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dudebro ,

Did they? Considering, you know, we can make them look like this on an LCD.

xthedeerlordx ,

compared to what? an emulator’s output?
ya’ll are wild for acting like CRT’s are some miraculous displays. Way too many apples to oranges comparisons ITT

LastoftheDinosaurs OP ,
@LastoftheDinosaurs@lemmy.world avatar

deleted_by_author

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  • dudebro ,

    We’re literally viewing this “difference” on an LCD, for comparison.

    LastoftheDinosaurs OP ,
    @LastoftheDinosaurs@lemmy.world avatar

    deleted_by_author

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  • dudebro ,

    You… posted it.

    LastoftheDinosaurs OP ,
    @LastoftheDinosaurs@lemmy.world avatar

    deleted_by_author

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  • dudebro ,

    So? There’s not an expiration date on replying to a post.

    Why post something then get mad people are responding to it.

    Fubar91 ,

    RetroTINK 5X. Peep it if you can’t find a framemeister.

    Not exactly CRT quality, but likely the best we’ll have on modern displays.

    Kolanaki ,
    @Kolanaki@yiffit.net avatar

    I remember not knowing what, like, 40% of the shit on a given screen in a video game was meant to be because it was all a blurry mass of pixels. Important shit looked better than background stuff (in a decent game, anyway) and the characters were always the most detailed thing.

    Now I can play the 17th iteration of a game series that went from the above, to being able to count the individual fibers of a berber carpet.

    Aux ,

    Decent games still highlight important stuff. But usually in a very mild way so you, as a player, don’t notice the difference, but still can feel what’s important and what’s not.

    CamelCityCalamity ,

    The raw pallette Nintendo video with NTSC filters looks amazing in RetroArch on a modern screen. It looks like how I remember. I’ll see if I can find a screenshot of mine later.

    Eh, I’ll just show some from search results. Notice how the color bleeds between pixels, and edges have color artifacts.

    https://lemmy.world/pictrs/image/757eefa4-d15f-47f9-a38a-be20f23bd1b3.jpeg

    https://lemmy.world/pictrs/image/2c7d6896-19e9-494d-b650-c9865529d3bb.jpeg

    Also, check out this amazing Game Boy filter!

    https://lemmy.world/pictrs/image/df68e515-d531-4f84-86dc-a0bb2974de06.png

    Skwalin ,

    Ah yes, just how I remember the Gameboy, struggling to see the screen.

    But seriously, the top ones look great!

    LightDelaBlue ,
    @LightDelaBlue@lemmy.world avatar
    toomanyjoints69 ,

    Glorious. Very cute

    TowardsTheFuture ,

    More about size. We play shit on screens WAY bigger than we used to back then. That image is just an icon. not meant to be that large or on a computer monitor that close to your face. CRT can help it look less bad when that big and that close, but can also remove detail when small and far.

    pete_the_cat ,

    I have a MiSTer and was telling my friend about it. We started playing SNES games on my 65" OLED TV and he was like “this looks like shit and it cost you about $500?! The Raspberry Pi looks way better than this!” and then I told him it’s because the MiSTer is an accurate recreation of what the actual console was like and the Pi attempts to make everything look good on modern hardware. If you could connect a NES up to a 65" flatscreen it would look the same way as the MiSTer since the NES was meant to be played on a 15-25" CRT screen not a 65" inch OLED screen. It’s no different than trying to watch a show or movie from the 80s or 90s where it’s 480p on a 4K TV, you’re stretching the picture out to like 8x larger than it’s supposed to be.

    endslavemorality ,

    A Raspberry Pi software emulator usually outputa the same picture as a Mister FPGA core. The only difference is the post-processing filters available for each. Mister has a lot of really good CRT filters available too that you can load per core.

    pete_the_cat ,

    Yeah, my point was the Pi usually has all that stuff pre-loaded whereas the MiSTer is for the hardcore people that want the original experience. Every time I load up a core for the MiSTer I have to set the filters and upscaling.

    LonelyWendigo ,

    Also, the games were designed to run on that display hardware. They exploited the limitations and artifacts to get a better over all image. When you play on something without those artifacts, those tricks don’t work. Hell, you can’t even play some games like Duck Hunt on modern hardware without significant modifications.

    And we definitely played that close to our faces sometimes because not everyone had a big TV and no one had wireless controllers so you’d be sitting on the floor between the TV and the coffee table, which was in front of the couch. If you were lucky, you had the game system and an old hand-me-down TV in your bedroom so the TV was likely as close as your toes, or closer.

    frankpsy ,

    I have a 19" CRT monitor and a larger CRT TV for retro purposes, but I’m not too fond of using filters on modern displays, most filters look ‘fake’ to me.

    Encheiridion ,

    It’s not only 2D games. Super Mario 64 looks terrible on a modern panel imo, and it still looks great on a CRT, as if the CRT has some kind of texture filtering lol. Not only the jagged edges are gone, but the textures look smoother too. You don’t want to see low res textures in perfect contrast, brightness and sharpness lol.

    someguy3 ,

    Huh I played it on a LCD and thought it was terrible. Like how did anyone play this?

    InFerNo ,

    How? There wasn’t anything better, it was the pinnacle at the time.

    someguy3 ,

    Uh CRT. The whole discussion is about how it displays better on CRT.

    shotgun_crab ,

    Most n64 emulators make the games run at a higher res by default, which makes all the low poly models and low res textures easier to see. If you run them at their original target resolution, they look MUCH better.

    Fedizen ,

    They didn’t all benefit from this and many CRTs looked like shit regardless (I recall having multiple CRTs where certain colors looked off or bled too much). Specifically, the numbers on most games (Specifically Zelda:A Link to the Past) had a tendency to bleed if the device brightness was set to anything near visible in a room during the day. There was a device to let you play gameboy games (native LCD) on like a super nintendo or something, and they actually looked better there because of the native filtering. I’d argue the filters you can apply to gamebody games look even better now, even on LCDs.

    Encheiridion ,

    Some games used that bleeding effect to create special effects lol. I forgot which game, but one game has a character having glowing red eyes because of the bleeding of the red pixel. On a LCD, it looks like a red square lol.

    Armok_the_bunny ,

    That one is Symphony of the Night, one of the most well known examples of the effect in use.

    ICastFist ,
    @ICastFist@programming.dev avatar

    play gameboy games (native LCD) on like a super nintendo

    That’s the Super Game Boy adapter, you slot a GB cart onto it, and pop it into your SNES

    wavebeam ,
    @wavebeam@lemmy.world avatar

    Or the gameboy player on the gamecube!

    RocksForBrains ,

    Depends on the size of the screen tbh. Retro games look fantastic on my Miyoo Mini +.

    endslavemorality ,

    Emulation made everyone forget that old school pixel art was made to blend in the really shitty consumer crts of the 90s using composit video. I don’t like how crispy modern pixel art looks.

    A7thStone ,

    I hate a lot of modern pixel art games for that reason. Those old games weren’t meant to have super defined pixels. The programmers knew they were going to get some blending due to the limitations of the technology at the time. If you’re going for the old school aesthetic at least use a shader or two.

    Narishma ,

    The artists, not the programmers.

    CamelCityCalamity ,

    I disagree completely. The pixel art Castlevania games on Nintendo DS look amazing! So many little details. It’s fantastic.

    TwilightVulpine ,

    The Castlevania games on the NDS look great,

    Symphony of the Night, originally made for CRTs in the PS1 era, just looks wrong when blown-out by a large LED screen on the PS4.

    Philolurker ,

    If they’re truly trying to be old school, I agree. Many such games actually come with adjustable filters to simulate that kind of distortion, and even arcade-like screen curvature (e.g., Hammerwatch).

    That said, modern pixel art is evolving its own aesthetic that is valid and enjoyable in its own right. I don’t think everyone making modern pixel art games is necessarily trying to be old school.

    InFerNo ,

    Composite lol, my Sega came with an RF connector with a switch. It was either TV signal or console.

    books ,

    When i was a kid, I use to love ANSi Art and always wanted to do it. I would download ‘thedraw’ and attempt to create art like my favorite Ansi groups… i sucked at it, but I always admired it… that image on the right reminds me of some of the artwork that people would create.

    wavebeam ,
    @wavebeam@lemmy.world avatar

    It’s mentioned further down, but hopefully people can help get this to the top - if you enjoy this kind of content, please join us over at !crtgaming!

    AphoticDev ,
    @AphoticDev@lemmy.dbzer0.com avatar

    One of the best things you can get on some emulators are the CRT filters you can apply to give it that authentic look.

    CaptainAniki ,

    CRT filters are a huge cheap and easy blessing for retro gaming. Absolutely essential.

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