While the numbers themselves are just a small fraction of actual usage (as I guess most people using it don’t do it thru steam), it doubled in about a week.
What would be an “educated” guess of steam/non-steam users ratio? 1:50? 1:100?
Games that have native Linux versions are uncommon, but Steam on Linux includes a program called Proton, which provides a Windows-compatible environment so that games made for Windows can run without being manually ported. It isn’t exactly the same, so some games don’t work quite right, which is why not every game is compatible with Steam on Linux.
Any game that’s compatible with the Steam Deck should run fine on any other Linux system, as long as the underlying hardware is powerful enough.
Games that work are generally exactly the same. If you sit down in front of a Pc already running the game you cant tell the difference.
Sometimes you need to fiddle a bit to get a game working. Sometimes you click play and you play. Some developers dont want you to play their games so they dont work (anti cheat).
Most things work very well. Some games are more fun to get working than playing the game in my experience.
If the game is reasonably well-coded, there’s not going to be any obvious difference between a game running on Windows, a game running native on Linux, and a game running using Proton.
I mean yeah, you could have some performance impact (usually light, occasionaly not so), maybe video not playing (some games use video formats for cutscenes which can’t be distributed on Linux installs), or maybe issues with windowing (Tropico 6 has an weird bug where the game mouse pointer has a bit of offset compared to the real one, until you change screen size).
But in most cases, if it works, it works the same.
Yeah… as years go I keep thinking about this. Not sure if he has any real thought plan or something for somebody he trusts… I mean he has kids but not sure about them wanting anything to do with it, or him wanting to give it to them, no idea.
I don't see any price change for that game looking at the price history (USD). It's possible you're seeing an adjustment in exchange rates which would only see an increase in certain currencies.
As for what I think, I generally just ignore base prices and only buy games when they are a price I'm willing to pay for what they provide.
germany. someone made some math some time ago that for > 100gb downloads it’s actually faster to fly to romania, download to a usb drive and fly back than to wait for the download to finish in germany. i hate german internet.
Clean hands and Ghost for Dishonored. Never really knew for sure if I had alerted someone or someone I knocked out got eaten by rats until I got the end summary of the chapter, which would lead to me playing the entire chapter again.
I didn’t attempt that for Dishonored 2 and just went chaos mode.
Same. Blizz games are the only things missing on my steam deck. It just much better than having to do jank workarounds or having to deal with their launchers.
You can’t set a recording resolution, it seems to max out at 1080p. On my 3440x1440p ultrawide I get 1920x804 as it fits the ultrawide aspect ratio into the horizontal resolution of 1080p.
It only uses h264, new cards support AV1 so would be nice to actually use that.
I was going to ask about resolution as I haven’t tested it myself. Considering my screen is 32:9 (7160x3840) I’d be pretty disappointed with a 1920x540 recording
It’s been plenty useful already for throwing together tiny clips that I’d need to transcode into small resolutions for sharing with friends anyway.
It’s essentially set up to make tiny very shareable files that discord and any other chat apps won’t have trouble with. You can even share them directly in steam chat. In that context it makes sense for it to fit larger resolutions and aspect ratios into a smaller maximum.
It would be nice with some additional options, but it’s quite convenient already. I’ve just left the background recording enabled all the time.
If they add increased resolutions, and bitrates to match, I would still want the option to export into clips at low res for sharing. Until now I’ve had to handbrake my OBS recordings to something I can actually send over to friends.
ATM I’m still firing up OBS for full quality recording, but steam recording has been extremely neat for sharing smaller more spontaneous moments.
It’s for Deadlock playtesters. I’m only kind of joking, but the amount of people who don’t have a good recording software setup or that rely on windows key + alt + R recording is staggering. Game bar recordings are notorious for cutting the beginning or end of clips off.
It is funny that people think Valve would sell out instead of becoming the big evil.
As Valve continues developing an OS agnostic platform, they start building into various tools that require a Steam account to play games in order to defend their app store. Maybe they buy Unity and make it a Steam exclusive, maybe they make their own engine that can be played on Windows or Linux.
Integrate Chromecast technology to make a console like multimedia device to compete against XBox and PlayStation. Then, start selling video and integrating streaming access.
Push the Steam Store to become bigger. Sure, you aren’t forced to use the Steam Store on most Valve developed hardware, but it is default.
Then, like Google did with Android, pull the tech stack from the open source tools to become wholely integrated with Steam Services.
Most of this already exists and they haven’t taken that tack, though. SteamOS is just Arch and KDE, with access to anything Arch has access to. If you don’t like that, Valve made it trivial to put another OS on the Deck, like Bazzite.
Steam Play is already a streaming technology, which works great and is free to use and has been for like at least a decade.
Steam Store is already gigantic, despite having some well funded competition who has to resort to exclusives and free game giveaways to entice users. It’s already the de facto default game store for PC, and provides lots of extra features beyond just game delivery.
Most of the technology Steam uses (like Proton or GameScope or Arch) are open-source. We can (and do) fork their work for our own purposes regularly.
I don’t think Valve is perfect, but I do think they value their open approach to technology. I think as long as the company is never publicly traded, I would imagine anyone who currently works at Valve would share that attitude with GabeN, otherwise I imagine they wouldn’t work there long.
If they go public and have to report to shareholders, then I completely agree that the enshittification will be swift and merciless. I hope Gabe makes Valve an employee-owned co-op or something when he decides to retire. I can only imagine he has strong plans for the transition of power.
I’m commenting more on how Valve could become evil while maintaining and expanding its markets. Part of that is using open source as a way to reduce development costs while still controlling and monetizing key parts of the tech stack.
You know, as long as their management structure stays relatively similar to what it is, I think I’d be more fine with them being the big evil, compared to basically anyone else.
Edit: and also as long as they stay a private company, that would also be a big concern, but I guess that’s maybe the same as saying their management structure stays the same
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