunch of AA games - cod game “united offensive”, X-Men legends, Rome:total war, and Shark Tale. Then in October a AAA title with Tony Hawks underground 2.

History Lesson enclosedNowadays it’s either AAA or Indie. Around the turn of PS3/x360 games became seen as a product and companies became more focused on individual games moneymaking, so fewer and fewer AA games got made in favor of big blockbusters. Game companies went broke trying to compete in this new market, and because so much rides on individual games that when they fail the company is in danger of going belly up - and so gets bought. This is why you heard about all those acquisitions and power consolidation in the past 20 years of the game industry. Big boys with money to spend buying up the losers tables when they lose their win streak. About the turn of the 2010s and the changeover from PS4/XOne, the Indie Scene exploded in the vacuum left behind in the wake of those buyouts. Older Millennials who had been in college for programming games graduated and came to market and began publishing through steams Greenlight and even finding publishers not bought yet to make it to market. Games that were either easier to make or play and needed word of mouth. Sometimes you would have a real break out like Minecraft, super meat boy, Celeste, that would catch the attention of big studios and get the offer of a lifetime to sell out and go big. And that brings us to today. Now because of market stagnation AAA has kind of lost meaning, because so many games are releasing in a poor state. In an effort to set a title above the others, a couple of people have tried to dub a game “AAAA” to try and reinvoke that sense of quality and polish that used to come with AAA. This started in 2020 with a Perfect Dark reboot (The Initiative) from Microsoft. The game has yet to release. It was subsequently laughed at and dismissed as silly corpo nonsense. Then Ubisoft stated Beyond Good and Evil 2 would be AAAA, this went under the radar because the game is vaporware and no one cares. And so this brings us to Skibidi Bonesacks where Yves (the CEO) called it a “truly AAAA game” to try and set it above games like assassin’s creed and call of duty. And because it’s nothing more than a buzzword to allow a ceo to stand on a stage self-felating, it released as a fucking disaster, like so many AAA games now anyway.

billiam0202 ,

Skibidi Bonesacks

As one of those “older millennials” you referenced… What the fucking shit?

Exusia ,
@Exusia@lemmy.world avatar

The meme is because Skull and bones is so bad of a fumble, to also just fumble its name. I picked it up from some review but I can’t remember who it was. Dunkey? Ah too long ago.

Kolanaki ,
@Kolanaki@yiffit.net avatar

It might have sold better if they actually named it Skibidi Bonesacks.

Exusia ,
@Exusia@lemmy.world avatar

Scrumptious Billabong

Goronmon ,

To elaborate a bit more than just budget/marketing, AAA games used to be distinguished from AA titles.

To be a bit of a pendant, “AAA” was basically the marketing term to denote a game with a larger budget. The term “AA” came around afterwards as a way to distinguish games that fell between smaller indie games, and larger budget AAA games.

Tamo240 ,

pendant

pedant?

Sorry

ajoebyanyothername ,

To be a bit of a pendant

To be a bit of a pedant, it’s pedant.

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