Interesting to see Valve at 6.5 bn, I would have guessed they were higher given the extent of Steam as a distribution platform. But I guess that makes sense some other companies have a myriad of other digital and physical products, where Valve has only their small slice in both (Half Life, Counter Strike, L4D, Ricochet for digital, and Steam Deck, Index, some merchandise for physical)
Lies of P: it comes out today, so we shall see. I’m looking for something to scratch the fromsoft itch until the elden ring dlc comes out. Idk how I’ll feel about playing a named character though; hopefully the storytelling will be strong enough to support that.
House flipper 2: I really enjoyed the first game, so I’m excited to see how they iterate on it going forward.
Scene Investigator: I loved their first game The Painscreek Killings (sadly never talked about when investigation games come up in gaming communities, definitely a gem), and the investigation genre is one of my favorites. It’s a genre that is still evolving in exciting ways, so I can’t wait to see how this game pushes it forward.
Shashingo: a learn-Japanese-vocab game played via taking in-game photos. I’m always looking for fun methods of beefing up my language learning, and Japanese is one of those languages that seems to mostly fall flat on language learning apps. So this one looks fun :)
Now that you mention it it’s kinda weird it isn’t. When our phones, servers, infrastructure, social networks, chat apps and even AI are all open source why are games all still built on proprietary software?
This is why I never add anyone from a single game as policy. “Sorry, if I added everyone from a single game, my friends list would be filled to the brim with random people I played with once.” It’s a nice policy that lets everyone down easy.
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