I suspect speedometers are never completely accurate. So instead of an exact number, they’ll use a needle and you can guess how fast you’re approximately going
I must say, I have mixed feelings about it. When Gnome 3 replaced Gnome 2, I just hated it. It was missing features in every aspect, and the ergonomics were… questionable at best. Over time, modern Gnome evolved and since version 42, I think it’s a modern, pretty desktop environment. It is clean and readable on the eyes, looks fancy with all those animations, and there are amazing apps with almost minimalist approach, really useful, nicely integrated into a unified design language. I ran Fedora Silverblue for almost a year now, and it took me about 6 weeks to get used to the modern Gnome workflow. It’s just that different. And for a while, I even began to think that I really like it and that it might be my favourite desktop environment now. But lately… I just start to think that with a simple, traditional DE like XFCE, it would be way easier to manage many open applications and windows, and those fancy animations start to really annoy me. I think I have explored Gnome enough to now think that I prefer the oldschool way. I’ll be on something with XFCE soon.
Really think you should give FFXIV a deeper thought beyond just looking at the store and finding the level skips.
Even if you were to buy a skip, there’s still a considerable amount of game in front of you to play. They are only meant to get people to modern content without having to (to some people) slog through hundreds of hours of older stuff. It’s not a p2e micro-transaction by any means — far from it.
I agree with this whole-heartedly, there’s simply no way any reasonable person would consider skipping story content as buying power in the context of how FFXIV works as an MMO.
It lets players jump right into the new content without worrying about dozens or hundreds of hours of prior story they may or may not want to play through to get to the latest content at the same level as everyone else starting out, that’s all.
The money makers here want you to play their game. The more time you invest, the more money they make in subs. If you want to skip all that game and thus, in some ways, get all that progress done without having to pay all that sub, you’ve gotta fork over some cash.
You don’t cost them anything for not playing part of their game, and you don’t owe them anything.
If your interpretation of why they do this is right, it meand they want you to believe that “modern content” is a reward for playing through the rest. Nobody should think like that. Playing the game is the reward for playing the game.
It’s like if Netflix made you pay an extra as you start watching a series on season 4, because you didn’t pay your subscription through the three previous seasons.
Hopefully you understand why I was a little suspicious!
But I tried it out, and holy moly it feels like a different era. My brain can’t compute the fact that I just got a free to play game (Just have the demo, which honestly sounds like a ton of game) and it’s not trying to sell me anything in game? The tutorial was all about game play in universe, and never once told me about premium currency? My ui doesn’t have 5 different things? Crafting doesn’t involve long cool downs that I can 5 gems to speed up?
Like it feels like a different era of game, thank you for being persistent! I’ve only played a couple hours, but so far it feels like it’s going to become a comfort game at the very least.
I manage them by not. My configs are gone when I wipe my drive and I simply recreate them from memory. Things get forgotten, new things get changed. Holding on to the past too tightly will make you unable to leave it.
I’ve struggled to put in words my stance on this, but you said it well. If I backed up my configs, I would get stuck doing things the exact same way for ever. If I backed up my configs I’d be still using Vim with Vungle plugins, now I use Neovim with Packer plugins. I would be still using urxvt with powerline-status bar, now I use Alacritty with starship status. I’d be still using my old favourite Inconsolata font, now I use Fantasque for everything.
There are always newer (and sometimes better) and certainly different ways of tweaking your PC to suit your needs. If you hold on too tight to your old configs, you might miss out on discovering the next cool thing to enhance your experience.
Note: there are of course some home dir things I definitely keep backed up that are irreplaceable, like SSH private keys, GPG keyrings and private keystores, and even my Firefox profile directory.
It’s pretty cool obviously but until we can see peertube videos directly in our lemmy feed it’s just a fun gimmick. Copying the URL into a lemmy search box just so you can post a comment seems a bit cumbersome. Unless I’m misunderstanding this post
Hi there! Looks like you linked to a Lemmy community using a URL instead of its name, which doesn’t work well for people on different instances. Try fixing it like this: !thelinuxexperiment_channel
The refresh rate is the amount of frames your display can show per second. The unit for this is Hertz (hz). This is 60hz on the Steam Deck. This is an engineering thing and there isn’t too much you can do to change this.
The framerate is the amount of frames your graphics card produces per second. The „unit“ her is often fps (frames per second).
You cannot exceed the 60hz limit of the Steam Deck‘s screen since it is a hard limit, you would need to build a new screen into the Deck. So optimally you want your GPU to produce 60 fps or more to use the display to its full extend.
Smoothness is a little harder. You can have a game with 60fps on a 60hz screen that still feels choppy because the timings are misaligned. Imagine your GPU produces 59 frames in half a second and then only 1 in the other half. Your screen would freeze for almost half a second because there is no new frame arriving at the display for half a second. Here you have to look at your frame times. They should be as consistent as possible.
So to sum up: refresh rate = times your monitor can show something new (hard limit)
fps = frames your GPU can produce per second (you can change that via the settings of a game)
frame times = the time a frame „waits“ on your screen. (The shorter and the more consistent, the better)
Sometimes lower fps seem more fluid than higher fps because the fewer frames are arriving more „punctual“.
With this in mind, I’ve read anecdotes that say you should have a monitor that ideally has double the refresh rate as the FPS of the game you’re playing. The thought being, I suppose, that as the monitor is refreshing more frequently, it will more likely catch a frame.
I can’t find where I read/watched this, but if anyone has any input or tests to this 3ffect I’d be interested to see it again.
That’s technically true and also the reason why a 60FPS locked game can indeed look smoother on a 120Hz display compared to 60Hz. Because 60FPS don’t always hold a steady 16.67ms between each frame so it could happen that on a 60Hz display you’ll see a frame twice and skip another one instead.
Nowadays you ideally have a monitor which supports variable refresh rate so this becomes a non issue because every single frame now gets his own refresh.
This is kinda true. In my opinion there is no point in locking the fps to 60 when you could also be getting 90 fps on a 120hz screen. Might as well use those frames as long as they come in regular intervals.
The lower the fps / hz the bigger the intervals between frames and refreshes and the more noticeable the stuttering and lag. If you exceed consistent 60 fps it should all feel roughly the same. There is no need to get an expensive 240hz screen to game at 100 - 120fps. 120hz or 144hz is enough for that. (As always depending on what you do with it, a professional CS player might need the higher Hertz)
That’s the Nyquist-Shannon theorem applied to framerates. You need a sampling rate at least twice the highest frequency of the Fourier transform of a signal to reproduce it without aliasing. For frames, that aliasing shows up as tearing or stuttering, it’s temporal aliasing not spatial aliasing that the various AA settings combat.
Short term either DKA (Diabetic Ketoacidosis) or HHNS (Hyperglycaemic Hyperosmolar Non-ketotic Syndrome) both of which will put you in a coma in the ICU, and HHNS is more common in type II and puts DKA’s sugar readings to shame. I’ve seen photos of glucometers from ICU nurses with an error message that just says “HI” as in, this shit so wild the meter can’t read it.
The long term complications are both waaay worse and waaay more likely.
You can’t give glucose (sugar) through a peripheral (arm) IV when somebody’s on IV nutrition because the sugar crystals literally shred smaller veins, and your body not being able to control its own glucose will do the same thing. This is bad because there’s multiple central and far away parts of your body that rely on little veins.
First of all your internal organs rely on capillaries to bring blood to their individual units, no matter what those cells are doing. Kidneys are a common thing to fail, because those tiny capillaries are what feeds each one of their tiny little filter units.
Your kidneys will also see a lot of the sugar because when your sugar goes up your body will panic and start trying to dump it out in your pee. (That’s why uncontrolled diabetic pee looks syrupy, btw, and you might start getting bladder infections now that your pee could put southern us sweet tea to shame). Once your kidneys start failing it will start messing with your blood pressure in addition to the sugar crystals shredding your veins and all of your arteries and veins will start losing elasticity. This makes them more likely to both clog and burst from the pressure, either of which can cause strokes and heart attacks.
Your extremities on the other hand, especially your fingers and toes, rely on those capillaries to bring oxygen, nutrients, and if needed white blood cells to control infections. So the nerves in your fingers and toes will start dying and you’re lucky if they just go numb. Sometimes the nerves just decide that if they can’t feel a signal from a part they should just tell you it hurts all the time. That’s called neuropathy.
The other thing that will happen is your extremities won’t be able to heal wounds, and not only can they not fight off infections (the white cells can’t get through the shredded veins), but now your blood is also sugary and delicious to both bacteria and fungi. You’ll also be too numb/always in pain to even notice if you get a paper cut, stub or cut your toe, or even just get a sore from new shoes. So if you’re not constantly inspecting your toes for tiny cuts, by the time you even notice an injury it’ll be huge and infected. Gangrene and amputations are extremely common in uncontrolled diabetes. I’ve met numerous diabetics with bilateral above-the knee amputations because it got that far before they realized.
By the way, you’ll start having to pay for a podiatrist, like, a licensed medical doctor, just to cut your toenails. They’ll have to inspect every new pair of shoes you buy too since a sore on your heel can threaten your life now.
Even if you’re constantly inspecting your feet, eventually the blood supply will be so bad that the cells in your fingers and toes won’t be able to keep up and you just get sores anyway, and they’ll almost definitely get infected as described above.
Also, to cap this all off, you’re also gonna go blind. Those glucose molecules are also going to shred your retinas. Diabetes, being high blood sugar, affects everywhere the blood goes.
And because your body is constantly inflamed by both the infections and being shredded every day, you’ll be at extremely high risk for multiple inflammatory processes, particularly strokes. When my psych unit was briefly used for COVID-psych, I had a diabetic stroke out with 0 warning (oh also don’t catch COVID with uncontrolled diabetes that’s one of the biggest risk factors for it killing you or, more likely, permanently disabling you. I’m sure your parents will be much easier to deal with when they’re making fun of your slurred post-stroke speech).
Frame rate is how many frames per second your game is running at, refresh rate is how many times per second your monitor refreshes. So 60fps at 60hz means you’re running and seeing 60fps properly.
If your screen is at 30hz, and your game is running at 60fps, you’re only seeing 30fps.
Try to keep them matched up for a better experience.
There is a small yes, but not for that big of a gap. There is some minimal advantage, which is if the framerate goes above that of a screen(even at 30 fps caps, you might hit 31 occasionally depending on how it’s limited), you get screen tearing. Screen tearing is where new and old frame overlap causing the image to tear. VSYNC and other tech avoids this, but comes at a cost of a small delay in framerate.
So the solution is simply to cap framerate either to a divisible part of the framerate, eg. 30 fps for 60 Hz screens, 60 fps for 120 Hz. You want divisible because if you create 35 fps, the frames will not be done at the same time as the screen is with showing a frame. Thus the need to have it semi matched up.
But this is a rather big loss for a good screen, so you’d like to just cap fps to a few frames below the screen Hz. Modern technologies deal with that by talking better with the screen, so the screen shows a frame until given a next one. GSYNC and FreeSync are the ones that allow variable framerate without needing to match screen Hz and FPS. (There are some limitations, particularly they can be limited to some framerate ranges iirc, and if you go above screen refresh rate you’ll still have either screen tearing or VSYNC kick in with that extra delay.)
Yeah it’s a significantly better experience if your game is running about twice as fast as your monitor. Up until the 144Hz+ range where you can just set them the same.
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