Just curious, did you grow up in the era of crt low pixel games? I suspect there is some form of nostalgic preference to whatever someone is used to playing.
This is reminiscent of watching TOS Star Trek restored for modern HD TVs. You can see all the make-up really clearly because they had to make everyone pop for old CRT screens. They look awful now.
@onichama Good game artists of that time period knew the limitation of their current technology and created the graphics with it in mind. In some games more apparent than on others. The linked image (often cited) is a good example of a game artist being aware.
Symphony of the Night is one of the games that took the most advantage from CRTs. In them it creates an illusion of additional details. Without them it looks grainy and the gradients don't come together right.
The one on the left is an emulated version, and the one on the right is a photo of a CRT with a composite signal (the yellow cable that was pair with white and red audio) most common back in the 90’s. The image illustrates how the graphic designers for this game knew they were going to be displayed on a CRT that would fuzz the image and so they deliberately made Dracula’s eyes that color of red with that placement because they knew it’d get mixed to give it a more ethereal effect to look like he’s got glowing red eyes. The ruffles in his shirt are also a great example of how the CRT enhanced the look.
Meth is a product that was found, and then developed and improved in order to be better at what it does. The expertise demonstrated in the creation of Meth shouldn’t be compared to Facebook, which is just the first product to come out of a market. Facebook hasn’t developed further as a social media platform, it has developed further as a money making device.
You could say Alcohol is the Facebook of drugs. Drugs have developed over a very long time unlike social media, so the history is much greater for this case, but the point is that alcohol, despite not being the best in all categories, is the most popular drug simply because it’s not as harmful as others (such as meth) and has been around for longer than the new, less risky alternatives (such as weed). I’m not considering coffee as a drug for this metaphor. Alcohol is making the most money not because it is good, but because the rest is mostly illegal, and/or less ingrained in social norms and traditions.
Point is, I kind of lost myself along the way and started rambling, comparing Facebook to Meth is not fair because Meth is not socially accepted while Facebook is, maybe compare Reddit to Meth, idk
from what I gather, though I’m fuzzy on the details, it’s all being actively archived by datahoarders and can be accessed by the wayback machine. I feel if that’s accurate, it’s a good stopgap to save the data and will be able to move to a more stable and organized location later.
I’ve been using the Reddit to Wayback machine firefox addon to access the posts you describe; things on technical niche topics. So far, I haven’t had problems with a post not being archived, but the more recent posts have had some missing comments (after double checking with old.reddit)
A really great hack for retro gamers who dont want to have a CRT tv hanging around the house is buy a cheap 1080p projector and project it onto an unprepped painted wall. The slight blur and bleed really smooths everything out.
I bought all those rerelease retro consoles and Metal Slug on a 3 meter screen is pretty badass.
My take is this is because they were made with dithering in mind. Modern pixel art games like Iconoclasts, Eastward, Owlboy, Hyper Light Drifter, Moonlighter look pretty without dithering.
Yeah, there were pretty much two types of pixel art in games. Those made for TV-based games up to PS1 which are expected to be seen through CRT blur so they rely more on complex gradients and precise use of contrast. And those made for LCD portables, which were always expected to be sharp and clear and tend to lean more into a blocky style. Modern indie games are largely an evolution of the latter.
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