Maybe people should stop supporting these companies. I know saying it for the 729,631st time won’t change anything, but all I’m gonna say is I don’t have issues with Capcom, EA, Ubisoft, or a few other studios, because us simply 🌠 dont play their games 🌠
I have issues with Ubisoft even if they make shitty games I don’t play. (I’ve played older titles but have since quit supporting or playing the ones I have), since the company is still preying on whales, children and gamers who are less savvy about dark patterns. Ubisoft also still continues a toxic work environment in which the upper management preys sexually on the clerical staff and then works to bury any scandals and silence the victims. And I’d regard that as offensive and bad for the economy even if it was happening in a fissile fuel rod manufacturing company I never personally engaged with.
Ubisoft, and much of the gaming industry generally is really awful across several compound practices. I mean EA and Gearbox have the same kinds of developer abuse climate and they routinely crunch and do massive layoffs even though both practices make their games measurably worse.
That said, Capcom has been a problem for a long time, and I’ve ceased getting or playing capcom games over a decade ago. But I hope it tanks and stops taking money from gamers who don’t know better.
Capcom has been really shit for a while now, they completely lost all of my trust with how they launched MHW. It was a barebones minimum viable port that runs a 3090 hot and frequently had network failures, and they refused Refunds for thousands of people.
Thank you! I really hate super ambiguous gaming acronyms, that even as a gamer myself, I either can’t understand or have to rack my brains to figure out. It’s really bloody annoying!
Its because of staking mostly, but pvp more generally. The gmaul can kill almost instantly, but its high risk high reward since if you don’t manage to get the instant KO you’ll get out dps’d by more usual damage options.
Because its partially luck based people liked to use it to gamble in the Duel Arena, betting on the outcome.
PVP was never my area but I looked up the gmaul spec and it makes sense, I just don’t see where the d2h comes in. Is it a ‘more usual damage option’? I thought people used like abyssal whips
TBH I think people would choose a ddp over a d2h because it has utility to use alongside weapons in other builds later on. They did clearly say using the d2h was a scrub move, though.
Is the DRM already out? I assumed this was for some upcoming update they announced but I haven’t had any mods break, including the light pillar mod which I thought Capcom’s DRM was supposed to prevent. Even just 3 or 4 days ago someone went in and one shot a monster.
I’m at work so I can’t do deep dive searching, and honestly I will probably forget about this by the time I get home, but there are other people I follow who report on this stuff, unfortunately only in podcast format, who have also talked to modders in person. All of them say mods are fine. Take that for what you will.
While this is awful for a company to do and I’m 100% against drm in games in general I do think the steam deck issue is being overblown. Valve quickly put out a proton update that fixed compatibility on steam deck. The game works fine now.
Only because it's a game big enough for the relevant people to take notice. A smaller game would just stay broken, due to some suit's whims. This practice needs to end.
Damn. This is why my recent steps in Steam, after seeing a good sale is: does it have Denuvo? Do I need to install a separate launcher? Is the discount worth it?..
All this because Capcom heard that a Street Fighter tournament participant was using a nude mod for Chun-Li. Just blacklist him and move on, let me keep my flashlight lasers on dropped materials in MH:W please.
I imagine it’s about prevention rather than discipline in their eyes. I’m not defending the idea (who cares if we see chun li naked? There is much worse on the internet) but I don’t think blacklisting the player would assuage their fears of it happening in the future.
Lmao, this is months after they released a steam deck focused patch for Monster Hunter World that made it run on the deck, World was suddenly being played by several people again, congrats capcom for the fumble.
I’ve bought many games specifically because of mods developed for them. There are many games that aren’t appealing in their stock “as-the-developer-intended” implementation. Capcom’s actions are foolish here. Hopefully they see a significant hit to their game sales.
I feel you, I can’t play unmodded skyrim because the quests and plots are so paper thin I just lose interest after a few hours, but it’s a great sandbox for modders to play around in and I’m enjoying my run as a monk with an entire unarmed perk tree.
I just bought Skyrim, 10 years or so after its initial release. Only because of the 60 000 mods on Nexus. I am playing it now with 400 mods installed and after a bit of configuration I am quite happy with it.
Ah, so you haven’t actually dived into Skyrim modding yet. /s
The old joke is that once you get into Skyrim modding, you spend more time modding the game than you actually spend playing it. You don’t know frustration until you hit your first “why tf won’t my game launch” brick wall and have to disable mods one at a time to figure out which one is the offender. Even worse if it’s one that requires more complex installation, like animation mods.
Is it? Linux gamers are not exactly a huge demographic. I’m quite okay with being able to use Heroic Games Launcher for games, no need for official support.
Thank you for your patience and for giving us the time to investigate the release of HITMAN GOTY on GOG. As promised, we’re getting back to you with updates.
We’re still in dialogue with IO Interactive about this release. Today we have removed HITMAN GOTY from GOG’s catalog – we shouldn’t have released it in its current form, as you’ve pointed out.
We’d like to apologise for the confusion and anger generated by this situation. We’ve let you down and we’d like to thank you for bringing this topic to us – while it was honest to the bone, it shows how passionate you are towards GOG.
We appreciate your feedback and will continue our efforts to improve our communication with you.
It’s an long-term decision meant to kill modding. Having to seek a cracked version for modding isn’t a problem for some users, but it’s an imposing thing for users on average. It makes it less likely that your average user will attempt to engage with mods, which reduces the audience for mods, and that in turn makes mod developers less likely to develop them.
It’s about strangling the life out of modding communities slowly.
The problem is that game companies are no long interested in prolonged lifetime they can’t directly monetize. Who cares that mods add a decade of additional sales if people are modding costumes instead of buying them from the cash shop.
And this sort of attitude is making me wonder if it’s still worth buying from these companies.
If the skins they sell are higher quality than the ones available with mods, then people will buy them anyway.
If the mods are making those skins available for free then that’s probably a copyright infringement issue (assuming the assets are only made available once purchased, and that they’re not just available but disabled) that should be handled with a DMCA takedown.
If the mods are making their own content available for free but the mod content is lower quality than the paid skins, then the people who don’t purchase paid skins as a result will be far more limited. The bigger the quality divide, the lower the impact.
If they can’t compete with free cosmetics then that speaks to a lack of quality on their part.
The games that I love the most more than any other are games that have a good modding community. Factorio, skyrim, minecraft, hoi4. It just creates content that the developing company doesn’t have to do and the consumer gets to experience.
I don’t understand why some publishers of singleplayer focused games are against modding.
I understand that it could impact other players experiences in a multi-player setting. And I support any game developer segregating modded clients from vanilla. What I can’t wrap my head around is why some try to ban modding all together. If a player ruins or enhances their experience with mods, it’s on them, not the developers.
IIRC, it’s from a Street Fighter tournament scandal, where one particular player had a nude Chun Li mod installed. The tournament didn’t know about it, the player forgot to disable the mod ahead of the tournament, and nude Chun Li was broadcast to the entire banquet room full of viewers (and everyone streaming online) because they had the game projected on a giant screen.