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parpol ,

Chrono Trigger

TachyonTele ,

That’s the full house. Wins every time.

AlecSadler ,

Damn you. Nostalgia just hit me hard and I now need to figure out how to play this again.

SidewaysHighways ,

Plenty of ways!

AlecSadler ,

I found an Android version but the reviews are really hit or miss…I might give it a try.

SidewaysHighways ,

I haven’t messed with that version, but I have played it with an android emulator

NoIWontPickAName ,

FF7 has 0 bullshit water temples

SkyNTP ,

… and so is thus inferior.

suburban_hillbilly ,

I guess they’re tied on that front.

Shirasho ,

Water Temple itself was not bad. What was bad was having to pause to switch boots. There are mods nowadays to allow equipping boots to the d-pad and it makes the temple much more fun.

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

I’m a huge Final Fantasy fan. Ocarina of Time is the better game.

epyon22 ,

It’s really gameplay vs story. Ott heavy on game play where ff7 can be like reading a book. nothing really revolutionary about its game play some beautiful backgrounds and a deep storyline. Ott has some seriously revolutionary 3d interactions.

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

I didn’t love 7’s story. There’s a bunch of fluff with every side-character having their own mini-story. The amnesia plot line in particular was annoying.

I generally like the whole lifestream stuff. But I think the whole story is pretty mid compared to the storylines of other Final Fantasy games.

jj4211 ,

Agreed, as a game, as in fun, ff7 wasn’t very good. That music, those visual designs (the pre rendered stuff), and the story (though it suffered from bad localization) were compelling. But random encounters, fights filled with mostly waiting to be able to do things, the best attacks doing too much spectacle which was nice the first time, but pretty boring on repetition… The materia management became frustrating as you got more party members and no way to arrange or search, even with in game dialog mentioning how it was a pain…

Chrono Cross actually had significantly better game design, with enemies on screen and no standing around waiting for some characters turn to come up before anything would happen. Wish ff7 had clipped the “no action allowed by either side” time and that would have helped immensely. Then it just becomes a matter of if the player prefers real time adventure to menu driven play.

NegativeLookBehind ,
@NegativeLookBehind@lemmy.world avatar

FF9 was better than 7.

I know, you guys hate me now.

VanHalbgott OP ,

I hadn’t played that one yet.

ytsedude ,

If you can, I would like to recommend that you do.

VanHalbgott OP ,

I don’t.

flicker ,

I’m here to add my opinion that FF9 is superior to FF7.

In general, I prefer when your characters have set classes. It feels like it lets the characters have more fleshed-out personalities.

Without spoiling anything, it allows you to tell story through the medium. Have a character who spent his whole life in one class, relying on specific skills, and he maybe goes through a huge fight to signify that he’s changed for the better? Congrats. You have a class change! Now you’re a level nothing!

Maybe someone traumatizes a caster, and now they can’t concentrate, giving them a chance to fail their spells!

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

Every Final Fantasy I have beaten has been better than 7.

TachyonTele ,

I like 4,5, 9, and 12 all more than 7 as an adult.

But 7 was a cultural phenomenon, and it devoured my teenage imagination when it came out.

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

When I was a kid, I didn’t really get into RPGs until after 7 was already out. I got into Arc the Lad, Jade Cocoon, and FF8 on the PS1. When I tried to go back and play FF7, it looked so ugly, I had a hard time connecting with it.

As an adult, the story and mini-games were frustrating. The obsession with the game is annoying as well. Although it’s undeniable the impact it has had on gaming.

For the record, I’ve beaten 1, 3, 5, 7, 8, 9, 10, 12, 13, 13-2, 15, 16, Crisis Core, Dissidia, Dissidia 012, Theatrhythm Final Bar Line

TachyonTele ,

Yeah that’s basically my story, but you’ve beaten more than I have.

Kolanaki ,
@Kolanaki@yiffit.net avatar

Have you not beaten 7?

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

Wow, I didn’t realize what I said was actually a paradox. lol, I’ll reword.

FF7 is the worst Final Fantasy that I’ve beaten.

Kolanaki ,
@Kolanaki@yiffit.net avatar

Well now I need to know if you’ve beaten 10, 11, 12, 13, 14, or 15. Because how can any of those be better than 9, 8, 7, 6, 5, 4, 3, 2 or 1?

(God damn there are too many of these games 😬)

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

Copied from another comment of mine, I have beaten 1, 3, 5, 7, 8, 9, 10, 12, 13, 13-2, 15, 16, Crisis Core, Dissidia, Dissidia 012, Theatrhythm Final Bar Line.

My top 3 are X, VIII, and XII in that order.

Lost_My_Mind ,

You have no future in politics.

NegativeLookBehind ,
@NegativeLookBehind@lemmy.world avatar

Thank fuck for that

Walican132 ,

9 is one of the two I haven’t played yet.

AlecSadler ,

Any reasons why? Seriously asking because I had a hell of a time getting into FF9 for some reason, to the point where I actually never finished it.

I’m leagues older now and, hey, maybe I can go back and appreciate it differently…who knows.

NegativeLookBehind ,
@NegativeLookBehind@lemmy.world avatar

I played it a very long time ago, so I don’t remember specifics, but I generally just liked the story and characters better.

Omegamanthethird ,
@Omegamanthethird@lemmy.world avatar

I love a lot about IX. However the combat is much slower than the other games. IIRC, an attack has to complete entirely and the character returns before the next character goes. While in VIII, the next queued attacker starts moving before the last one finishes their movements. Additionally, IX has 4 characters in battle. If you’re bring strategic, it can be very slow moving. Also, every boss has a valuable steal, but chances of stealing it are low. So if you take the bait, you will spend a lot of time repeatedly trying to steal. Also, your abilities are tied to your equipment unless you grind out enough points to unlock them, meaning you either keep bad equipment, upgrade and abandon abilities, or grind until the abilities are unlocked.

Also, the chibi-style art isn’t for everyone. I had more issues with 7’s style. But it’s a preference.

Angry_Autist ,

Mechanics: FF7

Atmosphere: Ocarina

Storyline: FF7

Aged well: Ocarina

9point6 ,

Agree. And now for a room splitter:

Music: FF7

Ffkhrocks ,
mrsemi ,
SmpleMndedCync ,

This one gets it

bibliotectress ,

I love the music for both and both games were part of my teen life, and I replayed Ocarina of Time a lot more… but I agree with FF7. Nobuo Uematsu is incomparable.

Shirasho ,

I would switch mechanics and atmosphere myself, but I agree overall that it is 2-2. Both are good for different reasons and they weirdly do not overlap on any of them with the exception of music which both were only slightly above average. With that said the OoT soundtrack is much more memorable. There is only a single FF7 track that I actually remember well.

Kolanaki ,
@Kolanaki@yiffit.net avatar

They’re not even remotely the same. I wouldn’t say either is better than the other.

nieceandtows ,

I’ve only played oot, but it’s a wonderful game. My first Zelda game that completely pulled me into the series.

Lost_My_Mind ,

You already know which one is better. You know. Everybody knows…and those that disagree with me are trying to start a civil war!!!

(Guys, I’m doing this new thing where I cause so much division, and threats of civil war that the concept of division loses all meaning, and nobody has any more hate in their hearts. That way we can go back to having nightly anal orgy surprise parties!)

TachyonTele ,

It’s a Mario Party!

hydrashok ,

Zelda.

Daveyborn ,
@Daveyborn@lemmy.world avatar

One of them I’ve started 4 times but never finished and the other made me scared of chickens.

ouRKaoS ,

Looks like someone clucked around and found out!

Daveyborn ,
@Daveyborn@lemmy.world avatar

looking back its a weird thing to even have in the game

owenfromcanada ,
@owenfromcanada@lemmy.world avatar

It goes back at least to A Link to the Past. Not sure if there’s precedent before that.

jay ,
@jay@mbin.zerojay.com avatar

Final Fantasy VII, even though it was unfinished at the time. The N64 Zelda games never did anything for me personally but I'm in the minority there.

ramirezmike ,

what do you mean it was unfinished at the time?

Cadeillac ,
@Cadeillac@lemmy.world avatar

Are you trying to start a fight war?

VanHalbgott OP ,

No, just an open discussion.

FreeLikeGNU ,

Some kinda battle fight war conflict.

Rhynoplaz ,

For some reason, I just can’t get into FF7. I mean, I’ve beaten, 4, 5, 6, and 8, but 7 puts me to sleep.

So that’s a vote for Zelda from me.

Ashtear ,

It was a toss-up at the time but I’d argue FF7 has aged much more gracefully. Sure, you’ve still got the Lego figures and messy navigation on pre-rendered backdrops, but the battles still feel snappy and dynamic even with the low framerate. It isn’t a slog like FF8 and especially FF9 turned out to be when they started pushing the hardware.

Ocarina, meanwhile, has full-on 3D camera jank.

neatchee ,

OOT is objectively bad in hindsight, despite having played it like 20 times myself because of the place it holds in my memory as being something I’d never experienced before. Here’s the argument: youtu.be/XOC3vixnj_0?si=xnuSdmY942tBQGpp

FF7 has its flaws but IMO is a better designed game

jj4211 ,

Thing is those criticisms also mostly apply to FF7.

Disconnect between combat and exploration? I see that for Zelda, but ff7 goes harder, with a random encounter jolting you into a different game engine for combat.

To much time in combat waiting while nothing happens? FF7 battle system is mostly waiting for turns to come to with lots of dead time.

Exploration largely locked to narrative allowing it? Yeah, FF7 had that too, with rare optional destinations a very prescribed order and forced stops. It opens up late in the game.

The video generally laments that OOT was more a playable story than an organic gameplay experience, and FF7 can be characterized the same way. Which can be enjoyable, but it can be a bit annoying when the game half of things is awkward and bogs things down a bit. Particularly if you are getting subjected to repeated “spectacle” (the slow opening of chests in oot, the battle swirl, camera swoops, and oh man the summons in ff7…)

They both hit some rough growing pains in the industry. OOT went all in on 3D before designers really got a good idea on how to manage that. FF7 had so much opportunity for spectacle open up that they sometimes let that get in the way. Also the generally untextured characters with three design variations that are vastly different (field, battle, and pre rendered) as that team try to find their footing with visual design in a 3d market.

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